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Erich Einstein
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Posted - 2017.02.25 21:05:28 -
[1] - Quote
Disclaimer: I understand that ganking is a part of the game and I am completely ok with that. I actually like that people in highsec are not completely protected.
Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.
To implement this i propose two changes:
First: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. Customs officials already behave this way on gates so it makes complete sense to expand this behavior to CONCORD's abilities. CONCORD should not be made to look like fools who can be manipulated.
Here is an example of when this second phase would kick in:
1.0 system - CONCORD phase 2 (-4.0 and lower) 0.9 system - CONCORD phase 2 (-5.0 and lower) 0.8 system - CONCORD phase 2 (-6.0 and lower) 0.7 system - CONCORD phase 2 (-7.0 and lower) 0.6 system - CONCORD phase 2 (-8.0 and lower) 0.5 system - CONCORD phase 2 (-9.0 and lower) 0.4 system and lower - not applicable
Second: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.
I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.
CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control. |

Erich Einstein
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Posted - 2017.02.25 21:24:02 -
[2] - Quote
Querns wrote:post your lossmail
Check my corporation.... I take gank loot, I dont lose it. Dont believe me, see my many videos on twitch: www.twitch.tv/agsperry/ |

Erich Einstein
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Posted - 2017.02.25 21:27:53 -
[3] - Quote
Omnathious Deninard wrote:All together now, just one more nerf and it will be balanced.
No developer gets it right the first time. Thats why all major games come with patches. Its called reactive development. |

Erich Einstein
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Posted - 2017.02.25 21:31:44 -
[4] - Quote
Danika Princip wrote:Omnathious Deninard wrote:All together now, just one more nerf and it will be balanced. This is one of the outright removal threads, not one of the begging for nerfs threads. I'm guessing he lost a jump freighter or something to the latest burn jita.
.... says a goonswarm career ganker! |

Erich Einstein
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Posted - 2017.02.25 21:47:43 -
[5] - Quote
Black Pedro wrote:Erich Einstein wrote: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly.
If you prevent criminals from moving around highsec, how will they, you know, be criminals?
Simple, by managing their security status. This is a phase two concord thing for those career boys. |

Erich Einstein
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Posted - 2017.02.25 22:00:42 -
[6] - Quote
Locko DeLavida wrote:Yea, better nerf things that are actually fun rather than balance broken ships and useless ships. Nice
Its not fun for those getting ganked... their are two sides to every story. Also, the people you are ganking have put in more game time gathering their cargo than you do stealing it. Eve should not be that easy! |

Erich Einstein
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Posted - 2017.02.25 22:02:14 -
[7] - Quote
Black Pedro wrote:Erich Einstein wrote:Black Pedro wrote:Erich Einstein wrote: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly.
If you prevent criminals from moving around highsec, how will they, you know, be criminals? Simple, by managing their security status. This is a phase two concord thing for those career boys. They wouldn't be criminals then now would they? If CCP is going to build a complicated CrimeWatch mechanic, complete with security status and sliding penalties for repeat offenders, how does it make sense to just lock outlaws out of highsec? While the Tags4Sec systems was a nice addition to help players outsource the security status grind, it really isn't suppose to be an ongoing cost to deter highsec aggression. If your want to deter highsec aggression by increasing the cost, just do it directly by shortening the CONCORD response or buffing the HP of industrial ships.
Go be criminals in low and nullsec if you dont want to repair your security status. You can still be a criminal, just not a career criminal in highsec without putting in some game time and effort. |

Erich Einstein
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Posted - 2017.02.25 22:05:56 -
[8] - Quote
Danika Princip wrote:Erich Einstein wrote:Locko DeLavida wrote:Yea, better nerf things that are actually fun rather than balance broken ships and useless ships. Nice Its not fun for those getting ganked... their are two sides to every story. Also, the people you are ganking have put in more game time gathering their cargo than you do stealing it. Eve should not be that easy! So why should one person who isn't at their keyboard have nothing to fear from an organised group of twenty?
Nothing to fear... Gank all you want! Just make sure you dont get on CONCORDS bad side to often without giving back to them. Why should CONCORD be so nice to you career highsec gankers. |

Erich Einstein
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Posted - 2017.02.25 22:30:13 -
[9] - Quote
Dolorous Tremmens wrote:*Ahem* Falcon punch
CCP Falcon:
"Why should CCP provide protection for your haulage in high sec?
CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
:)"
Actually, CONCORD looks like little fouls who can never catch their target. CONCORD is chasing these guys regardless of what others are doing because of their security status. They just need to do their jobs better. Has nothing to do with anyone else. |

Erich Einstein
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Posted - 2017.02.25 22:33:12 -
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Teckos Pech wrote:No. The Mutuality of Freighter GankingGanking, especially freighters, has as much to do with the idiocy of the freighter pilot as the ganker. In fact, the freighter pilot's idiocy has to precede the actions of the suicide gankers. First, the freighter pilot does something idiotic (usually several idiotic somethings) then and only then can the suicide gankers act. First, the rise of professional ganking organizations is a direct result of this kind of nonsense. Before ganking was a rather desultory activity. You worried about it, but not like today. Groups like CODE. and Miniluv, the latter of which ganks almost entirely for profit, were not a thing. Second, nobody ganks every 15 minutes 24 hours/day. The reason why you get groups that can do that, like Miniluv, is because of requests like this. Maybe you should stop making requests like this. Third your idea would impact LS pirates too. It is ****** game design if you nerf the game play of people who are not in the target group. As for Alphas, why limit their game play? What if they want to try LS pirating or suicide ganking to see if it is a career path they'd like to pursue in game and maybe even lead to them going Omega after finding out if they like it or not. No, this is idea is **** from beginning to end. Even if you had just written the word '****' in place of every word in your current post it could not get any shittier.
This is complete BS... all it takes to stop a freighter in its tracks is one mach bumper... nothing else! and you cant get away from it by logging or anything else if they also target you. Then the gank teams shows up when they can and you go down. This happens every 15min 24hours a day out of Jita V - Moon 17 station (goons). |

Erich Einstein
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Posted - 2017.02.25 22:35:39 -
[11] - Quote
Teckos Pech wrote:Erich Einstein wrote:Black Pedro wrote:Erich Einstein wrote: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly.
If you prevent criminals from moving around highsec, how will they, you know, be criminals? Simple, by managing their security status. This is a phase two concord thing for those career boys. Then they are not criminals. 
Just because you say it... doesn't make it true. They are criminals who stay in phase 1 with concord and dare not enter phase 2. |

Erich Einstein
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Posted - 2017.02.25 22:38:29 -
[12] - Quote
Teckos Pech wrote:Erich Einstein wrote:Locko DeLavida wrote:Yea, better nerf things that are actually fun rather than balance broken ships and useless ships. Nice Its not fun for those getting ganked... their are two sides to every story. Also, the people you are ganking have put in more game time gathering their cargo than you do stealing it. Eve should not be that easy! Those getting ganked were being stupid. Being stupid should never be fun or without consequences. And yes, there are two sides and yet you are only paying attention to one side. Edit: And it is debatable that the freighter pilot has put in more time gathering his cargo. How long does it take to buy a few billion ISK of stuff? A few minutes. Probably less than 30 minutes. But lets say an hour. Now, how much time is invested in the gank. Let me see, there is the guy who has been sitting on the undock scanning stuff. How long has he been waiting for a target to undock? Then there is the bumping ship. How long has he been waiting? Then there is the fleet itself. Granted, they might have sent out a ping and it formed in a fairly short time, but still it could take say 20-30 minutes. And there might be say, 25 guys in fleet. So when we start adding up all that time it is far from clear who has more time invested. One scrub or the 25-30 guys who are going to gank his scrub ass for being a dope.
Sorry, go sit at Jita V - Moon 17 station any time of the day and you can follow gankers coming back out for a new target to destroy immediately after their criminal timer expires. CONCORD just sits there trailing them until they are ready to gank and then its too late because the target is dead. EVE should not be this easy to plex. |

Erich Einstein
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Posted - 2017.02.25 22:39:48 -
[13] - Quote
Owen Levanth wrote:Erich Einstein wrote:Disclaimer: I understand that ganking is a part of the game and I am completely ok with that. I actually like that people in highsec are not completely protected.
Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.
To implement this i propose two changes:
First: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. Customs officials already behave this way on gates so it makes complete sense to expand this behavior to CONCORD's abilities. CONCORD should not be made to look like fools who can be manipulated.
Here is an example of when this second phase would kick in:
1.0 system - CONCORD phase 2 (-4.0 and lower) 0.9 system - CONCORD phase 2 (-5.0 and lower) 0.8 system - CONCORD phase 2 (-6.0 and lower) 0.7 system - CONCORD phase 2 (-7.0 and lower) 0.6 system - CONCORD phase 2 (-8.0 and lower) 0.5 system - CONCORD phase 2 (-9.0 and lower) 0.4 system and lower - not applicable
Second: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.
I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.
This would also bring more meaning to tags, where they can be used to repair status so that mission running is not the only option. Gankers would have to weigh tags cost against target profit to be effective.
CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control. It amuses me to no end that even in a time of invulnerable police fleets calmly destroying your ship for every transgression, there are people who think that's not enough. I guess if someone ever writes a parody about this, it will inevitably end with CONCORD just automatically biomassing a ganker and transfering everything he owned to his victim. Of course his victim will get everything he lost restored, too. And at the very end the one who demanded this last change to destroy ganking accidentally opens fire on a pirate-owned structure in one of his missions, leading to him losing his 100-billion blinged pirate battleship to CONCORD, losing his character and everything he owned gets transferred to some now very confused player on the other side of New Eden.* *Based on an actual bug I experienced.
If you are going to contribute to the post, try not to wonder off into la la land. |

Erich Einstein
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Posted - 2017.02.25 22:41:13 -
[14] - Quote
Jonah Gravenstein wrote:For the OP, chasing down those with low security status is the job of the Faction Police, not Concord.
Concord are the tactical team with the fancy toys, that only come out to play when capsuleers shoot each other in the face without the necessary flags.
Thats false, CONCORD appears right when these criminals undock and start pursuit before they have even attacked anything. This is because of their security status. |

Erich Einstein
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Posted - 2017.02.25 22:49:47 -
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Sintei Ruhl wrote:Interesting enough, this is one Person advocating another nerf to ganking and getting no backup at all. I would say the majority here is just fine with the mechanic as it is..... so no reason to pursue this further...
LUL.... most of the people support it. Especially through the Fackbook post's comments on the EVE Online GROUP https://www.facebook.com/groups/EveOnlineFans/permalink/10155193915391015/. |

Erich Einstein
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Posted - 2017.02.25 23:01:52 -
[16] - Quote
Sintei Ruhl wrote:Erich Einstein wrote:Sintei Ruhl wrote:Interesting enough, this is one Person advocating another nerf to ganking and getting no backup at all. I would say the majority here is just fine with the mechanic as it is..... so no reason to pursue this further...
LUL.... most of the people support it. Especially through the Fackbook post's comments on the EVE Online GROUP https://www.facebook.com/groups/EveOnlineFans/permalink/10155193915391015/. hmmmm that thread doesn't really seem to be overwhelmingly in your favour..... some are thinking about your idea and some dont like it.... Here no one really likes it..... Soooo the majority is still against it.... not matter how often you try to shake of comments with a CapsLock "LUL"....
Some of the ones who dont like it admit to be gankers when I called them out on it. Of course gankers are going to oppose anyone who wants to take their free lunch away. |

Erich Einstein
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Posted - 2017.02.25 23:17:16 -
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Firnen Bakru wrote:https://zkillboard.com/kill/59201657/
I was the bumper on this one. On a scale from one to booty blasted, how butthurt are you?
Fully insured ... and I expected to be ganked given that I was testing its viability as a swoop freighter to steal your ****... hardly! I expected to lose that ship. Note that its completely empty!!  |

Erich Einstein
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Posted - 2017.02.25 23:19:14 -
[18] - Quote
Leyanora Varkain wrote:Hm wow where to start. So first of all: if you get ganked in a freighter first of all you as a freighter pilot did something wrong like:
1.) Not having webs with you to help you 2.) Beeing greedy by scramming everything you got into one ship (always a rather unfortunate thing) 3.) Just play all alone in an MMO and not know about things like "Burn Jita" because nobody told you (*)
I also have lost a freigher once because I was just beeing a way too juicy target for any ganker to ignore and I dont blame anyone but me.
Another thing is: CONCORD is not around to protect anyone but rather to punish players who did something they should probably not have done (or did because they were fully aware of the consequences).
Also fumbling with alpha mechanics here would not be a good option. I am still not sure if I should applaud the duders that setup the BJBee accounts or as myself it this was not some kind of abuse that should not happen (thinking about account sharing).
(*) footnote here: it is literaly INSANE there are still so many freighter kills while an event like Burn Jita is happening. I still dont get why a person with a decent amount of common sense would go like "ok there have been a couple of freighter kills in the area around Jita - but I really need to haul over some tritanium now... and while I am on it I could easily get some plex over aswell".
The thread has already covered these angles and their rebuttals.... |

Erich Einstein
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Posted - 2017.02.25 23:55:00 -
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Jevatoxa wrote:Erich Einstein wrote:Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station....blah, blah, blah, whine. No. Go away.
You can tell just by your picture that you are a ganker.... :) |

Erich Einstein
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Posted - 2017.02.25 23:57:09 -
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Teckos Pech wrote:I want to be clear on this "blame the victim" bullshit that some try to trot out as some sort of justification against ganking.
In the real world, for example, if you are a woman you have the right to walk around without being raped. There are no additional qualifiers about time of day, style of clothing, etc. Those are the social norms and how the laws work. So, when somebody says, "Oh she was raped because she dressed like a ****." That is considered blaming the victim. That is wrong because our social norms and laws say that is not valid reason to **** a woman (and in fact there is no valid reason for raping a woman, or a man for that matter).
Now. In game, is there a social norm or law or the like that says: You can turn your ship into a ginormous loot pinata and fly around in HS space unmolested?
No.
Let me repeat that. No.
You have no expectation of being able to fly around unmolested at all. If I decide to accept the consequences of shooting you in HS, I can shoot you in HS.
That is the social norm and "law" of this game.
When you go further and turn your ship into a loot pinata you are literally asking for trouble. You are taking on considerable risk. And when that downside risk materializes and you lose your stuff. Well...tough ****.
So knock of this infantile SJW bullshit of "you're blaming the victim." Grow up and learn the culture of the game you are playing.
Sorry man.... stop ganking empty hulls for the lul's and you may have a point. |

Erich Einstein
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Posted - 2017.02.25 23:58:52 -
[21] - Quote
Jevatoxa wrote:Erich Einstein wrote:Jevatoxa wrote:Erich Einstein wrote:Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station....blah, blah, blah, whine. No. Go away. You can tell just by your picture that you are a ganker.... :) Um no, I actually spend 90% of my life in nullsec, and the other 10% hunting pirates: https://zkillboard.com/character/2012033164/
Then you have no experience with the daily happenings of highsec... |

Erich Einstein
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Posted - 2017.02.26 00:21:53 -
[22] - Quote
Sintei Ruhl wrote:Erich Einstein wrote:Teckos Pech wrote:I want to be clear on this "blame the victim" bullshit that some try to trot out as some sort of justification against ganking.
In the real world, for example, if you are a woman you have the right to walk around without being raped. There are no additional qualifiers about time of day, style of clothing, etc. Those are the social norms and how the laws work. So, when somebody says, "Oh she was raped because she dressed like a ****." That is considered blaming the victim. That is wrong because our social norms and laws say that is not valid reason to **** a woman (and in fact there is no valid reason for raping a woman, or a man for that matter).
Now. In game, is there a social norm or law or the like that says: You can turn your ship into a ginormous loot pinata and fly around in HS space unmolested?
No.
Let me repeat that. No.
You have no expectation of being able to fly around unmolested at all. If I decide to accept the consequences of shooting you in HS, I can shoot you in HS.
That is the social norm and "law" of this game.
When you go further and turn your ship into a loot pinata you are literally asking for trouble. You are taking on considerable risk. And when that downside risk materializes and you lose your stuff. Well...tough ****.
So knock of this infantile SJW bullshit of "you're blaming the victim." Grow up and learn the culture of the game you are playing. Sorry man.... stop ganking empty hulls for the lul's and you may have a point. As soon as you undock you consent to PVP. And that is not my personal opinion, that is CCPs stand on it.... We understand you lost an empty faction fit freighter but please suck it up and take it like a real capsuleer... Get over it and talk about the OP at hand. |

Erich Einstein
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Posted - 2017.02.26 00:23:18 -
[23] - Quote
Nomis Alexander wrote:OP is salty because of the Providence he lost in Josameto to Goons.
Sending a nice, warm cup of HTFU your way.
Yeah, killmail is almost two months old and I just decided to get salty... Focus on the OP |

Erich Einstein
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Posted - 2017.02.26 00:29:44 -
[24] - Quote
Circo Maximo wrote: wrote: Second: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.
I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.
This would also bring more meaning to tags, where they can be used to repair status so that mission running is not the only option. Gankers would have to weigh tags cost against target profit to be effective.
CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control.
Which bee stung you?
I pull the stingers off bees. |

Erich Einstein
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Posted - 2017.02.26 00:44:24 -
[25] - Quote
Nikki Kaiser wrote:Am I the only one that finds it amusing that OP is complaining about goons while sporting the Imperium portrait backdrop?
Yes... you are the only one it seems. |

Erich Einstein
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Posted - 2017.02.26 00:56:31 -
[26] - Quote
Trajan Unknown wrote:I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.
If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers. If people know how to haul their **** they wont.
Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won-¦t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don-¦t stay stupid and you won-¦t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D
Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns. |

Erich Einstein
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Posted - 2017.02.26 00:58:14 -
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baltec1 wrote:NightmareX wrote:Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord timer and the normal reaction time for Concord.
But the next / 2nd gank you do in high sec will increase that timer to 1 hour where Concord will be even faster on getting you because Concord see you as a more threat over what you was the first time.
If you do the 3rd gank. That timer will go up to like 6 hours where Concord pretty much will try to kill you really fast (it will be fast but still possible to fly from a station to a gate in a fast frig and jump out right away before you get killed by Concord) in high sec if they see you if you are in high sec within that 6 hours timer, as Concord now will see you as the highest threat.
If you do the 4th gank within a day, you will then be completely locked out from high sec for 24 hours. Within that time, you will have the oppoturnity to fix your sec status by carebearing it up or even buying sec status tags (with an alt or something) so Concord wont whoop your ass because of your pretty bad security status.
Yes, this is all about risk vs reward. If you want a good reward, you have to risk alot of things. But as the system is now, the only thing you have to risk is 15 minutes of waiting for the Concord timer to run out. And that's pretty dumb in my opinion as it should be way more risk involved in ganking more and more players in high sec.
TLDR: Make Concord way harsher against gankers the more they gank. It's a simple system that works. Why?
Because your continually making concord get off their ass and do **** they would rather not. Why wouldnt they hate more and more for continually pissing them them off. |

Erich Einstein
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Posted - 2017.02.26 01:07:31 -
[28] - Quote
Siobhan MacLeary wrote:dude
this is a game
remove the stick from your ass and untwist your knickers, stop being stupid and stop acting like this suggestion of yours is anything beyond you going "Waaaaaaaah I got ganked waaaaaah CCP needs to cater to me waaaaaah"
Just a game.... :) |

Erich Einstein
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Posted - 2017.02.26 01:23:11 -
[29] - Quote
Teckos Pech wrote:Erich Einstein wrote:Trajan Unknown wrote:I am, by no means an expert on hi-sec "career gankers" or how the fu*ck they are called but to me this whole thing sounds stupid.
If people undock with **** that is worth ganking -> they might end up on the receiving end of the gankers. If people know how to haul their **** they wont.
Our logi guys hauling **** on a daily basis and there are no losses. I wonder how the **** is getting moved from low-sec/null-sec to Jita? :D My own hauler girl is shipping a lot of thing from and to Jita and I think I lost one (1) DST in three years. At the end of the day hi-sec ganking seems to me like all the other things people make money with. You take from the stupid, the inexperienced, the lazy ones. But the people who have enough brainjuice to learn from their mistakes won-¦t fuel the ganking fleets. So why should CCP change anything? Learn from your mistakes and don-¦t stay stupid and you won-¦t lose your freighter. Additionally, as long as I see freighters autopiloting through hi-sec there are not enough gankers around. :D Pulling in 50bil a day from highsec ganks should not be an intended and permanent source of income. Go to null and battle another corp if you need those kinds of returns. Why aren't you talking to the idiots that make that income available?
Because its not balanced... |

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Posted - 2017.02.26 01:24:45 -
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Teckos Pech wrote:NightmareX wrote: Because logic?
Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?
You for sure wont come back there within 15 minutes, or even a day. That's for sure.
Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.
RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL? Is that the kind of logic you are referring too? 
Just because everything is not completely RL does not mean that games do not inspire to be life-like. If they didnt, there would be no interest. |

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Posted - 2017.02.26 01:33:46 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:NightmareX wrote: Because logic?
Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime?
You for sure wont come back there within 15 minutes, or even a day. That's for sure.
Exactly, you wont be back anytime soon. And if you commit even more crimes after you are released from jail from doing the first crime, then you will be punished even harder by the police where you freedom will be even more long gone.
RL? You mean like how flying in space is like flying in water? And never mind that it is a game and not RL? Is that the kind of logic you are referring too?  Just because everything is not completely life-like does not mean that games do not inspire to be life-like. The norms in game are different than the norms out of game. Trying to draw false equivalences is stupid. So stop being stupid.
yes mom!! |

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Posted - 2017.02.26 01:35:45 -
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Teckos Pech wrote:CCP should not be balancing player's actions. If a player takes on too much risk it is not CCP's problem, it is the players problem. You can't patch out stupid. Yet here we have the OP trying to patch out stupid.
Who are you to say what CCP should be doing. CCP is a business and whatever makes gameplay more enjoyable for all is aloud to be changed. There are regular content / features patches for a reason. Its called reactive development. |

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Posted - 2017.02.26 01:36:33 -
[33] - Quote
Lul... another ganker. How's Kusion been. Do I need to start coming around again. |

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Posted - 2017.02.26 01:46:00 -
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Teckos Pech wrote:This is not Candy Land, this is EVE. If you take on too much risk, you bear the consequences. The OP is just flat out wrong on the basic nature of the game. Don't take on more risk than you can tolerate. That's it. A freighter being suicide ganked generally the player has taken on too much risk.
You obviously dont know that goons sit in jita ganking whatever they can 24 hours a day. They are able to sit in 0.9 and 1.0 system stations with -10.0 security status. When they undock they dont even have to worry about faction police. They jump whereever they want and gank whatever they want without any negating gameplay effects whatsoever. All it takes it a mach bumper on each gate and the can stop and freighter that they desire and hold them as long as they desire. Bumpers do not go suspect and can even target the freighter so that it cant log out for 15min. Its a complete joke. |

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Posted - 2017.02.26 01:48:10 -
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Jakara Dakara wrote:Erich Einstein wrote:Disclaimer: I understand that ganking is a part of the game and I am completely ok with that. I actually like that people in highsec are not completely protected.
Given that, CONCORD and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.
To implement this i propose two changes:
First: CONCORD should respond differently if a pilot's security status falls low enough in a particular highsec system. This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. Customs officials already behave this way on gates so it makes complete sense to expand this behavior to CONCORD's abilities. CONCORD should not be made to look like fools who can be manipulated.
Here is an example of when this second phase would kick in:
1.0 system - CONCORD phase 2 (-4.0 and lower) 0.9 system - CONCORD phase 2 (-5.0 and lower) 0.8 system - CONCORD phase 2 (-6.0 and lower) 0.7 system - CONCORD phase 2 (-7.0 and lower) 0.6 system - CONCORD phase 2 (-8.0 and lower) 0.5 system - CONCORD phase 2 (-9.0 and lower) 0.4 system and lower - not applicable
Second: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.
I feel that this will balance out the security and safety of highsec without damaging the ability to gank. This change will require gank fleets to put in an effort if they want to treat highsec like a free meal.
This would also bring more meaning to tags, where they can be used to repair status so that mission running is not the only option. Gankers would have to weigh tags cost against target profit to be effective.
CCPlease implement this or something similar so that repeat gank fleets can not freely stage and travel in highsec. If career criminals want to take advantage of major markets like jita and amarr, then they can use an alt or carrier service to get goods. No need for career criminals to even be allowed in highsec. That is what a security status is meant to control. OK 1) You should try searching the forum, this post has been made, ad nauseam, again and again and again. 2) Concord is designed to react to a crime not prevent, CCP has not mentioned wanting to change this. 3) Concord gets regularly made a fool out of in the lore, why can't we have fun with the police too? 4) Having alpha safety locks has been mentioned in other threads as well, they don't want to take emergent game play away from them 5) Everything you mentioned would still severely damage the ability for dudes to gank, even worse than it has been already. 6) You've mentioned you steal the loot from a gank and profit off of it (making it less worthwhile for the gankers I might add), why would you want to remove that emergent gameplay/profit source from yourself?
because its bad gameplay for a highsec system and I can make isk in any security status. I dont rely on ganks for income. |

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Posted - 2017.02.26 01:51:57 -
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Daichi Yamato wrote:Thats not a joke. Thats the game. Don't like it? Don't play.
Goons even announce this event ahead of time. If you are still getting ganked its your own dumb arse fault and ccp aren't going to protect you from your own stupidity.
Sorry... but I like the game and want to make it better so that more people will play. No good-old-boy clubs here trying to keep a feature that fits their gameplay style and allows them to rake in mountain of plex. Pay your subscriptions or earn them properly like everyone else. That is why we have a highsec, lowsec, and nullsec. I agree with ganking, but it is out of hand at the moment. |

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Posted - 2017.02.26 01:56:32 -
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Daichi Yamato wrote:Thats not a joke. Thats the game. Don't like it? Don't play.
Goons even announce this event ahead of time. If you are still getting ganked its your own dumb arse fault and ccp aren't going to protect you from your own stupidity.
And btw... this has nothing to do with the burn Jita event. Goons do this all day, everyday, all year long. I already told you where they are stationed... go see for yourself. |

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Posted - 2017.02.26 02:09:38 -
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Daichi Yamato wrote:If you want to make the game better you'd be asking for buffs to ganking. Increases rewards for smart players. Penalises the dumb and lazy. And i mean for haulers and miners when i say that.
But no. Just another carebear that doesn't know his arse from his elbow. Wants the game to change so he doesn't have to think.
You must be on a troll fest or something. That or you are just really dumb... |

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Posted - 2017.02.26 02:10:41 -
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Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:This is not Candy Land, this is EVE. If you take on too much risk, you bear the consequences. The OP is just flat out wrong on the basic nature of the game. Don't take on more risk than you can tolerate. That's it. A freighter being suicide ganked generally the player has taken on too much risk. Is lame excuses all you can give? You don't even give any reasonable arguments or reasons why there shouldn't be a system in EVE like i mentioned. So why should we listen to you? You said this is EVE yadda yadda yadda. Yes we know it's EVE, but EVE still has to be balanced both towards normal players AND the gankers. I keep repeating it hoping you'll understand the point. The freighter pilot creates the ganking opportunity by overloading his freighter. You keep calling it lame because you can't logically refute the point.
Have you never heard of "agree to disagree." You dont need to keep repeating your point. We get it. |

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Posted - 2017.02.26 02:20:25 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:This is not Candy Land, this is EVE. If you take on too much risk, you bear the consequences. The OP is just flat out wrong on the basic nature of the game. Don't take on more risk than you can tolerate. That's it. A freighter being suicide ganked generally the player has taken on too much risk. Is lame excuses all you can give? You don't even give any reasonable arguments or reasons why there shouldn't be a system in EVE like i mentioned. So why should we listen to you? You said this is EVE yadda yadda yadda. Yes we know it's EVE, but EVE still has to be balanced both towards normal players AND the gankers. I keep repeating it hoping you'll understand the point. The freighter pilot creates the ganking opportunity by overloading his freighter. You keep calling it lame because you can't logically refute the point. Have you never heard of "agree to disagree." You dont need to keep repeating your point. We get it. You get it. Then why do you have a problem with ganking? The player getting ganked had the power to avoid the gank he chose not too. Why do you want to shield such players from the consequences of their foolishness.
Officially ignore for trolling |

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Posted - 2017.02.26 08:09:50 -
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Daichi Yamato wrote:Erich Einstein wrote:Daichi Yamato wrote:If you want to make the game better you'd be asking for buffs to ganking. Increases rewards for smart players. Penalises the dumb and lazy. And i mean for haulers and miners when i say that.
But no. Just another carebear that doesn't know his arse from his elbow. Wants the game to change so he doesn't have to think. You must be on a troll fest or something. That or you are just really dumb... Not dumb enough to be ganked in a freighter. 
Yeah, just a 3+ bil hull filled with blueprints : https://zkillboard.com/kill/18320221/ |

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Posted - 2017.02.26 08:35:15 -
[42] - Quote
Teckos Pech wrote:Erich Einstein wrote:Daichi Yamato wrote:Erich Einstein wrote:Daichi Yamato wrote:If you want to make the game better you'd be asking for buffs to ganking. Increases rewards for smart players. Penalises the dumb and lazy. And i mean for haulers and miners when i say that.
But no. Just another carebear that doesn't know his arse from his elbow. Wants the game to change so he doesn't have to think. You must be on a troll fest or something. That or you are just really dumb... Not dumb enough to be ganked in a freighter.  Yeah, just a 3+ bil hull filled with blueprints : https://zkillboard.com/kill/18320221/ That wasn't a gank.  And wow were you looking hard for that one. Is that what you've been doing since your last post. Trolling through Daichi's loss mails trying to find something....anything. Truly pathetic. 
Your likes received and the amount of repetitive posts on this thread are what is pathetic. |

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Posted - 2017.02.26 20:06:01 -
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Danika Princip wrote:NightmareX wrote:
Yes, why should you be able to easily stop a freighter or kill it when we others can't do that towards the gankers before it's to late?
But you can? Y'know, really quite easily? Hint: get a fast locking ship and camp a gate you know gankers will be coming through. Now, in a similar vein, why should a single pilot who takes absolutely no precautions whatsoever be immune to the actions of two dozen or more organised and specialised players who want to ruin his day? Nowhere else in eve is one unprepared player going to do anything but die against superior numbers, tactics and fits, so why should this not also be the case in highsec?
And here lies the problem of this entire post. Highsec has faction police who cant catch their criminal targets, making them a useless feature of the game. Make it so that these faction police catch their targets in X amount of time (where X depends on the players security status) and we have balanced out ganking mechanics vastly. |

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Posted - 2017.02.26 20:10:12 -
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Lugh Crow-Slave wrote:Erich Einstein wrote: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.
except ganking is one of the most enjoyable and accessible parts of the game for a new player. it probably generates more subs than it costs.
Than pay for it. The point of having a free version it to be able to do the most basic tasks, not enjoy the game to its fullest extent. |

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Posted - 2017.02.26 20:11:58 -
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NightmareX wrote:Daichi Yamato wrote:NightmareX wrote:Daichi Yamato wrote:NightmareX wrote: I know about many players out there who are flying Freighters alone, because they are alone in their own corp.
Boo hoo. That's their choice. Its an mmo. It shouldn't pander to solo play. Yes, it's their choice of play. But that shouldn't ruin their gamplay without letting them see that the criminals are getting punished harder and harder the more crimes they do against them. Again, there should be a balance here which EVE doesn't have atm. Ruin how? Getting shot IS the game. Are you really suggesting that if players cannot get from A to B in safety that their game is ruined? You think you have the right to get around this game at all, let alone solo? Because if thats really the case, this is not the right game for them. Bringing us back to: Dont like it? Dont play. And how many freighters do you think are ganked? Serious question. 1 in 50? 1 in 100? 1 in 500? Newsflash. I know EVE is about getting shot. But does that mean you can just gank over and over forever in high sec without getting any harder circumstances / penalties the more you gank in places where you are supposed to be relatively good protected from getting ganked over and over?
Right... If players are able to bypass the security status part of the game somehow, then it needs to be fixed. |

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Posted - 2017.02.26 20:13:00 -
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Danika Princip wrote:Err...but facpo catch you if you're slow. They can also be tanked and killed iirc.
They dont operate correctly, which makes the security status feature broken. If you can ignore them without care, there is something wrong. Your manipulating a particular mechanic of the game to get around the consequences of security status. |

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Posted - 2017.02.26 20:16:33 -
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Teckos Pech wrote:Erich Einstein wrote:
Right... If players are able to bypass the security status part of the game somehow, then it needs to be fixed.
They aren't bypassing it. It is there to let them move around HS, but in a limited fashion.
-10.0 criminal dont even need to be in highsec in the first place. They have proven that they cant be trusted. |

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Posted - 2017.02.26 20:23:23 -
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Daichi Yamato wrote:Erich Einstein wrote:Daichi Yamato wrote:Erich Einstein wrote:Daichi Yamato wrote:If you want to make the game better you'd be asking for buffs to ganking. Increases rewards for smart players. Penalises the dumb and lazy. And i mean for haulers and miners when i say that.
But no. Just another carebear that doesn't know his arse from his elbow. Wants the game to change so he doesn't have to think. You must be on a troll fest or something. That or you are just really dumb... Not dumb enough to be ganked in a freighter.  Yeah, just a 3+ bil hull filled with blueprints : https://zkillboard.com/kill/18320221/ Omg. First, not a gank. Its a gatecamp. Second, those weren't bp originals as zkill suggests. Everyone is a copy but the age of the kill mail must be screwing up zkill. It was less than one bil at time of loss. Third, i was a stupid nub. Less than a year old trying to leave null without access to alliance logistics cause i quit too soon. Difference between me and you? When i lost that ship i didn't come whining to the forums that the game should change to let me be stupid. I learned my lesson. I adapted.
Should have had a second account so you could scout properly... Either way, you messed up hard. |

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Posted - 2017.02.26 20:24:56 -
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Teckos Pech wrote:Jonah Gravenstein wrote:Erich Einstein wrote:-10.0 criminal dont even need to be in highsec in the first place Ahh now we're getting down to the nitty gritty. Are you suggesting that access to hisec should be based upon sec status? Yup. Looking like it. Why should a LS pirate who does not suicide gank be restricted from HS? If he is confining his violence to others to LS...what is the problem? He isn't going to be doing stuff in HS, he is just moving through it or taking care of business in HS (maybe buying stuff and setting up a courier contract).
Because he is still performing criminal activities. If you dont want the security status hit, you should really be flying in null. If you want to operate in lowsec, join faction warfare and dont be a pirate. |

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Posted - 2017.02.26 20:28:25 -
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Jonah Gravenstein wrote:Erich Einstein wrote:-10.0 criminal dont even need to be in highsec in the first place Ahh now we're getting down to the nitty gritty. Are you suggesting that access to hisec should be based upon sec status?
No, im saying that unless you are in a shuttle or pod to just travel through higsec as a -10.0 criminal, any other ship you should be expected to be blown up before you can commit any further criminal acts in highsec. If you want to be allowed in highsec again in something other than a pod or shuttle, then fix your security status. |

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Posted - 2017.02.26 20:33:14 -
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Daichi Yamato wrote:And there THAT is. You don't want outlaws in hi-sec at all. Not gonna happen. Quote:Why should CCP provide protection for your haulage in high sec?
CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back. - CCP Falcon
There is a big difference between locking them out and requiring them to repair their security status to operate effectively as a highsec criminal. The OP refers to that latter of the two only. |

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Posted - 2017.02.26 20:34:53 -
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Teckos Pech wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Erich Einstein wrote:-10.0 criminal dont even need to be in highsec in the first place Ahh now we're getting down to the nitty gritty. Are you suggesting that access to hisec should be based upon sec status? No, im saying that unless you are in a shuttle or pod to just travel through higsec as a -10.0 criminal, any other ship you should be expected to be blown up before you can commit any further criminal acts in highsec. My example is a person not committing criminal acts in HS. So your suggestion is bad. If I want to fly a travel fit ceptor in HS while -10, why not. It isn't like I'll be stopping to shoot anything...I'm in a travel fit ceptor.
because you being a criminal have handed over that right in the past. Repair your security status (say your sorry) and you get those privileges back. |

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Posted - 2017.02.26 20:44:57 -
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Quote: Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.
This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita. |

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Posted - 2017.02.26 20:46:02 -
[54] - Quote
Teckos Pech wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Erich Einstein wrote:-10.0 criminal dont even need to be in highsec in the first place Ahh now we're getting down to the nitty gritty. Are you suggesting that access to hisec should be based upon sec status? No, im saying that unless you are in a shuttle or pod to just travel through higsec as a -10.0 criminal, any other ship you should be expected to be blown up before you can commit any further criminal acts in highsec. My example is a person not committing criminal acts in HS. So your suggestion is bad. If I want to fly a travel fit ceptor in HS while -10, why not. It isn't like I'll be stopping to shoot anything...I'm in a travel fit ceptor.
Where it commit criminal acts does not matter. Its still criminal in lowsec, you just dont get wrecked by concord for it. |

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Posted - 2017.02.26 20:53:19 -
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Danika Princip wrote:Erich Einstein wrote:Danika Princip wrote:Err...but facpo catch you if you're slow. They can also be tanked and killed iirc. They dont operate correctly, which makes the security status feature broken. If you can ignore them without care, there is something wrong. Your manipulating a particular mechanic of the game to get around the consequences of security status. How do they not operate correctly? they will kill you if they catch you. I am -8.4. I am not a ganker. Explain why you think I should not be able to cross highsec.
because you are -8.4 ... you have given up that privilege by performing criminally in lowsec. If you would have blown up **** in null then your security status would still be positive and you could operate freely in highsec. This change benefits so many things, it pushes more people into nullsec, leaving only those who choose to be real pirates in lowsec. Lowsec is for faction warfare and pirates who dont care to be in highsec with their criminal characters. It also still allows ganking in highsec and for career gankers, it requires them to put in more effort to make sure their security status is always in check. If you take 50bil in a day, you can afford the tags to repair your corpmates security status so that you stay below phase 2 (where you get instantly wrecked when you come to a station or gate in something that doesnt instant warp). |

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Posted - 2017.02.26 20:55:39 -
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Wander Prian wrote:By the same logic, we should lock lowsec, nullsec and wormhole-space from anyone that isn't a criminal.
...if only there was a force established to do that. You missed something in your logic I think because their is no basis to that comment. |

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Posted - 2017.02.26 20:57:13 -
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Daichi Yamato wrote:Erich Einstein wrote:Quote: Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.
This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita. lol, even if this wasnt a lie, Its one in thousands that travel everyday.
Stop trying to degrade just how many targets goons take down out of Jita on the daily because faction police are donut eating pussies. |

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Posted - 2017.02.26 20:58:33 -
[58] - Quote
Danika Princip wrote:Erich Einstein wrote:
because you are -8.4 ... you have given up that privilege by performing criminally in lowsec. If you would have blown up **** in null then your security status would still be positive and you could operate freely in highsec. This change benefits so many things, it pushes more people into nullsec, leaving only those who choose to be real pirates in lowsec. Lowsec is for faction warfare and pirates who dont care to be in highsec with their criminal characters. It also still allows ganking in highsec and for career gankers, it requires them to put in more effort to make sure their security status is always in check. If you take 50bil in a day, you can afford the tags to repair your corpmates security status so that you stay below phase 2 (where you get instantly wrecked when you come to a station or gate in something that doesnt instant warp).
...I asked how it would improve the game, not what your frankly bizarre justification for the change was. lowsec is not only for faction warfare. lowsec is for PVP. Nullsec is for PVP. highsec is for PVP. Why are you trying to lock players into only one area of space and claiming it will do anything but drive people out of the game entirely?
yeah, and some of those come with a security hit for a reason. Im not locking anyone into anything. You do that to yourself by operating in the wrong space. I know you are afraid of null, but its ok its not as bad as you think. |

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Posted - 2017.02.26 21:03:58 -
[59] - Quote
Daichi Yamato wrote:Erich Einstein wrote:Quote: Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.
This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita. lol, even if this wasnt a lie, Its one in thousands that travel everyday.
How is it so hard for you to watch my twitch videos and see that I might just know what Im talking about in terms of ganking and what goes on daily. I steal from these dudes, my corp steals from these dudes. Thats what we do!! |

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Posted - 2017.02.26 21:07:30 -
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Danika Princip wrote:Yes. They do.
So why does me podding a guy in lowsec mean I should not be allowed in highsec? I already face a lot of restrictions on what I can actually DO there, so why the hell should I be locked out entirely?
because the game says that its not ok to pod guys in lowsec, but you do it anyways and then take a ssecurity hit for it. No ones fault but your own if you want to be a pirate in lowsec and not follow security status rules. |

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Posted - 2017.02.26 21:08:46 -
[61] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:By the same logic, we should lock lowsec, nullsec and wormhole-space from anyone that isn't a criminal. ...if only there was a force established to do that. You missed something in your logic I think because their is no basis to that comment. Sure there is! No law abiding person would have a reason to go to low or nullsec, so they should be required to first go criminal before they are kicked out of highsec. It's just as arbitrary and stupid as your reasoning for keeping criminals out of highsec
Plenty of reasons to go there... materials, resources, faction warfare .... the list goes on. All non criminal activities |

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Posted - 2017.02.26 21:19:57 -
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Danika Princip wrote:Erich Einstein wrote: Plenty of reasons to go there... materials, resources, faction warfare .... the list goes on. All non criminal activities
I'm not convinced you can do FW without going pirate. Actually you can't do any of those things in low without someone trying to shoot, you, which is going to end with you shooting first and going outlaw in short order.
Then learn to play better. Setup more bookmarks to get out of tight spots. Watch my twitch videos. I've lived in lowsec for the last 2 years and still have a positive security status. |

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Posted - 2017.02.26 21:21:06 -
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Jonah Gravenstein wrote:Erich Einstein wrote:How is it so hard for you to watch my twitch videos and see that I might just know what Im talking about in terms of ganking and what goes on daily. I steal from these dudes, my corp steals from these dudes. Thats what we do!! When you spout ignorance about how crimewatch applies to the people you that you leech off of, you cant expect us to take this statement seriously. The only thing that your videos prove is that you're prepared go suspect in order to loot a wreck that belongs to another. Do you even know who the wreck of a ganked ship belongs to?
Actually they show that I follow the action and where major things go down. |

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Posted - 2017.02.26 21:22:12 -
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Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:By the same logic, we should lock lowsec, nullsec and wormhole-space from anyone that isn't a criminal. ...if only there was a force established to do that. You missed something in your logic I think because their is no basis to that comment. Sure there is! No law abiding person would have a reason to go to low or nullsec, so they should be required to first go criminal before they are kicked out of highsec. It's just as arbitrary and stupid as your reasoning for keeping criminals out of highsec Plenty of reasons to go there... materials, resources, faction warfare .... the list goes on. All non criminal activities And the criminals have plenty of legal things to do in highsec. Trading, research, manufacturing for example.
Operate in null and you can have it all if you want to kill the **** out of people. But being a criminal comes with certain major trade hub sacrafices on your criminal character. Your account gives you three characters for a reason. |

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Posted - 2017.02.26 21:25:44 -
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Daichi Yamato wrote:Except you dont. You started this thread without knowing the mechanics.
You think witnessing a freighter die everyday makes you an expert on ganking. But you're clearly not, and you are willfully ignoring that hundreds, if not thousands, of freighters pass by without so much as a shot being made.
You don't know what you're talking about. You lie. You ignore what we are trying to tell you.
Its not about the targets or what they are doing. Its about what the gankers are allowed to get away with in a never-ending loop. The only thing gankers have to worry about is a 15min timer, which usually goes unnoticed since it takes time to reload. |

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Posted - 2017.02.26 21:27:27 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Erich Einstein wrote:How is it so hard for you to watch my twitch videos and see that I might just know what Im talking about in terms of ganking and what goes on daily. I steal from these dudes, my corp steals from these dudes. Thats what we do!! When you spout ignorance about how crimewatch applies to the people you that you leech off of, you cant expect us to take this statement seriously. The only thing that your videos prove is that you're prepared go suspect in order to loot a wreck that belongs to another. Do you even know who the wreck of a ganked ship belongs to? Actually they show that I follow the action and where major things go down. That isn't what I was questioning  You've repeatedly demonstrated your ignorance of how Crimewatch affect gankers, while asking for Crimewatch to be changed to further affect gankers, as have some of your supporters/sock puppets. With that in mind, I'm questioning your statement that you know what you're talking about when it comes to ganking.
Question whatever you like man, but Id appreciate it if you discussed the OP without falling off the cliff into other topics not mentioned about in the OP. |

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Posted - 2017.02.26 21:30:05 -
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Daichi Yamato wrote:Yes. Its part of the game. They are getting away with nothing more than playing the game. You have as much reason to complain about players mining in a never ending loop.
Part of the game that can be improved |

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Posted - 2017.02.26 21:33:21 -
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Wander Prian wrote:Erich Einstein wrote: Operate in null and you can have it all if you want to kill the **** out of people. But being a criminal comes with certain major trade hub sacrafices on your criminal character. Your account gives you three characters for a reason.
If criminals are banned from highsec, it should be balanced by not allowing you to go to low/null or w-space without a -10 sec status. You can have your law abiding pilot and use the other 2 characters for being in nullsec or lowsec. Love the double-standards here btw! 
Criminals are not banned under the logic of the original post. They would be required to monitor their status if they want to stage in highsec as gankers, that is all. If their status gets to bad, they instantly get wrecked to **** for pissing off faction police and concord so much. Then they say sorry (repair their status through tags / mission running - which also bring more important to the economy of tags) and be more careful next time. |

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Posted - 2017.02.26 21:38:57 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Its not about the targets or what they are doing. Its about what the gankers are allowed to get away with in a never-ending loop. The only thing gankers have to worry about is a 15min timer, which usually goes unnoticed since it takes time to reload. Reshipping takes a few seconds, because gankers already have several replacement ships assembled and ready to go, what about the other 14 minutes and change?
So you are saying that mining highsec freighters (1-10bil every 15min) in HIGHSEC is good for the game. Its a never-ending loop of free plex that diminishing all the other methods of making isk in the game. Now if this were happening in nullsec, bubbles would shut this down so quick. But up in highsec, you cant even target gankers if they stay in warp unless you use a very specific ship. And to do this, you then need a fulltime fleet or svipuls for each freighter that is trying to make 10mil isk in cheap ass contracts. |

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Posted - 2017.02.26 21:56:36 -
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Daichi Yamato wrote:I agree. Ganking could be buffed. Its far too infrequent. And i say that as a miner and freighter pilot. What sucks is nerfs to ganking happen because carebears just don't like the playstyle and push nerfs despite it promoting crappy, lazy gameplay. And people wonder why the game is failing when all the fun and interactive playstyles of the most populated area of the game are nerfed to hell. Erich Einstein wrote:
So you are saying that mining highsec freighters (1-10bil every 15min) in HIGHSEC is good for the game. Its a never-ending loop of free plex that diminishing all the other methods of making isk in the game. Now if this were happening in nullsec, bubbles would shut this down so quick.
Yep it absoultey is good for the game. Destruction drives the economy. Ganking is an engaging activity that entire communities (on both sides) have formed around. It is a massive amount of content that is generated from ganking. And players that are shot at are more likely to stick with the game longer than those that aren't. edit- and AGAIN with the lies, Show me where 1-10bil freighters are being ganked every 15 minutes.
Ganking could be buffed.... please explain??? LUL The fact that you keep trying to point out that you are a miner a freighter pilot ensures that you are not. You lost a 3+bil domi in null. Thats not a freighter pilot and miner career path. |

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Posted - 2017.02.26 21:58:35 -
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Daichi Yamato wrote:
Show me where 1-10bil freighters are being ganked every 15 minutes.
Just watch my twitch vids, look at zkill under Karma Fleet, Gimma Da Loot, Kusion, Bob Painter, etc.... https://zkillboard.com/corporation/98370861/
Last 7 days biggest kills is easily around 75bil. And then add in all the others not shown in the top 7 list. |

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Posted - 2017.02.26 22:04:13 -
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Danika Princip wrote:Erich Einstein wrote:
Ganking could be buffed.... please explain??? LUL The fact that you keep trying to point out that you are a miner a freighter pilot ensures that you are not. You lost a 3+bil domi in null. Thats not a freighter pilot and miner career path.
Six years ago. We all did dumb things six years ago. And why are you ignoring the fact that the 15 minutes thing is literally only happening this weekend, for the burn jita event?
I assure you, it is not only happening because of burn jita... check zkill before you make comments like that. |

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Posted - 2017.02.26 22:05:41 -
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Jonah Gravenstein wrote:
In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.
Yeah but their are also mechanics that prevent you from doing anything you want in the game as well. Its called balance. |

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Posted - 2017.02.26 22:20:10 -
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Daichi Yamato wrote:Ive never lost a freighter or a barge. Doesnt mean i dont fly them. I lost a domi in null in 2011! you can see more recent loss mails since then. I keep saying it because it has repeatedly been claimed that the only people against ganking nerfs are gankers. When that bull **** stops, i'll stop.
The amount of freighters ganked is depressingly low compared to the amount of freighters that get through unscathed. Why is this bad? glad you asked.
The safer space is, the less engaged the player base are. They dont have to earn their rewards, they just press button and get bacon. They dont have to make friends because everything is so easy it can be done solo, there is not enough reward to actually try. (take a look at how many freighters are flying through Uedama on auto pilot...the bare minimum of engagement). These players that dont make friends and dont face threats are more likely quit the game sooner.
Allowing more ganking to happen makes hauling and mining less safe. This encorages players to pay attention and think about what they are doing, read PLAY THE GAME. Players who make smart choices and put in effort thrive in dangerous environments because their effort is rewarded. Players faced with adversity reach out to other players for help. They form bonds by sharing a common enemy. This is the kind of play we should be promoting because the players who experience it are the most likely to stick with the game.
if its happening outside of burn jita, show me.
What part of "the threat will still be there" dont you understand. The OP is just interested in terminating the infinite-loop, improving the security status importance, and balancing the amount gankers take in a given amount of time. |

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Posted - 2017.02.26 22:22:01 -
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Teckos Pech wrote:
Back tracking noted....still a bad idea. If a player is not a threat to HS players I don't see why the game should impede his progress, let other players try and do that.
If you do criminal things you are a threat to highsec... Its says so right on your security status. lol Thats a completely separate issue from what the OP. |

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Posted - 2017.02.26 22:23:16 -
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Teckos Pech wrote:Erich Einstein wrote:Quote: Red Frog Freight hauls ALOT. They use freighters. Yet they lose very, very few freighters--CORRECTION: they fail very few contracts. If we look at their rate of failure for contracts it is very, very low.
This is wrong... I have a RL friend that works for Red Frog using multiple freighters and every single day he is telling me about a new one that goons toons down just outside of jita. No I think you are lying. It is right there in their annual reports. So either you are lying or RFF is. Edit: Look at what the OP has to do here to try and justify his point. When somebody points to actual data from a third party not even involved in the discussion. Data complied probably a year ago...he has to claim it is a lie. There is a word for this: dogmatist. When one is presented with data that contradicts your beliefs or hypothesis you should change your beliefs/hypothesis not dismiss the data. There is another name for data: facts. The OP is a liar.
Just zkill it man... geez |

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Posted - 2017.02.26 22:28:57 -
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Jonah Gravenstein wrote:
In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.
So whats the point of gate guns, security status, different security zones, CONCORD, Faction Police, etc than ... just get rid of CONCORD and Faction Police because it is up to the player, not anything else. Your arguments are too generalized and not really related to the OP. |

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Posted - 2017.02.26 22:31:22 -
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Teckos Pech wrote:
Oh Great Ignorant One....
Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.
You are talking out of ignorance. You want to make a change, out of ignorance.
Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP. |

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Posted - 2017.02.26 22:33:03 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:
In Eve safety is your responsibility, even in hisec. The varying levels of NPC interaction due to PvP are there to provide variety in the terms of engagement, they are not there to provide safety.
Yeah but their are also mechanics that prevent you from doing anything you want in the game as well. Its called balance. You missed the point. I haul through the killing fields of the chokepoints and hubs on a regular basis. I don't rely on Concord to discourage people from ganking me. A lot of my gameplay revolves around not being ganked by virtue of being faster, more prepared and harder to kill than other people; I don't fly freighters because that's what 3rd parties are for. I rely on the choices I make and my knowledge of the opposition, for example: I have a (r)isk limit on my cargo.
I don't use autopilot, if I need a leak I dock up.
I fit my hauler in such a way that it packs enough tank to shrug off a couple of 'Nado alpha strikes, or 3 Catalysts in a 0.5, has the into warp time of a cruiser and allows me to carry enough value to make the trip worthwhile.
I know who and where the gankers are and have them set to terrible standings, even the one that I'm friendly with.
I know how crimewatch works, I know how gankers work, having actually flown with them and asking questions instead of assuming I know and ignoring those who tell me otherwise.
My overview is unf**ked, and more importantly I use it to stay aware of my surroundings.
again, off-topic from the OP. I know you guys want to argue different things that make your points valid but it does not refer to the OP and what it suggests. |

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Posted - 2017.02.26 22:34:27 -
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Teckos Pech wrote:Danika Princip wrote:Erich Einstein wrote:
Ganking could be buffed.... please explain??? LUL The fact that you keep trying to point out that you are a miner a freighter pilot ensures that you are not. You lost a 3+bil domi in null. Thats not a freighter pilot and miner career path.
Six years ago. We all did dumb things six years ago. And why are you ignoring the fact that the 15 minutes thing is literally only happening this weekend, for the burn jita event? First off that is an old kill, it actually predates zkill (I think). Back in time there was no distinction when a player lost a BPO or BPC (not even sure if there is one now). So I find it quite plausible that that kill is wildly overvalued. That you keep harping on this know it is likely false makes you a liar. Second, Daichi was relatively new to the game back then. We all did stupid stuff when we were new. What makes you look even worse is that there is no evidence Daichi showed up on the forums and whined. And even if he did, which he most likely did not, he learned what the game is about and changed his beliefs and views of the game instead of obstinately insisting the game be changed to suit him. In short, bringing this up makes you look just downright ridiculous. So...keep doing. 
The only reason the kill was brought up was because he tried to make a smart comment about one freighter kill that I had months ago. Doesnt really matter to me much. |

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Posted - 2017.02.26 22:36:01 -
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Daichi Yamato wrote:You're not really making your case that anything is wrong with the infinite loop. Its normal gameplay, much like gate camping, which can also be done on an endless loop.
Given the frequency of ganking compared to freighter travel, and add on top of that how little effort it takes to avoid ganking, i am genuinely astonished that people think ganking is a problem and should be further nerfed.
Gate camping happens in low and null sec. The OP would still take care of gate campers in highsec. |

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Posted - 2017.02.26 22:51:31 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:
Oh Great Ignorant One....
Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.
You are talking out of ignorance. You want to make a change, out of ignorance.
Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP. No, it would be about the rate of ganking dingaling. If your unconditional probability of getting ganked is say 10% you might have something. But we don't know. We can look at RFF's numbers and draw some inferences.... 1. Are RFF pilots generally prudent--i.e. do they use scouts, webs, tank when possible, and not carry too much? 2. We know RFF fails very few contracts...which is why people use them. Based on 1 being true and given 2 we can conclude with some degree of confidence that the conditional probability of being ganked is very, very low. That is if you are prudent your probability of being ganked is less than 1%. So all your bleating about Goons ganking all the things is simply not true. Since you are basing your argument on these bleatings your argument does not have a base...no foundation. Now you are starting to recognize it and shift over to "all criminals" because you realize your initial position was flawed. You are insistent on your beliefs and will move the goal posts to ensure you do not have to change your beliefs.
So if I go to zkill, since you are unwilling, and provide you with all the links for every gank by the gank team out of jita V - moon 17 in the last month and you see just how much they are abusing the system... then you are going to agree with me right. If I remember right, Redfrog freighters are not part of a particular corp, they do this particularly because of war deccing. So there is no way to guage accurately how many freighters they lose. Given that, we would RedFrog report that they lose freighters on the daily. |

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Posted - 2017.02.26 22:53:11 -
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Teckos Pech wrote:I'll also add that Erich Einstein's idea is bad because it is having NPCs do what the players should be doing. The player should be managing their risk in an appropriate manner. In fact, that is a nice thing about EVE. It teaches on, rather quickly and often rather harshly about mismanaging your risk. This is not a game about having CCP hold people's hands via NPCs. The suggested idea, IMO, moves us in that direction where Erich Einstein intended it to or not.
Other players should not be monitoring people's security status and controlling the baseline level of security that is highsec. That is the job of the NPC's. Players are only responsible for their own safety but that doesnt mean that NPC activity doesnt need balancing. |

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Posted - 2017.02.26 22:55:56 -
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Lei YingLu wrote:Teckos Pech wrote:
We can look at RFF and we see that traditionally they fail very few contracts. Some are failed due to suicide ganks. So, prudent players will likely be fine more than 99% of the time.
I believe that you can use Red Frog's data but you have to look at much more than that to get the whole picture. Go to their website. Plastered on the front page it reads Burn Jita is in effect. They are well aware that if they bring a freighter/jump freighter to Jita it's probably going to die to the player ran event. I like to call this situational awareness. Beyond that look at Red Frog's FAQ. They have standard operating procedures that they follow. More than likely these things are going to keep them from becoming a loot pinyata. CCP Phantom also provided us with guidance as far as conduct in Eve HERE* You consent to PvP when you click "undock". * You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea. You want to talk about the mechanics being different for those who are career criminals once they go negative to a certain point. That is already in effect. The faction police spawn and will kill your ship if you stay in one place for too long and/or if you are too slow to get into warp, you ship will be blown up.
As many people have pointed out... the issue is not CONCORD, its faction police and the security status system. |

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Posted - 2017.02.26 23:04:58 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:
Oh Great Ignorant One....
Zkill gives half the picture. The half where there were actual suicide ganks. It tells us nothing about how many freighters move around HS unmolested.
You are talking out of ignorance. You want to make a change, out of ignorance.
Again, its not about the targets... its about how gankers are able to operate in highsec due to certain mechanics in the game. Refer to the OP. No, it would be about the rate of ganking dingaling. If your unconditional probability of getting ganked is say 10% you might have something. But we don't know. We can look at RFF's numbers and draw some inferences.... 1. Are RFF pilots generally prudent--i.e. do they use scouts, webs, tank when possible, and not carry too much? 2. We know RFF fails very few contracts...which is why people use them. Based on 1 being true and given 2 we can conclude with some degree of confidence that the conditional probability of being ganked is very, very low. That is if you are prudent your probability of being ganked is less than 1%. So all your bleating about Goons ganking all the things is simply not true. Since you are basing your argument on these bleatings your argument does not have a base...no foundation. Now you are starting to recognize it and shift over to "all criminals" because you realize your initial position was flawed. You are insistent on your beliefs and will move the goal posts to ensure you do not have to change your beliefs. So if I go to zkill, since you are unwilling, and provide you with all the links for every gank by the gank team out of jita V - moon 17 in the last month and you see just how much they are abusing the system... then you are going to agree with me right. If I remember right, Redfrog freighters are not part of a particular corp, they do this particularly because of war deccing. So there is no way to guage accurately how many freighters they lose. Given that, we would RedFrog report that they lose freighters on the daily. Stop being an ass. I have gone to zkill and looked at freighter kills. In fact, in threads like this I'm one of the one's who does that kind of think and posts numbers. My point is if you are going to look at the rate of something that is a fraction. You do know what a fraction is right? The data on zkillboard tells you what is in the numerator, but tells you nothing about the denominator. You have only half of the information you need.
The security status and faction police mechanic is broken. I dont need to weight targets and their habits, etc to see that. What you are saying has no bearing on my point. |

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Posted - 2017.02.26 23:08:08 -
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Teckos Pech wrote:Erich Einstein wrote:
The security status and faction police mechanic is broken. I dont need to weight targets and their habits, etc to see that. What you are saying has no bearing on my point.
You keep saying this, but you have nothing upon which to base this. You tried with suicide ganking of freighters, but clearly you have failed in that. If there is no problem, then it stands to reason it is not broken.
Just read the OP. |

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Posted - 2017.02.26 23:15:25 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:Erich Einstein wrote:
The security status and faction police mechanic is broken. I dont need to weight targets and their habits, etc to see that. What you are saying has no bearing on my point.
You keep saying this, but you have nothing upon which to base this. You tried with suicide ganking of freighters, but clearly you have failed in that. If there is no problem, then it stands to reason it is not broken. Just read the OP. It is no longer valid, I'm afraid. We don't know how ubiquitous freighter ganking is. We do know that for prudent players it is very unlikely. Even looking at RFF we know that thousands of courier contracts are delivered with little or no problem....provided one is prudent. This is not a problem with suicide ganking. There is not a problem with letting -10 players into HS. There is little to no evidence they are the scourge you are making them out to be.
Twitch vids and zkill are proof at how much isk they are able to steal from others without consequence or any real effort in HighSec. It diminishes all other aspects of isk making in the game. Im sure you also argued against gambling with isk as well but it eventually got fixed because it was not good for the game. |

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Posted - 2017.02.26 23:16:15 -
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Wander Prian wrote:Erich Einstein wrote:Teckos Pech wrote:Erich Einstein wrote:
The security status and faction police mechanic is broken. I dont need to weight targets and their habits, etc to see that. What you are saying has no bearing on my point.
You keep saying this, but you have nothing upon which to base this. You tried with suicide ganking of freighters, but clearly you have failed in that. If there is no problem, then it stands to reason it is not broken. Just read the OP. There's no proof or anything that backs up what you are saying. Only to you don't like it. That's not a valid reason to change gameplay mechanics. It just means that you should change the way you play. In other words: HTFU
Such a wanna-be noob. Just go play eve and get wrecked. |

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Posted - 2017.02.26 23:24:03 -
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Teckos Pech wrote:Erich Einstein wrote:
Twitch vids and zkill are proof at how much isk they are able to steal from others without consequence or any real effort in HighSec. It diminishes all other aspects of isk making in the game. Im sure you also argued against gambling with isk as well but it eventually got fixed because it was not good for the game.
So now you are advocating for people who are mismanaging their risk? Do I read you correctly? You think it is wrong that when a player mismanages their risk it is bad for other players to take advantage of it? So I take it you also do not like: Scammers, Corp thieves, Log on traps, And killing people who blind jump their capitals to a cyno beacon. Yes? After all all those things also entail people mismanaging their risk. We need to save people from themselves...since they are not capable of taking care of themselves, we'll do it for them. Yes? Just stop talking please... i dont know if you are trying to build your forum likes or something but go do it elsewhere. Your a troll and that all there is to it. |

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Posted - 2017.02.26 23:28:50 -
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Wander Prian wrote:
I have no issues in killing and losing ships in glorious PVP. You on the other hand seen the have issues with non-concencual pvp, sandbox-mechanics and the whole "you aren't safe in highsec" -ideas that are the main pillars that Eve are built on.
WoW is that way -> You'll like it more.
Stop saying sandbox. It is not a sandbox. It is a brand that gets very frequent updates and changes all the time based on the best interest of the game. There is a reason that gambling got wrecked, roraquals got redesigned, and everything else in this game gets changed. That is not a sandbox, that is a game like another out there in the world. Whenever the good-old-boys club uses the term sandbox, its nothing more than an attempt to discourage changes that they benefit from. |

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Posted - 2017.02.26 23:29:36 -
[91] - Quote
NightmareX wrote:NightmareX wrote:All i see here is butthurt gankers that doesn't want to get their easy life of ganking over and over in the infinite loop to be harder and being butthurt that someone have an idea on a system that actually punishes the criminals harder the more they do crimes every day, like the law enforcement always have handled criminals in the first place. And being butthurt over someone explaining you gankers that you don't understand the concept of how criminals are supposed to be treated.
I mean, you are a freaking CRIMINAL to begin with. You are not supposed to be able to continue the criminal activity that easy the more you do it. It should be harder to do the crimes the more you do it.
And this is EXACTLY what you can't even explain why it shouldn't be in the game. It doesn't affect ganking at all. It just affect the challenge of continuing doing it the more you do crimes every day. All you have as an lame excuse is that 'it's a game' and 'this is not how things works'.
News @ 11. Even though things isn't working like that now, what prevents it from being like that by changing the game for the better for everyone in the future?
Remember, a criminal is supposed to be treated as a criminal and not like it is now with the only insanely low 15 minute Concord timer. I feel that i need to quote myself here, because no one seems to be willing to counter argument what i'm saying here. I wonder why? Yes, please explain to me why criminals shouldn't be treated as criminals in EVE?
They absolutely should! |

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Posted - 2017.02.26 23:32:53 -
[92] - Quote
Daichi Yamato wrote:A ganker can only make that much money from ganking because the victim provides that much loot. If freighters did not carry as much, or bothered to protect themselves, gankers would make much less isk.
Do you understand that? The gankers pay is ENTIRELY dependant on the greed and stupidity of their victims. And you are ommitting that gankers have to share payouts.
And AGAIN with the lies. Without any real effort? perhaps for individual gankers. But the collective effort required for ganking freighters is massive. The logistics, the fitting of ships, the scanning, the camping etc etc So much effort in fact that very few groups can pull it off and make good isk.
No its not... Kusion ganked freighters effortlessly all day long as a solo pilot before I started making it not worth it for him. |

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Posted - 2017.02.26 23:35:06 -
[93] - Quote
Lei YingLu wrote:NightmareX wrote:NightmareX wrote:All i see here is butthurt gankers that doesn't want to get their easy life of ganking over and over in the infinite loop to be harder and being butthurt that someone have an idea on a system that actually punishes the criminals harder the more they do crimes every day, like the law enforcement always have handled criminals in the first place. And being butthurt over someone explaining you gankers that you don't understand the concept of how criminals are supposed to be treated.
I mean, you are a freaking CRIMINAL to begin with. You are not supposed to be able to continue the criminal activity that easy the more you do it. It should be harder to do the crimes the more you do it.
And this is EXACTLY what you can't even explain why it shouldn't be in the game. It doesn't affect ganking at all. It just affect the challenge of continuing doing it the more you do crimes every day. All you have as an lame excuse is that 'it's a game' and 'this is not how things works'.
News @ 11. Even though things isn't working like that now, what prevents it from being like that by changing the game for the better for everyone in the future?
Remember, a criminal is supposed to be treated as a criminal and not like it is now with the only insanely low 15 minute Concord timer. I feel that i need to quote myself here, because no one seems to be willing to counter argument what i'm saying here. I wonder why? Yes, please explain to me why criminals shouldn't be treated as criminals in EVE? How are we not? Lets go to the OP's original statement surrounding the -10 Sec status. At that point ANY pilot may freely engage your ship/pod. In addition to that you are limited in what you are able to fly due to the faction police spawning and chasing you to kill your ship so therefore you have to fly small/fast ships and you also lose the ability to cloak.
And why does it stop there for career criminals who continue to wreck and wreck and wreck. Why shouldnt they have to manage their security status as the OP suggests? |

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Posted - 2017.02.26 23:38:37 -
[94] - Quote
Teckos Pech wrote:NightmareX wrote:NightmareX wrote:All i see here is butthurt gankers that doesn't want to get their easy life of ganking over and over in the infinite loop to be harder and being butthurt that someone have an idea on a system that actually punishes the criminals harder the more they do crimes every day, like the law enforcement always have handled criminals in the first place. And being butthurt over someone explaining you gankers that you don't understand the concept of how criminals are supposed to be treated.
I mean, you are a freaking CRIMINAL to begin with. You are not supposed to be able to continue the criminal activity that easy the more you do it. It should be harder to do the crimes the more you do it.
And this is EXACTLY what you can't even explain why it shouldn't be in the game. It doesn't affect ganking at all. It just affect the challenge of continuing doing it the more you do crimes every day. All you have as an lame excuse is that 'it's a game' and 'this is not how things works'.
News @ 11. Even though things isn't working like that now, what prevents it from being like that by changing the game for the better for everyone in the future?
Remember, a criminal is supposed to be treated as a criminal and not like it is now with the only insanely low 15 minute Concord timer. I feel that i need to quote myself here, because no one seems to be willing to counter argument what i'm saying here. I wonder why? Yes, please explain to me why criminals shouldn't be treated as criminals in EVE? They are treated as criminals, just not as you'd like them to be treated. You can shoot them. The FacPo will chase them, and if they are not fast enough catch and kill them. IIRC gate guns won't defend them if you shoot them first in LS. The issue is not that they are not treated as criminals, just that they are not treated like you'd like to see them treated. Please tell us how treating them more harshly will help the game?
It would balance out the gankers reward vs risk. It would push more people into nullsec since being a criminal pirate in lowsec would not allow you into highsec unless you repaired your security status, It would limit the number of highsec only gank contracts so that they dont overrun the contract system. |

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Posted - 2017.02.26 23:40:52 -
[95] - Quote
Teckos Pech wrote:Erich Einstein wrote:Daichi Yamato wrote:A ganker can only make that much money from ganking because the victim provides that much loot. If freighters did not carry as much, or bothered to protect themselves, gankers would make much less isk.
Do you understand that? The gankers pay is ENTIRELY dependant on the greed and stupidity of their victims. And you are ommitting that gankers have to share payouts.
And AGAIN with the lies. Without any real effort? perhaps for individual gankers. But the collective effort required for ganking freighters is massive. The logistics, the fitting of ships, the scanning, the camping etc etc So much effort in fact that very few groups can pull it off and make good isk. No its not... Kusion ganked freighters effortlessly all day long as a solo pilot before I started making it not worth it for him. Your reply in no way refutes anything that Daichi wrote. Kusion's profits are entirely dependent on how much loot is in the freighter. Who put that stuff in the freighter? Kusion? No. The freighter pilot did. You should be at least as upset with the freighter pilot as Kusion. But you just can't seem to get this point.
We are talking about criminal status and highsec control in this thread and OP, not the targets... take that **** elsewhere. |

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Posted - 2017.02.26 23:41:47 -
[96] - Quote
Daichi Yamato wrote:Solo? With how many accounts? And how many ships?
Every ship had to be bought, hauled and fitted. And then every (or almost every target) has to be scouted. Its not like he was randomly ganking freighters with a single ship.
We're talking hours of work here.
Sorry ... you are wrong. Watch some of Kusions gank vids. |

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Posted - 2017.02.26 23:42:37 -
[97] - Quote
Teckos Pech wrote:Erich Einstein wrote:Wander Prian wrote:
I have no issues in killing and losing ships in glorious PVP. You on the other hand seen the have issues with non-concencual pvp, sandbox-mechanics and the whole "you aren't safe in highsec" -ideas that are the main pillars that Eve are built on.
WoW is that way -> You'll like it more.
Stop saying sandbox. It is not a sandbox. It is a brand that gets very frequent updates and changes all the time based on the best interest of the game. There is a reason that gambling got wrecked, roraquals got redesigned, and everything else in this game gets changed. That is not a sandbox, that is a game like another out there in the world. Whenever the good-old-boys club uses the term sandbox, its nothing more than an attempt to discourage changes that they benefit from. CCP themselves call it a sandbox. https://www.youtube.com/watch?v=08hmqyejCYU
yeah well they are dumb then... Doesn't make it a sandbox. |

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Posted - 2017.02.26 23:43:49 -
[98] - Quote
Teckos Pech wrote:Erich Einstein wrote:
It would balance out the gankers reward vs risk. It would push more people into nullsec since being a criminal pirate in lowsec would not allow you into highsec unless you repaired your security status, It would limit the number of highsec only gank contracts so that they dont overrun the contract system.
That is not CCP's business. If I foolishly put 10 billion at risk...that is my problem, not CCP's problem. So you are just flat out wrong. The ganker's reward is somebody else's risk. If you want to reduce the ganker's reward, reduce the other person's risk. How about this: Nobody can undock with more than 1.2 billion ISK in cargo value. Put more than that in terms of cargo value into your hold and you simply cannot undock.
then its also no business if i want to gamble my isk away... but they put a stop to that didnt they. |

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Posted - 2017.02.26 23:44:57 -
[99] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:
I have no issues in killing and losing ships in glorious PVP. You on the other hand seen the have issues with non-concencual pvp, sandbox-mechanics and the whole "you aren't safe in highsec" -ideas that are the main pillars that Eve are built on.
WoW is that way -> You'll like it more.
Stop saying sandbox. It is not a sandbox. It is a brand that gets very frequent updates and changes all the time based on the best interest of the game. There is a reason that gambling got wrecked, roraquals got redesigned, and everything else in this game gets changed. That is not a sandbox, that is a game like another out there in the world. Whenever the good-old-boys club uses the term sandbox, its nothing more than an attempt to discourage changes that they benefit from. Eve is close enough to a true sandbox as possible while keeping the game healthy.
under that logic, you could claim that about any game |

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Posted - 2017.02.26 23:45:47 -
[100] - Quote
Wander Prian wrote:NightmareX wrote:Wander Prian wrote:NightmareX wrote:Wander Prian wrote:Well, since they are criminals, you could go and hunt them as the devs have made that possible? I mean, I am pretty sure that is the reason you can shoot criminals freely? How does that help to shoot the criminals when that already are to late as they in 99% of all cases have killed their target before i can do something about the criminal? This is why it should be harder for the actual criminals to continue doing it the more they do it as it's impossible to prevent a gank before it's to late for the target they are suiciding on anyways. If your security status falls low enough, you can be shot without you having any timers on. Hence I used the word "criminal" and not " a player with criminal timers" But how does removing a criminal for 15 minutes help in this case AT ALL when they are back doing the same thing over and over and over again every 15 mins? It's normal by human nature that the police will whoop your ass harder the more crimes you do. So why shouldn't it be the same in EVE? The police aren't all-powerfull and they don't catch everyone, no matter how much you want to wish that to happen. Even in the safest countries in the world. Your primary penalty for doing criminal things in highsec is CONCORD and losing security status. When your sec-status is low enough, operating in highsec gets difficult. The devs even thought about this and let the players have the ability to kill criminals in highsec! Isn't that great? You can be the police if you want to! You seem to prefer that someone else does that for you. For free. With no player interactions.
Every criminal eventually gets caughts if their crimes get big enough... |

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Posted - 2017.02.26 23:47:36 -
[101] - Quote
Wander Prian wrote:NightmareX wrote:Wander Prian wrote:Well, since they are criminals, you could go and hunt them as the devs have made that possible? I mean, I am pretty sure that is the reason you can shoot criminals freely? How does that help to shoot the criminals when that already are to late as they in 99% of all cases have killed their target before i can do something about the criminal? This is why it should be harder for the actual criminals to continue doing it the more they do it as it's impossible to prevent a gank before it's to late for the target they are suiciding on anyways. If your security status falls low enough, you can be shot without you having any timers on. Hence I used the word "criminal" and not " a player with criminal timers" Also, you get the criminal timer WHEN you attack, not when the target dies. Have some friends around if you are hauling something expensive and tank the hauler. You won't die to the first shot and now there's plenty of targets to shoot at.
Sorry, you are invulnerable as long as your fleet keeps warping around. |

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Posted - 2017.02.26 23:49:43 -
[102] - Quote
Wander Prian wrote:NightmareX wrote:Wander Prian wrote:NightmareX wrote:Wander Prian wrote:Well, since they are criminals, you could go and hunt them as the devs have made that possible? I mean, I am pretty sure that is the reason you can shoot criminals freely? How does that help to shoot the criminals when that already are to late as they in 99% of all cases have killed their target before i can do something about the criminal? This is why it should be harder for the actual criminals to continue doing it the more they do it as it's impossible to prevent a gank before it's to late for the target they are suiciding on anyways. If your security status falls low enough, you can be shot without you having any timers on. Hence I used the word "criminal" and not " a player with criminal timers" But how does removing a criminal for 15 minutes help in this case AT ALL when they are back doing the same thing over and over and over again every 15 mins? It's normal by human nature that the police will whoop your ass harder the more crimes you do. So why shouldn't it be the same in EVE? The police aren't all-powerfull and they don't catch everyone, no matter how much you want to wish that to happen. Even in the safest countries in the world. Your primary penalty for doing criminal things in highsec is CONCORD and losing security status. When your sec-status is low enough, operating in highsec gets difficult. The devs even thought about this and let the players have the ability to kill criminals in highsec! Isn't that great? You can be the police if you want to! You seem to prefer that someone else does that for you. For free. With no player interactions.
Id be nice, but jumping from gate to gate as a fleet makes holding the fleet down impossible. Simply because the jump is to fast and invulnerability while warping. You would need a full fleet (50+) to effectively protect your freighter from getting ganked. |

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Posted - 2017.02.26 23:51:33 -
[103] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:NightmareX wrote:Wander Prian wrote:Well, since they are criminals, you could go and hunt them as the devs have made that possible? I mean, I am pretty sure that is the reason you can shoot criminals freely? How does that help to shoot the criminals when that already are to late as they in 99% of all cases have killed their target before i can do something about the criminal? This is why it should be harder for the actual criminals to continue doing it the more they do it as it's impossible to prevent a gank before it's to late for the target they are suiciding on anyways. If your security status falls low enough, you can be shot without you having any timers on. Hence I used the word "criminal" and not " a player with criminal timers" Also, you get the criminal timer WHEN you attack, not when the target dies. Have some friends around if you are hauling something expensive and tank the hauler. You won't die to the first shot and now there's plenty of targets to shoot at. Sorry, you are invulnerable as long as your fleet keeps warping around. It is also quite difficult to do anything when you are in warp, so having to constantly warp around also means that you cannot be threat.
yeah, not until you need to be a threat for like 10 sec. Then it doesnt matter anymore. |

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Posted - 2017.02.26 23:57:02 -
[104] - Quote
Daichi Yamato wrote:Erich Einstein wrote:Daichi Yamato wrote:Solo? With how many accounts? And how many ships?
Every ship had to be bought, hauled and fitted. And then every (or almost every target) has to be scouted. Its not like he was randomly ganking freighters with a single ship.
We're talking hours of work here. Sorry ... you are wrong. Watch some of Kusions gank vids. Can you link one that isnt hyperdunking? (cause thats band) No scout. No tackle. No bumper. No Isboxer. Just ganking a freighter solo.
Thats the thing... its hard to determine which are legit and which are not... Thats they nature of ganks. |

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Posted - 2017.02.26 23:58:58 -
[105] - Quote
Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:Erich Einstein wrote:Wander Prian wrote:
I have no issues in killing and losing ships in glorious PVP. You on the other hand seen the have issues with non-concencual pvp, sandbox-mechanics and the whole "you aren't safe in highsec" -ideas that are the main pillars that Eve are built on.
WoW is that way -> You'll like it more.
Stop saying sandbox. It is not a sandbox. It is a brand that gets very frequent updates and changes all the time based on the best interest of the game. There is a reason that gambling got wrecked, roraquals got redesigned, and everything else in this game gets changed. That is not a sandbox, that is a game like another out there in the world. Whenever the good-old-boys club uses the term sandbox, its nothing more than an attempt to discourage changes that they benefit from. CCP themselves call it a sandbox. https://www.youtube.com/watch?v=08hmqyejCYU yeah well they are dumb then... Doesn't make it a sandbox. Is it an open class less system? Does it show examples of emergent game play? Is there spontaneous order? Yes. Yes. And yes. Yup, a sandbox.
nope, alphas cant fly ships that others can. Not class-less. There is also null, low, and high secs, which are class based in nature and define what a pilot can and can not do. Like no cyno in high sec, no cap in high sec etc. And the biggest thing is that these rules are constantly changing according to the best interest of an evolving game. |

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Posted - 2017.02.27 00:05:57 -
[106] - Quote
Jonah Gravenstein wrote:NightmareX wrote:I'm pretty sure you all here have alt's who does that day in and out and are using the excuse that you don't do it with one character. I'm not flat out stupid if you think i'am that. You'd be wrong. 1 account, 3 characters. This one, my main, jack of all trades. No kills My exploration and anom running alt. 2 wardec kills A character with the skills he was born with and a habit of making fun of people in Amarr local. No kills.
Yeah, but what about your main forum toon.... 27,000 likes... you gank the **** out of every post that gets made to further your forum career. |

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Posted - 2017.02.27 00:10:02 -
[107] - Quote
Jonah Gravenstein wrote:NightmareX wrote:Jonah Gravenstein wrote:NightmareX wrote:I'm pretty sure you all here have alt's who does that day in and out and are using the excuse that you don't do it with one character. I'm not flat out stupid if you think i'am that. You'd be wrong. 1 account, 3 characters. This one, my main, jack of all trades. No kills My exploration and anom running alt. 2 wardec kills A character with the skills he was born with and a habit of making fun of people in Amarr local. No kills. Like i said over, you don't have to be much focused into PVP skills to be able to fly a lil Destroyer to be able to gank with it. That's something most players can do in no time. EDIT: And if you are not a ganker, then why are you so much against treating criminals like actual criminals then? Because a lot of my gameplay involves tilting the odds in my favour against them. If you penalise them, you penalise me. If you make it more difficult for them to operate, the value of what I do in order to not be a victim is reduced.
if order for you not to be a victim.... Preventing them from over-running highsec by making them more accountable to their criminal actions doesnt not make it harder on you as a victim. That was just dumb. |

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Posted - 2017.02.27 00:14:52 -
[108] - Quote
Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Daichi is not a ganker. Nor am I really. I did it as part of Burn Jita events, but outside of that...not really. I'm pretty sure you all here have alt's who does that day in and out and are using the excuse that you don't do it with one character. I'm not flat out stupid if you think i'am that. Nope my alts are all pretty combat incapable as they are for making ISK.  I would like to see some proofs on that claim. Not only that, but you don't have to be much of a PVP character to fit out a Destroyer and gank something. That's something everyone can do. Tell you what why don't you post your API for all your alts and accounts first. 
I'd be happy too, but why dont I just tell you. I have this toon which swoops the **** out of loot all over the map. I have a pvp toon that actively contributes to gank efforts, and a third toon that runs and owns citadels. I dont play favorites, but I also realize that game mechanics are not perfect and need to be fixed when they are abused or dont work effectively in preventing unbalanced gameplay. |

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Posted - 2017.02.27 00:17:32 -
[109] - Quote
Lei YingLu wrote:NightmareX wrote:Lei YingLu wrote:That debate can go either way, I could ask for a 5 minute timer while those who are on the wrong end of it are asking for an hour. Almost every single timer in the game is 15 minutes or less. The exception being the Jump Fatigue timer. There should be a jump fatigue type of timer for criminals. The more you jump, the more jump fatigue you get. It should be the same for committing crimes. The more you commit crimes, the more timer you get against Concord. And the more crimes you have done to, the more harsher the police will be against you to. That's how it should be, because criminals are still criminals and nothing else. Not necessarily, I gank with another one of my characters that has a positive sec status. So if you consider that for committing a crime while I have a negative sec status I should get a longer timer so by that logic I should be able to have a shorter timer because I don't have a criminal sec status.
Yes, if you know how to keep your security status in check, you should be able to do whatever the **** you want. |

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Posted - 2017.02.27 00:19:29 -
[110] - Quote
Wander Prian wrote:Erich Einstein wrote:
I'd be happy too, but why dont I just tell you. I have this toon which swoops the **** out of loot all over the map. I have a pvp toon that actively contributes to gank efforts, and a third toon that runs and owns citadels. I dont play favorites, but I also realize that game mechanics are not perfect and need to be fixed when they are abused or dont work effectively in preventing unbalanced gameplay.
I've yet to see any kind of proof of that unbalanced gameplay. All I see is your opinions that something is unbalanced.
How is the fact that criminal behavior is capped at faction police chasing you not proof. Once you get to this point, you can do whatever you want as a criminal without ever really being killed until you want to be killed in highsec. For gankers, this is everything you could have ever wanted. |

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Posted - 2017.02.27 00:22:18 -
[111] - Quote
Lei YingLu wrote:If a mouse is given a cookie, he is bound to want some milk. If he is given the milk, what will he want next?
Quoted from a children's book. The problem being that yes say some or everything you want at the point in time CCP implements. Even after that people will be still crying for nerfs to ganking until ganking is no longer able to be performed in HS. Only then will people stop crying about ganking.
Sorry, I agree with ganking... but yet im the OP owner... weird. |

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Posted - 2017.02.27 00:23:34 -
[112] - Quote
Daichi Yamato wrote:NightmareX wrote:Teckos Pech wrote:Daichi is not a ganker. Nor am I really. I did it as part of Burn Jita events, but outside of that...not really. I'm pretty sure you all here have alt's who does that day in and out and are using the excuse that you don't do it with one character. I'm not flat out stupid if you think i'am that. Nope. And how would i prove it. I can link every char i have and you'd still try to claim that i'm hiding just one more account. So whats the point? Your logic is to say that anyone who doesnt want ganking nerfed MUST be a ganker. And you wonder why we cant take you seriously enough to reply to your posts? We've been very gracious replying to your senseless tripe this far. I honestly don't mind if you can argue your case but i dont think youre even trying. Endless ganking ruins the game - How? Can you show us this somehow? Because apparently less than 1% of players leaving the game claim ship loss to be the reason. The vast majority of players leaving seemingly do so out of boredom/lack of engagement. Real Life - Is a good guide everynow and then. But only when backed up with gameplay, other wide CONCORD shouldnt be omnipotent. So what gameplay benefits will come from preventing endless ganking loops? We've asked you this, but you dont really respond to these points. Still wondering why i want to ignore you? Erich Einstein wrote:
Thats the thing... its hard to determine which are legit and which are not... Thats they nature of ganks.
A link to a video? A killmail? All the Kusions ganks involve 10+ accounts and 10+ ships just on the kill mail. Let alone the scouting, bumping and logistics behind it all. So yeah, hours of work that few people are pulling off.
yeah, all owned and operated by Kusion... use twitch and youtube's search features, its amazing what you can find. |

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Posted - 2017.02.27 00:27:19 -
[113] - Quote
Teckos Pech wrote:
Okay, let me help you here, although it probably wonGÇÖt make much effort...but maybe it will make sense down the road or to someone else.
What Jonah is saying is that making it difficult for people to just dump tons of stuff into a freighter and haul it around it creates opportunities for Jonah. Jonah can exploit this by being prudent. While his competition is getting his freighter ganked and half his stuff scooped, Jonah can either buy that stuff from the gankers or he can step in and fill the GÇ£economic voidGÇ¥ that his competition has created by having half is stuff go GÇ£poofGÇ¥ in a ball of fire.
This is an example of emergence. Something coming about without somebody intending it to come about. As Adam Ferguson, the Scottish Enlightenment Philosopher, put it, GÇ£Of human action, but not of human design.GÇ¥ The gankers were not intending to create this opportunity for Jonah, but they did.
Take away or reduce the ganking and you reduce JonahGÇÖs opportunities too.
Except this is wrong, because people will still gank under the OP proposed changes. Gankers just have to keep thier security status in check to be effective highsec gankers. |

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Posted - 2017.02.27 00:29:47 -
[114] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:Erich Einstein wrote:
I'd be happy too, but why dont I just tell you. I have this toon which swoops the **** out of loot all over the map. I have a pvp toon that actively contributes to gank efforts, and a third toon that runs and owns citadels. I dont play favorites, but I also realize that game mechanics are not perfect and need to be fixed when they are abused or dont work effectively in preventing unbalanced gameplay.
I've yet to see any kind of proof of that unbalanced gameplay. All I see is your opinions that something is unbalanced. How is the fact that criminal behavior is capped at faction police chasing you not proof. Once you get to this point, you can do whatever you want as a criminal without ever really being killed until you want to be killed in highsec. For gankers, this is everything you could have ever wanted. Because that is not the cap for criminals. The players have the tools to deal with people with low enough security status in highsec, without CONCORD-response. It's just that they CHOOSE not to do anything. Eve is set up in such a way that the players are supposed to be the worst enemy, not NPC's. Again, show me proof that there is something unbalanced. So far all I've seen is " I don't want to use the tools that CCP gave me, CCPLS, nerf criminals."
Its not worth it to boat around a svipul fleet that matches the size of goons ganks squad just to protect your lonely freighter who is trying to make 10mil isk per contract. Nor should that many people be required to show so much attention to one freighter. People want to play other aspects of the game. By that standard, only large corps are allowed to move freighter loads. |

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Posted - 2017.02.27 00:33:44 -
[115] - Quote
Teckos Pech wrote:Erich Einstein wrote:Wander Prian wrote:Erich Einstein wrote:
I'd be happy too, but why dont I just tell you. I have this toon which swoops the **** out of loot all over the map. I have a pvp toon that actively contributes to gank efforts, and a third toon that runs and owns citadels. I dont play favorites, but I also realize that game mechanics are not perfect and need to be fixed when they are abused or dont work effectively in preventing unbalanced gameplay.
I've yet to see any kind of proof of that unbalanced gameplay. All I see is your opinions that something is unbalanced. How is the fact that criminal behavior is capped at faction police chasing you not proof. Once you get to this point, you can do whatever you want as a criminal without ever really being killed until you want to be killed in highsec. No you can't. Go get a -10 sec status and try flying a battle ship or a freighter around HS.
Yeah, but its not strict enough. You should only be able to fly a pod or shuttle in highsec with a -10.0 status, not a potential gank ships. |

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Posted - 2017.02.27 00:37:28 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:
Okay, let me help you here, although it probably wonGÇÖt make much effort...but maybe it will make sense down the road or to someone else.
What Jonah is saying is that making it difficult for people to just dump tons of stuff into a freighter and haul it around it creates opportunities for Jonah. Jonah can exploit this by being prudent. While his competition is getting his freighter ganked and half his stuff scooped, Jonah can either buy that stuff from the gankers or he can step in and fill the GÇ£economic voidGÇ¥ that his competition has created by having half is stuff go GÇ£poofGÇ¥ in a ball of fire.
This is an example of emergence. Something coming about without somebody intending it to come about. As Adam Ferguson, the Scottish Enlightenment Philosopher, put it, GÇ£Of human action, but not of human design.GÇ¥ The gankers were not intending to create this opportunity for Jonah, but they did.
Take away or reduce the ganking and you reduce JonahGÇÖs opportunities too.
Except this is wrong, because people will still gank under the OP proposed changes. Gankers just have to keep thier security status in check to be effective highsec gankers. I didn't write they would stop ganking, I wrote 'reduce'. Do you need a link to a dictionary website? If you reduce the ganking you reduce Jonah's opportunities. Yeah maybe if Jonah is ignorant to history and his surroundings. Not everyone is a mindless sheep. |

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Posted - 2017.02.27 00:45:26 -
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Teckos Pech wrote:Erich Einstein wrote:
Its not worth it to boat around a svipul fleet that matches the size of goons ganks squad just to protect your lonely freighter who is trying to make 10mil isk per contract.
Good thing you don't need too.  Yeah, just pay for a scout account, and a webbing account, and you are all set. Oh and preferably three monitors, maybe another freighter account incase you have to pickup your ganked loot. Obviously there is risk as a freighter but gankers treat highsec like the wild west because faction pilots are pussies and the sercuity status system is a joke. |

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Posted - 2017.02.27 00:46:15 -
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Wander Prian wrote:NightmareX wrote:Teckos Pech wrote:If you have a 0 or positive sec status can anyone shoot you without a CONCORD response? No.
Can you shoot a -10 without a CONCORD response? Yes.
You are factually wrong. If you have 0 in sec status, nothing will happen from the faction police. If you however do a gank / suicide against someone, then Concord will first kill you and give you a 15 minute timer. Everything here is normal. Next gank you do, you will get a 1 hour timer from Concord. And everything here is still normal except that you will get a longer Concord timer for each gank you do. And so on until you will get locked out from entering high sec in a ship except for a shuttle for a whole day. Yeah, let's say you can do 4-5 ganks every day before you get locked out from entering high sec in a ship except for a Shuttle. And if you do the gankings that lowers your security status, then the faction police should be much harder against you the lower your security status is. Because of that, you have to work for your security status to be able to avoid an evantually brutal faction police. The whole point is that you shouldn't be able to enter high sec in a fitted ship, or a ship (except for a Shuttle) at all if you have a low enough security status to begin with. Yes, if freighter pilots have to use a bunch of alt or others to be able to do their business, then you should also be forced to use alts or other friends to get a new ship that you have bought in Jita out of Jita to be able to continue doing your ganks. Doesn't that sounds fair? Should we also ban people with positive sec-status from lowsec,null and w-space due to arbitrary reasons because I don't like them being there? Wouldn't that be fair? didnt we already have this conversation... |

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Posted - 2017.02.27 00:49:54 -
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Lei YingLu wrote:Erich Einstein wrote:Lei YingLu wrote:If a mouse is given a cookie, he is bound to want some milk. If he is given the milk, what will he want next?
Quoted from a children's book. The problem being that yes say some or everything you want at the point in time CCP implements. Even after that people will be still crying for nerfs to ganking until ganking is no longer able to be performed in HS. Only then will people stop crying about ganking. Sorry, I agree with ganking... but yet im the OP owner... weird. I wasnt talking about you more as the game as a whole. If CCP was going to grant your wish of how ganking mechanics should be, they'd have to listen to the next guy right? Then that guy is going to want even more stringent controls on ganking until it is no longer a thing. There is always someone who's not going to like something and want the game to be changed to suit their needs/wishes. I respect the fact that you didnt request an outright ban on ganking. As far as the Alpha clones not being able to do so I dont agree. I think that they should be able to enjoy every different style of play in the game. Now do I think that an Alpha should be able to sit on the Jita undock with a tornado? No.
They are not granting my wishes according to ganking. They are fixing their broke ass security status / faction police system so that it does something meaningful. Goon fleet gankers have shown that it does not work for their type of criminal behavior. |

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Posted - 2017.02.27 00:50:59 -
[120] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:NightmareX wrote:Teckos Pech wrote:If you have a 0 or positive sec status can anyone shoot you without a CONCORD response? No.
Can you shoot a -10 without a CONCORD response? Yes.
You are factually wrong. If you have 0 in sec status, nothing will happen from the faction police. If you however do a gank / suicide against someone, then Concord will first kill you and give you a 15 minute timer. Everything here is normal. Next gank you do, you will get a 1 hour timer from Concord. And everything here is still normal except that you will get a longer Concord timer for each gank you do. And so on until you will get locked out from entering high sec in a ship except for a shuttle for a whole day. Yeah, let's say you can do 4-5 ganks every day before you get locked out from entering high sec in a ship except for a Shuttle. And if you do the gankings that lowers your security status, then the faction police should be much harder against you the lower your security status is. Because of that, you have to work for your security status to be able to avoid an evantually brutal faction police. The whole point is that you shouldn't be able to enter high sec in a fitted ship, or a ship (except for a Shuttle) at all if you have a low enough security status to begin with. Yes, if freighter pilots have to use a bunch of alt or others to be able to do their business, then you should also be forced to use alts or other friends to get a new ship that you have bought in Jita out of Jita to be able to continue doing your ganks. Doesn't that sounds fair? Should we also ban people with positive sec-status from lowsec,null and w-space due to arbitrary reasons because I don't like them being there? Wouldn't that be fair? didnt we already have this conversation... We will keep having the same conversation until you make the proof appear to back up your claims of "unbalanced gameplay"
please... keep the thread going so that it gains more tracking and attention. I dont mind because the first thing that is read is the OP. |

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Posted - 2017.02.27 00:55:46 -
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Lei YingLu wrote:Okay, I'll bite. Criminals in real life based off of the crime they commit are given a punishment of jail time based off of laws put in place. Every crime has a set standard punishment as far as minimum and maximum. This is very much the same in Eve. Eve has put down standard consequences based off of different crimes committed. Because the game doesn't treat podding someone like 1st degree murder is treated in real life doesn't mean that there are not consequences.
Ever heard of three strikes and you are out. This applies to repeat offenders. RL is not as generous as EVE. You can adjust the hit you take for podding in lowsec along with the OP, I have no problem with that. But technically, you shouldnt be podding in lowsec if you dont want to hurt your security status. |

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Posted - 2017.02.27 01:00:12 -
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Daichi Yamato wrote:
No word of a lie, Mining was more fun when i thought i could get ganked at any moment. So i tanked my barge and used ECM drones. It was FUN when the gankers failed because one got jammed and it put them below the damage threshold to kill me. It was even better when the barges next to me (my competition) got killed because they were too greedy to tank their barges properly.
Its now been over a year anyones made an attempt on my barge.
@Nightmare Making ganking more difficult and more punishable makes ganking less frequent, which is bad.
We are glad its fun. OP has no intention of trying to end that fun, just fix the system to deal with out of control goon gank fleets. |

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Posted - 2017.02.27 01:03:15 -
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Teckos Pech wrote:NightmareX wrote:Daichi Yamato wrote:@Nightmare Making ganking more difficult and more punishable makes ganking less frequent, which is bad. It doesn't. You all said the same thing last time ganking was nerfed where Concord doesn't pay out insurance to gankers anylonger. But what did happen? Yes, they did keep going as nothing had happened. Same will be here. All that will be different is that you have to be more clever and more smart to be able to keep doing the ganking after your first ganking and so on as the consequences will be harder the more you gank. Got any numbers to support that. I don't think I said it wouldn't reduce ganking. I pointed out it gave rise to professional ganking and yet here we are again with BadsGäó asking for "one more nerf and it will be balanced."
Yeah, balance it, not take the fun out of it. They have sown that you can over eat all day long in highsec and no one in your corp ever has to pay for a sub again. Let the chump freighter pilots pay for it. Even at only hauling a bil, there is plenty of profit to be made when you do it after each 15min timer. |

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Posted - 2017.02.27 01:05:56 -
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Wander Prian wrote:Teckos Pech wrote:Wander Prian wrote:This thread is nothing more than a thinly-veiled "nerf ganking" thread. Well, and lock criminals out of HS. Basically turn HS into a carebear wasteland of boring and mind numbing. Sure to get the numbers logging in up.  Basically lock everyone that is or could be a threat out of "their space" so they can do whatever idiotic thing comes to mind because, hey it's highsec, it should be SAFE
man, you just like to argue. We have discussed that its about being accountable to your security status if you are a criminal and want to play in highsec all the time. 3 accounts, 3 personalities. There is nothing to get all bent up about. |

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Posted - 2017.02.27 01:09:17 -
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Daichi Yamato wrote:Ganking doesnt happen anywhere near on the scale it used to.
Ganking miners used to be something everyone did, it used to be profitable. Now not so much. Freighter ganking used to be done by quite a few groups, but now there are only two of any significance. You use to be able to perform two ganks on two different grids with one ship by being aligned before concord showed up.
Maybe one nerf doesnt have a significant effect on ganking, but its quite evident to me that the multitude of nerfs ganking has suffered has had an affect.
-EHP buffs to both miners and freighters -faster responses from concord -Nerfs to ganking tactics like hyperdunking and warping away from concord -Insurance removed -Suspect timers as oppose to old aggression rules -Kill rights becoming public
It has most certainly taken its toll, and we've lost players for it.
actually its grown quite alot. Just a few months ago it was mainly kusion wrecking in uedema. (Im not talking miner ganks) Now Goons have seriously scaled up in Jita V - moon 17 station and pull in double and occasionally triple digit billions daily. |

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Posted - 2017.02.27 01:12:59 -
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Teckos Pech wrote:NightmareX wrote:No one is saying anyone should be locked out of high sec. We are only saying the criminals should get penalized harder the more crimes they do in high sec.
Is that so hard to understand? Not true. What if one commits their criminal acts in LS? You want to effectively lock them out too. And maybe you should re-read the OP. Quote:This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. That would effectively lock them out.
no it would not. It would require them to lower their security status between ganks so that they stayed within the given systems phase one limit. This means spending some of the gank isk on repair tags and mabye even some mission running / rat killing. Obviously tags would be the easiest way. The economic tag availability would control the gank abilities and keep it honest. |

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Posted - 2017.02.27 01:14:10 -
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Jonah Gravenstein wrote:NightmareX wrote:Teckos Pech wrote:NightmareX wrote:Teckos Pech wrote:Like I said if you have the right attitude. Obviously you seem to be deficient in that category. You didn't answer my question. The answer is, "No." Everyone can have fun. Again, do you think the freigher pilots is having fun knowing they can get ganked over and over all day long every 15 minutes because the criminals doesn't get harsher consequences / penalties the more crimes / ganking they do? If the freighter pilot is actually playing the game being hunted can be as much fun as being the hunter. Denying gankers the opportunity for fun at your expense by virtue of the choices you make is fun.
Yeah, spot me like 10 bil then so that I can enjoy some content. |

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Posted - 2017.02.27 01:16:59 -
[128] - Quote
Wander Prian wrote:NightmareX wrote:Teckos Pech wrote:Not true. What if one commits their criminal acts in LS? You want to effectively lock them out too. And maybe you should re-read the OP. If their crimes have been done in low sec, things should be like it is now. Nothing is needed to be changed there. We are however talking about the crimes you have done in HIGH SEC. Then it will be something else. Last I checked, it was about criminals in general. Nowhere does it state it only applies to crimes commited in highsec. That would basically make 2 different kinds of criminals, while both would have the same standing. Which would mean a special-case coding, which is terribly crude and CCP doesn't like doing that, meaning not gonna happen (This is just a "what if" since I've yet to see zero proof of this "issue")
Crimes are crimes if the system you are in says they are crimes. Although pirating in lowsec is a popular thing to do, the game wants to discourage your from podding in lowsec and attacking people unless you have reason to on gates and stations. |

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Posted - 2017.02.27 01:18:53 -
[129] - Quote
Lei YingLu wrote:NightmareX wrote:Teckos Pech wrote:Erich Einstein wrote:Lei YingLu wrote:Okay, I'll bite. Criminals in real life based off of the crime they commit are given a punishment of jail time based off of laws put in place. Every crime has a set standard punishment as far as minimum and maximum. This is very much the same in Eve. Eve has put down standard consequences based off of different crimes committed. Because the game doesn't treat podding someone like 1st degree murder is treated in real life doesn't mean that there are not consequences. Ever heard of three strikes and you are out. This applies to repeat offenders. RL is not as generous as EVE. You can adjust the hit you take for podding in lowsec along with the OP, I have no problem with that. But technically, you shouldnt be podding in lowsec if you dont want to hurt your security status. Maybe because it is a game and meant to be fun. Well if you have the right attitude. So the game can only be fun for the gankers? Do you think it's fun for the freighter pilots who basicly can die every 15 minutes to some ganking because there is no system in EVE that gives the gankers more penalty the more they gank? There is more penalty, the lower my sec status goes, the less area's that I can go with out being hunted by Faction Police and eventually being able to be freely attacked anywhere in the game by everyone. This is all in addition to the kill rights that people receive and have every opportunity for a period of 30 days to hunt my ass down and kill me. The more people I kill the more of those I have as well. My point is and was in the quote portion earlier is that there are set consequences just like there is in real life that you keep trying to compare this to.
Sure, for the average pilot it sounds like enough, but for a career ganker, those things mean nothing to them. None of that stuff bothers their agenda one bit. |

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Posted - 2017.02.27 01:24:02 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:NightmareX wrote:No one is saying anyone should be locked out of high sec. We are only saying the criminals should get penalized harder the more crimes they do in high sec.
Is that so hard to understand? Not true. What if one commits their criminal acts in LS? You want to effectively lock them out too. And maybe you should re-read the OP. Quote:This second phase of aggression would consist of stations and jump gates instantly webbing and warp-disrupting while CONCORD moves in. This prevents serial criminals from freely moving through highsec and also prevent gank fleets from staging in highsec systems unless they control their security status correctly. That would effectively lock them out. no it would not. It would require them to lower their security status between ganks so that they stayed within the given systems phase one limit. This means spending some of the gank isk on repair tags and mabye even some mission running / rat killing. Obviously tags would be the easiest way. The economic tag availability would control the gank abilities and keep it honest. Then they aren't criminals then are they. So you would effectively lock out criminals...until they are no long criminals. Jesus, you are amazingly dishonest.
no... you are ignorant arent your. They would still be criminal, just not phase two criminals that are shot on sight because they dont care to manage their security status. |

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Posted - 2017.02.27 01:25:04 -
[131] - Quote
Lei YingLu wrote:NightmareX wrote:Lei YingLu wrote:There is more penalty, the lower my sec status goes, the less area's that I can go with out being hunted by Faction Police and eventually being able to be freely attacked anywhere in the game by everyone. This is all in addition to the kill rights that people receive and have every opportunity for a period of 30 days to hunt my ass down and kill me. The more people I kill the more of those I have as well. My point is and was in the quote portion earlier is that there are set consequences just like there is in real life that you keep trying to compare this to. Ehh ok? You can still fly around in high sec in a Destroyer with a -10 sec status. All you have to make sure is that no one tackles you before you enters warp. But that's relatively easy to avoid. The fact is that if you are categotized as an outlaw (-5 or lower), you shouldn't be able to be sitting in a ship (except for a Shuttle) while being in high sec. Yes, you have to use an alt or other friends to be able to get your newly bought ships out of Jita and high sec in the same way as freighter pilots have to use a bunch of alt or friends all the time according to you to be able to do their business. So don't you think it would be fair that way towards the gankers to that they will need alts or others to be able to keep doing their crimes with new ships and so on? Again, there are consequences. But it is not absolute. You get a DUI you lose the ability to drive a car, not to ride a bike.
which is equivalent to an instant warping pod or shuttle, not a gank ship. |

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Posted - 2017.02.27 01:27:50 -
[132] - Quote
Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:If the freighter pilot is actually playing the game being hunted can be as much fun as being the hunter.
Denying gankers the opportunity for fun at your expense by virtue of the choices you make is fun.
Yeah, spot me like 10 bil then so that I can enjoy some content. Go find your own content, I'm certainly not paying for it.
then why should freighter pilots be required to take all the risk knowing that gankers are not controlled in highsec. If you require gankers to repair their security status, they are only going to pick the highest of value targets. This eliminates the idiot freighter pilots and makes it a little more reasonable for the responsible freighter pilots. |

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Posted - 2017.02.27 01:29:58 -
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Teckos Pech wrote:Erich Einstein wrote:
no... you are ignorant arent your. They would still be criminal, just not phase two criminals that are shot on sight because they dont care to manage their security status.
Whatever, semantic bullshit aside, you want to lock certain players out of areas of the game. That is decidedly antithetical to the nature of the game.
I give up on you. Im just going to refer your to the OP. |

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Posted - 2017.02.27 01:32:44 -
[134] - Quote
Teckos Pech wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:If the freighter pilot is actually playing the game being hunted can be as much fun as being the hunter.
Denying gankers the opportunity for fun at your expense by virtue of the choices you make is fun.
Yeah, spot me like 10 bil then so that I can enjoy some content. Go find your own content, I'm certainly not paying for it. then why should freighter pilots be required to take all the risk knowing that gankers are not controlled in highsec. If you require gankers to repair their security status, they are only going to pick the highest of value targets. This eliminates the idiot freighter pilots and makes it a little more reasonable for the responsible freighter pilots. They are taking the risk...because they are taking the risk. If they stopped putting 8 billion or 3 billion in their cargo holds they'd reduce the risk. FFS. You keep saying you know this, then you post like a dolt with the above. And again, you want to reduce the rate of ganking. As we have been saying all along.
try for one second to get off your high horse and discuss the security system any why -10.0 criminal should be allowed in a 1.0 security system with anything more than a pod or shuttle. The OP says lower your criminal status or no bringing in any ships that doesnt warp instantly (ie gank ships). You can fly around in highsec in a pod or shuttle all you want with a -10.0 status. No one is getting locked out of anything. |

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Posted - 2017.02.27 01:39:48 -
[135] - Quote
Wander Prian wrote:Erich Einstein wrote:Wander Prian wrote:NightmareX wrote:Teckos Pech wrote:Not true. What if one commits their criminal acts in LS? You want to effectively lock them out too. And maybe you should re-read the OP. If their crimes have been done in low sec, things should be like it is now. Nothing is needed to be changed there. We are however talking about the crimes you have done in HIGH SEC. Then it will be something else. Last I checked, it was about criminals in general. Nowhere does it state it only applies to crimes commited in highsec. That would basically make 2 different kinds of criminals, while both would have the same standing. Which would mean a special-case coding, which is terribly crude and CCP doesn't like doing that, meaning not gonna happen (This is just a "what if" since I've yet to see zero proof of this "issue") Crimes are crimes if the system you are in says they are crimes. Although pirating in lowsec is a popular thing to do, the game wants to discourage your from podding in lowsec and attacking people unless you have reason to on gates and stations. The game also discourages you from shooting another in highsec, unless you are at war or they have a suspect/criminal timer or a low enough sec-status. The players also discourage hauling too expensive amounts of loot in a single ship by suicide-ganking ships, yet for some reason, the haulers just keep packing it all in to one ship time and again...
Maybe its because freighters are so expensive, contracts collaterals are so high, that is the only way to make anything decent. Which for the risk being taken its all **** income if you ask me. |

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Posted - 2017.02.27 01:44:01 -
[136] - Quote
Teckos Pech wrote:Erich Einstein wrote:
Sure, for the average pilot it sounds like enough, but for a career ganker, those things mean nothing to them. None of that stuff bothers their agenda one bit.
It was requests like yours that gave us career gankers.
No its the massive cost of ships and battles in low and null sec that gave us gankers. People would rather steal isk for plex and ships than pay for it. Its just that the stealing is out of hand because ganking is to easy / uncontrolled and freighter pilots have to take on massive risk to make a minimal profit. |

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Posted - 2017.02.27 01:44:55 -
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Dom Arkaral wrote:27 pages XD tl;dr of the past 20 or so?
you can think Teckos Pech for that... He like hearing himself talk. |

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Posted - 2017.02.27 01:49:11 -
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Lei YingLu wrote:@OP So using this weekend as I'm assuming that is mostly what you are referring to in relation to the post and comments. But for arguments sake, how many of those freighters that died this weekend were triple bulkhead fit?
Check my corp and twitch videos and see what I do on the daily. I by all means am excluding this past burn jita event from the OP. This goon ganking (and I mean big fleets, not little miner ganking) has gone on repeatedly for for the last few month. Sure there has always been ganking, but goons are taking it to a new level staging out of Jita V - moon 17 station. Nothing to do with burn jita event. I havnt even logged in since the burn Jita event started.
Look up all of the people who operate from that staging area on zkill and you will see just how much ganking isk they are getting away with. Follow them for a day and you will see just how hard it is to prevent anything they are doing. AG cant even prevent a freighter from being bumped without going criminal and just have to watch freighters burn to the ground like they are frigates. |

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Posted - 2017.02.27 01:57:43 -
[139] - Quote
Teckos Pech wrote:NightmareX wrote: How does my idea of the said criminal system i have been talking about prevents the freighters from being ganked any lesser or make it a lesser risk of getting ganked?
Really you need me to spell it out for you? Okay. Lots of gankers have -10 status. They'd have to, at a minimum stop ganking and go to NS to repair their status or use tags, which would be quite an ISK burden. So that would likely necessitate additional income. This would mean more time ratting or other ISK making opportunities or limiting freighter ganking to more economically viable ones. Either way....the overall effect is less ganking. Bottom line: make something more costly (in terms of ISK, time, or both) you tend to get less of it.
Thats the point of the OP... Im glad you understand finally. They would be taking responsibility for their criminal actions if they want to play in highsec criminally all day long. |

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Posted - 2017.02.27 02:11:31 -
[140] - Quote
Lei YingLu wrote:Erich Einstein wrote:Lei YingLu wrote:@OP So using this weekend as I'm assuming that is mostly what you are referring to in relation to the post and comments. But for arguments sake, how many of those freighters that died this weekend were triple bulkhead fit? Check my corp and twitch videos and see what I do on the daily. I by all means am excluding this past burn jita event from the OP. This goon ganking (and I mean big fleets, not little miner ganking) has gone on repeatedly for for the last few month. Sure there has always been ganking, but goons are taking it to a new level staging out of Jita V - moon 17 station. Nothing to do with burn jita event. I havnt even logged in since the burn Jita event started. Look up all of the people who operate from that staging area on zkill and you will see just how much ganking isk they are getting away with. Follow them for a day and you will see just how hard it is to prevent anything they are doing. AG cant even prevent a freighter from being bumped without going criminal and just have to watch freighters burn to the ground like they are frigates. If you wouldnt mind, could you please reference me to a few kills?
Karma Fleet - https://zkillboard.com/alliance/99006785/ - 75+bil in top 7 in last 7 days - + all the non-top 7 ganks.
Gimme Da Loot - https://zkillboard.com/alliance/99006785/ - These guys operate with Karma Fleet most of the time in Jita
Jason Kusion - https://zkillboard.com/character/95034355/ - Used to operate in Uedama mainly solo but since I started raping all his isk he moved to Jita to stage there.
All of these guys have centralized and stage from Jita V - Moon 17 station. Look at the history going back and you will see that their all day everyday ganking brings in xxx billions a week. |

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Posted - 2017.02.27 02:23:44 -
[141] - Quote
Daichi Yamato wrote:how is that a problem? If it rakes in billions a week its only because freighter pilots are being dumb enough to put it in their cross hairs?
STFU |

Erich Einstein
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Posted - 2017.02.27 02:26:38 -
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Jonah Gravenstein wrote:Daichi Yamato wrote:how is that a problem? If it rakes in billions a week its only because freighter pilots are being dumb enough to put it in their cross hairs? Who'll give me odds that he's counting the kill value as the amount the gankers get from the kill, and that he's ignoring that the 3 examples he's used have all have a multitude of mutual kills?
im not counting anything... links were asked for. |

Erich Einstein
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Posted - 2017.02.27 02:35:45 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Daichi Yamato wrote:how is that a problem? If it rakes in billions a week its only because freighter pilots are being dumb enough to put it in their cross hairs? Who'll give me odds that he's counting the kill value as the amount the gankers get from the kill, and that he's ignoring that the 3 examples he's used have all have a multitude of mutual kills? im not counting anything... links were asked for. I beg to differ, you clearly stated 75+ bill for KarmaFleet in the last 7 days for their top 7 killers, where did that number come from? Was it based on the total value of the kills or the value of the loot? The loot being the one that matters, because that's where the 10's of billion a day in profit that you claim is being made comes from.
The loot drop is not what matter to those being ganked... Look at both sides. |

Erich Einstein
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Posted - 2017.02.27 02:36:58 -
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Lei YingLu wrote:And you cant fly around HS in a Talos without having your sec status fixed.
But you can fly gank ships in highsec without fixing your status and that is the issue here. |

Erich Einstein
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Posted - 2017.02.27 02:46:58 -
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Lei YingLu wrote:Erich Einstein wrote:Lei YingLu wrote:And you cant fly around HS in a Talos without having your sec status fixed. But you can fly gank ships in highsec without fixing you status and that is the issue here. Yes that may be true but you have to bring 3 times as many people to perform it as a result. And that is just the people that are doing DPS let alone the rest of the support fleet.
I know you are goons so you can only have one type of public opinion on it... but I think you understand why the OP was made. |

Erich Einstein
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Posted - 2017.02.27 04:41:23 -
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Teckos Pech wrote:Erich Einstein wrote:
The loot drop is not what matter to those being ganked... Look at both sides.
Derp-dee-derp-dee-derp. The potential loot drop is what determines who gets ganked or not. So, 7 kills and 75 billion in loot. Let's subtract of 20 billion in hull value (and overestimate) which means that 55 million in loot. It means that on average, about 7.9 billion was in those ships of which 3.9 billion dropped in loot. Now...why was that possible? It was possible because freighter pilots put about 7.9 billion worth cargo into their cargo hold. If they had not done that, there would be nothing to post about.
Lets just look at 5.9t vs 14bil.... and thats just karma fleet (burn jita events must be off the chain since this doesn't happen outside the burn jita events.) |

Erich Einstein
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Posted - 2017.02.27 05:46:31 -
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Nat Silverguard wrote:NightmareX wrote:Jonah Gravenstein wrote:Imya Wormhole wrote:I love how he is using the goons WWB background while complaining about goons ganking him. I love how both the OP and NightmareX appear to be wholly ignorant of the mechanic that they're trying to "fix". Says the guy who think doing crimes over and over again should not gain you more penalities or consequences. Don't pretend to be a smart guy if you can't explain why there shouldn't be a system like that in EVE. Oh i forgot. That's because you then can't do the risk free and no consequences ganking all day long as easily as you can do it today. this mofos doesn't know the mechanics and lore... CONCORD won't do what you or the OP suggest ever, they're only humans and are very much wary of us capsuleers. infact, they are already losing control, anymore intervention and impartiality will cause an all out war between capsuleers and they dont want that to happen. the only thing that holds this system is that us capsuleers are emphatic, if they make a move that will make capsuleers rally on to something against them is the time CONCORD dies.
Hence the edit in the OP: CONCORD -> Faction Police |

Erich Einstein
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Posted - 2017.02.27 17:37:30 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:Erich Einstein wrote:
The loot drop is not what matter to those being ganked... Look at both sides.
Derp-dee-derp-dee-derp. The potential loot drop is what determines who gets ganked or not. So, 7 kills and 75 billion in loot. Let's subtract of 20 billion in hull value (and overestimate) which means that 55 million in loot. It means that on average, about 7.9 billion was in those ships of which 3.9 billion dropped in loot. Now...why was that possible? It was possible because freighter pilots put about 7.9 billion worth cargo into their cargo hold. If they had not done that, there would be nothing to post about. Lets just look at 5.9t vs 14bil.... and thats just karma fleet (burn jita events must be off the chain since this doesn't happen outside the burn jita events.) Kusion: 9.48t vs 31bil - a solo gank pilot Solo gank with multiple pilots. But why does he get 9.48 trillion? And have you separated out hull value vs. drop value? What? You haven't? Geee. How about how many JFs vs. freighters? Have you categorized the kill value vs. loss value by that category? No? Well **** son, you have some work to do don't you. Throwing around big numbers doesn't mean **** if they aren't put into context. Did you ever take a statistics course? Can you eve-mail me the professor's name? I want to contact him and have him give you and F retroactively.
Everything you mentioned is meaningless. What do you think 7bil JF's are free or something. That's somewhere around $150 in plex value just for the hull. Why the he'll would I take those costs out of the figures. I could give a **** about only looking at it from a gankers perspective. I'm looking at it from an isk vs isk perspective. Nothing is free in this game aside from when CCP happens to hand some random stuff out for events. That must be the same reason why zkill doesnt pull all these random figures out of their numbers either. Because they are not meaningless.
THE FUNNY THINGS IS, YOU CAN CUT IT ANY WAY YOU LIKE AND IT'S STILL GROSSLY UNBALANCED. |

Erich Einstein
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Posted - 2017.02.27 17:40:47 -
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Rivr Luzade wrote:Teckos Pech wrote:By themselves, no. But when added with keeping the cargo value down it certainly can help. My JF has just under 900,000 EHP with expanders. And I can always jump out to my emergency cyno. Would you, if you were the FC of a gank fleet, pick me...or the anti-tanked freighter with 5 billion ISK in cargo (I would never carry that much cargo value BTW, I'd make multiple trips)? Care to show me the JF fitting that has 900k EHP with 3 expanders fitted? And that you can always jump out to your emergency cyno is a gross underestimation of what tools gankers have available to prevent just that. A look into Isanamo's recent ganking history (lid to late January and early February in particular) where gankers threw loads of suicide tacklers at any JF coming through a gate and landed their gank fleet right on the JF. Considering that your JF is in itself a 7B+ killmail with added cargo as icing on the cake, I would gank that freighter first and then kill you a bit later. Time is not an issue after all. Another fun fact: If you actually do something to mitigate the risk of involuntary PVP against your freighter, you increase the risk of actually getting your freighter into that kind of PVP. It has happened several times to my hauler that gankers target me or my webber specifically and hunt me for several systems just because I webbed my empty freighter to save some time. In essence and as said before: Whatever freighter pilots can do, it does not help them if people want them. And gankers always want them. You also cannot split something like a Fortizar or Azbel into smaller pieces. However, people produce these things and need them moved. If everybody was like you or many other people in this thread, nothing would get moved. Teckos Pech wrote:Rivr Luzade wrote:Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work. Okay, this is not exactly true. If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait. I am not sure why people find this problematic. This does not help you if you travel through a pipe or an area that you cannot avoid in any way without increasing your risk even further. Niarja, for example, is not avoidable without adding even more risk to your journey. Uedama is not avoidable without switching it for another dangerzone and it would cost you 30+ additional jumps that no one is going to compensate you for. Sure, waiting is one option, but that time is also lost unless you have a way of doing something else in the meantime. I am not sure why people don't understand this. Great points |

Erich Einstein
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Posted - 2017.02.27 17:54:02 -
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Quote:
so how can a single major faction (ex. caldari) control capsuleers if CONCORD itself which is supported by not only 1, but by 4 major factions, can not?
not to mention the fact that caldari (for jita) are full of whimps and are incompetent, what do you expect them to accomplish against powerful capsuleers?!
Well there is this thing called code, and these people called developers. When something needs a fixing, these developers with all their might, force the code to do something different. |

Erich Einstein
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Posted - 2017.02.27 18:01:53 -
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Nat Silverguard wrote:NightmareX wrote:Nat Silverguard wrote:NightmareX wrote: Like i said earlier, lame excuse for what the real issue is. Just because it's a game, doesn't mean you can just keep ganking other like no tomorrow without more consequences for keep doing it.
why? if the game is about villainy, why should i not be a villain? because you said so? then, ..|.. good day. The game is all about balance towards everyone. One side here is having a very low balance vs risks atm that should be fixed. it is balanced, and nothing you say, unless with proof, can convince me otherwise.
Already gave you proof. KARMA FLEET: 4.98t vs 14bil. KUSION: 9.4t vs 31bil. ... CUT it up however you want and it's still unbalanced. It shows that gankers in highsec get to do whatever the **** they want without conflict or consequence that limits their actions |

Erich Einstein
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Posted - 2017.02.27 18:11:20 -
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unidenify wrote:Naye Nathaniel wrote:Nat Silverguard wrote:Naye Nathaniel wrote:
Hey mofo - stop speaking for others;
hey s2pid, anybody replied to your post yet? yeah, ..|.. I don't give a **** when the garbage like u replay's in such a way :) Back to topic @ Try to Compare a PK system (aka ganking in EVE) in Lineage and in EVE; IN Lineage if you PK (not marked player) you get a Wanted status - and u would gonna lose your gear if you be hunted down - EVERYONE want to kill you, you are not safe in town; You have to put much effort to lose this status; In Eve - u just gank, die cause of concord, wait 15 minutes - u just lost nothing at all, maybe 15 minutes for a coffee break; as u earn much more from this gank than your ship was worth. You are wrong about lost nothing: what Ganker lost is: his ship that will not be covered by Insurance. loss of Security Status (low enough, you would be hunted by faction police in high sec, and be shoot able by any players) victim can set Kill Right to public for any hunter to use, which enable everyone to hunt you down if they want It is not gankers fault if juicy target make themselves easy for gankers to kill. I do remember before CODE come in, almost no one bother to use Procurer/Skiff because only threat was npc rats. Now, you can find miners using procurer/skiffs in system that is infested by CODE. Because people have 2 choice: Adapt or Die. It is not ganker fault if you choose to die instead try to adapt.
Code, keep ganking miners all you want. This is a much bigger issue. |

Erich Einstein
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Posted - 2017.02.27 18:15:27 -
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Teckos Pech wrote:Rivr Luzade wrote:Please don't make yourself look more a fool than you already are and refrain from telling me "Escorts work". They do not, have never and will never work. Okay, this is not exactly true. If your scout jumps in and sees a blackbird and a macherial there...and you decide to try and get through anyways, you are taking tremendous risk. When you take tremendous risk, you should expect it to blow up in your face more often than when you don't take tremendous risk. So, if you have an escort of a scout and he tells you that you face a situation of tremendous risk, your best bet is likely to not take on that tremendous risk. Dock up and wait. I am not sure why people find this problematic.
If just having a mach on a gate should prevent a freighter from crossing... And all freighters should abide if they don't want to lose their shut, it becomes severely easy to shut down any major trade hub. |

Erich Einstein
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Posted - 2017.02.27 18:45:48 -
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Nat Silverguard wrote:NightmareX wrote:Nat Silverguard wrote:unless you provide any evidence that the rate of ganked freighter compared to the freighters that travels to the jita pipe line and are on auto pilots are high, 15 mins are infact short and needs to be further reduced, i say to 2 mins for balance. This has nothing to do with how many freighters that are ganked. It has ONLY to do with the consequences a ganker is facing for doing the same crimes over and over again with the current system that is the problem. ok, so how much of this activity impact the whole freighting business, if not at all, to warrant a change? take note, if you are making this change and it is not to address the frieghter ganking, then you can take this petition and shove it up your a**, we don't need this non-sense.
quiet ganker ... the grown-up are talking. |

Erich Einstein
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Posted - 2017.02.27 18:49:16 -
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Nat Silverguard wrote:NightmareX wrote:Teckos Pech wrote:Dummy you can't gank anyone if you don't have a ship to gank with....duurrrrr Didn't i say once you have a ship in station, then it's super easy to continue doing ganks? Where do you get it from that i'm talking about doing something without a ship? Need glasses or something so you can read what i'm writing to you, or? so what happens if the gankers don't have ships to use? suddenly your '15 min criminal timer' is not too long and irrelevant anymore, yes?
create an industrial alt and manufacture... its not rocket science. |

Erich Einstein
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Posted - 2017.02.27 18:51:49 -
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Nat Silverguard wrote:NightmareX wrote:Jonah Gravenstein wrote:Yep as I thought, you're using the real life definition of criminal, as copied verbatim from wikipedia. We're using the ingame mechanics definition, which is somebody who has a criminal flag. Context is everything, and in the context of Eve your definition is wrong. The question is, why shouldn't we use real life arguments for what a crimninal is in EVE when EVE is all about human characters anyways? We live in a human world after all. WE ARE NOT HUMANS WE ARE IMMORTAL POWERFUL CAPSULEERS, CONCORD IS AFRAID OF US, THE ONLY THING SAVING THEM FROM ANNIHILATION IS BECAUSE WE DON"T CARE.
Yeah, because that how it works in the game right. |

Erich Einstein
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Posted - 2017.02.27 19:36:37 -
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Siobhan MacLeary wrote: Freighter pilots who overload their holds and autopilot around deserve to be taught a lesson.
Most of them don't seem to learn a thing so we will keep applying a clue-by-four to their heads until they get it.
Also, ganking things actually takes a fair amount of skilled organization so your argument that ganking is too easy is automagically invalid.
Also:
GûêGûêGûæGûæGûêGûæGûêGûæGûêGûêGûêGûæGûêGûêGûê GûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûê GûêGûêGûæGûæGûêGûæGûêGûæGûêGûêGûæGûæGûêGûæGûê GûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûêGûæGûê GûêGûêGûæGûæGûêGûêGûêGûæGûêGûæGûêGûæGûêGûæGûê GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ GûêGûêGûêGûæGûêGûêGûêGûæGûêGûêGûêGûæGûêGûêGûê GûæGûêGûæGûæGûæGûêGûæGûæGûæGûêGûæGûæGûêGûæGûê GûæGûêGûæGûæGûæGûêGûæGûæGûæGûêGûæGûæGûêGûêGûê GûæGûêGûæGûæGûæGûêGûæGûæGûæGûêGûæGûæGûêGûæGûê GûêGûêGûæGûæGûêGûêGûêGûæGûæGûêGûæGûæGûêGûæGûê GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ GûæGûæGûæGûæFOR KIDSGûæGûæGûæGûæ GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ
Freighter pilot are bumped regardless of how they are fit and its incredibly easy. Can this be improved some? Yes. Is this mechanic good for the game? Yes. What's not good for the game is that gankers (criminals) who have overstayed their welcome are not prevented from continually staging and bringing gank ships into said system without saying sorry to Faction Police (repairing security status) first. This would require purchasing tags or mission running if you want to be a career criminal in highsec instead of just having an alt that can gank a freighter anytime you need isk for your agenda. And goons have a big agenda in null / low sec.
You are not doing this to teach people a lesson. You are doing it because its an infinite loop of isk that allows your corp mates to avoid earning isk in-game, subbing, or having to buy plex. You steal trillions of isk from the backbone of EVE's marketplace (and other hard-working people) because the current mechanic allows you to. Only big corp battles should be generating this kind of isk for people - aside from the obvious other reasoning like flat out stealing it from a corp, scamming, being a great economist (hardly comparable), etc.
As far as ganking goes, its not that hard. I believe I have read posts where gankers just recycle the loot they have gathered back into more bad contracts. I have solo ganked many times and its super simple to just stage at a manufacturing station and manufacture all the ships you need - half a dozen guys if your operation is very large. You can manufacture whatever you need with the basic materials.
Nat Silverguard wrote:well, ask our frieghter pilots instead on why they're not ganked even once?
Since goons already stage in Jita, they just need to undock, head to 4-4, fill up on materials and warp back to Jita V - Moon 17 station. Not even one gate jump. This makes it super hard to take down that freighter (if AG). If you get attacked on undock, just dock back up. Gates are the weak spot here but goons dont even need to use them. |

Erich Einstein
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Posted - 2017.02.27 19:56:33 -
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Nat Silverguard wrote:NightmareX wrote:Jonah Gravenstein wrote:No need to answer because it's a hypothetical that will never happen, greed and laziness being an all to common trait amongst people who do stupid stuff with freighters.
You don't want to answer it because it makes your gameplay of ganking others a bit harder the more you do it. OMG changes are bad, right? And the fact that you use the lame excuse of 'dumb freighter pilots' all the times says me that you are using that argument to make it looks like you all are doing the right things, just because of dumb freighter pilots. You don't even have evidences to show that they infact are dumb to begin with. You just use it because you can. any JF fitted with istab, sheild power relay, CPU upgrades, power diagnostics, reactor control and of course exp cargohold and carries more than 6B isks are s2pid people therefore needed to be taught a lesson and die, period.
So please tell me how you intent to move an L or XL then? Of course you should have support for these kinds of moves but thats besides the point here. |

Erich Einstein
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Posted - 2017.02.27 19:59:16 -
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Daichi Yamato wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Daichi Yamato wrote:how is that a problem? If it rakes in billions a week its only because freighter pilots are being dumb enough to put it in their cross hairs? Who'll give me odds that he's counting the kill value as the amount the gankers get from the kill, and that he's ignoring that the 3 examples he's used have all have a multitude of mutual kills? im not counting anything... links were asked for. I asked for links that showed that freighters could be ganked solo as you claimed. These are not those links.
Yeah Kusion... one guy ganking freighters. Don't be ********! |

Erich Einstein
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Posted - 2017.02.27 20:00:28 -
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Sintei Ruhl wrote:Erich Einstein and NightmareX, all of your proposals to restrict the "evil professional gankers" would do nothing to stop them but hurt many many other players gameplay by lot....
What would stop a professional ganker group (and that are the people we are talking about here) from having 10, 20, 50 or more Alpha Accounts at their disposal, gank someone with one toon, then relog to another Alpha clone and go right at it again.... ??? They probably do that already....
I know you are suggesting making Alpha Clones unable to set the security setting to yellow or red, but that is an option wich has been dismissed by CCP already so no can do here....
All you two are coming up with is intended to make those freighter pilots safe and secure and be able to ship around without having to worry about anything, despite that even the vast majority of freighter pilots is either fine and content with ganking mechanics as they are or are even wishing for a buff for gankers....
You two are not even really affected by ganking, so what is your motivation here besides just trolling this thread to 50 and more pages by relentlessly repeating your silly claims for nerfs and essentially imposing gankers with up to a 24 hour ban??
You obviously didnt read the OP... Alphas cant set to red. Nothing is set in stone. Things change with time. It has nothing to do with making freighters safe and secure. Its about controlling the isk grab of ganker fleet like Goons in jita. |

Erich Einstein
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Posted - 2017.02.27 20:11:15 -
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Sintei Ruhl wrote:
but they can set to yellow and that is all it needs to gank....
You may be jealous now of "how much ISK Goons make by ganking" but that is not really the point you started this thread
You can't go criminal in highsec with yellow. Sorry... If I am mistaken, please explain. Jealous .... resorting to those kinds of comments means you really have nothing meaningful to say about my proposed in this thread. |

Erich Einstein
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Posted - 2017.02.27 20:18:42 -
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Daichi Yamato wrote:Using over 11 chars to gank is not solo. Nor is it a problem. Or at least no more a problem than multi-boxing mining, incursions etc
stop wondering off on every comment that is made. Relate it to the OP and why you agree or disagree |

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Posted - 2017.02.27 20:33:19 -
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Sintei Ruhl wrote:Erich Einstein wrote:Sintei Ruhl wrote:
but they can set to yellow and that is all it needs to gank....
You may be jealous now of "how much ISK Goons make by ganking" but that is not really the point you started this thread
You can't go criminal in highsec with yellow. Sorry... If I am mistaken, please explain. Jealous .... resorting to those kinds of comments means you really have nothing meaningful to say about my proposoal in this thread. You just confused me thee..... Alphas can set to red and that is something that will not be pondered with. CCP stated this and the arising "problems" are dealt with not being able to log on more than one account if oneis an Alpha account.....
I'll ponder with whatever I like. As I said, content / features change with time. Nothing is set in stone. If a new angle arises, things can be questioned further. |

Erich Einstein
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Posted - 2017.02.27 20:38:15 -
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Daichi Yamato wrote:Err i didn't say multi boxing is an issue. You implied it. If thats 'wandering off' that's on you.
When in doubt, refer to OP. |

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Posted - 2017.02.27 20:45:42 -
[165] - Quote
Sintei Ruhl wrote:Kudos to everybody who stands up against such game breaking proposals as brought forth by the OP - Troll....
May the gank be upon you whenever you enter High Sec ....
by now o/ |

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Posted - 2017.02.27 23:11:56 -
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Tengu Grib wrote:Says he isn't against ganking, immediately proposes idea to make career ganking impossible.
Just admit you're risk averse and don't want risk in Eve.
Your ideas are bad and you should feel bad.
I know you want your cake and to eat it too but it just doesnt work that way when everyone's interests are involved. |

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Posted - 2017.02.27 23:18:11 -
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Faylee Freir wrote:Do you have an issue with almost all freighter gank victims being 5b+?
You must just be looking at the top 7 on zkill only. |

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Posted - 2017.02.27 23:19:02 -
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Dark Lord Trump wrote: So where exactly do you consider the interests of the gankers? Or does "everyone" only include hisec carebears?
Repair your security status and you can gank for the next ten years... |

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Posted - 2017.02.27 23:38:20 -
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Faylee Freir wrote: No. Excluding Burn Jita, primary gank targets are 5b+. Exceptions are made at times of course.
https://zkillboard.com/corporation/98370861/
https://zkillboard.com/character/95034355/
Here are twitch videos for Kusion if you dont want to browse zkill: https://www.twitch.tv/agsperry/videos/all
Nothing to do with burn Jita. This thread has cleared that up many times. |

Erich Einstein
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Posted - 2017.02.28 00:03:00 -
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Quinn Hatfield wrote: Repeating yourself and dismissing the opinion of others clears up only one thing.
You're an idiot.
Did you have something meaningful to contribute... because I didnt see it in your post. o/ |

Erich Einstein
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Posted - 2017.02.28 00:05:27 -
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Tengu Grib wrote: What? That doesn't even make any sense. How would repairing your sec status allow you to gank for ten years? Ganking kills your sec status REALLY fast. Even faster if you pod, and really, who doesn't love podding to destroy those juicy implants?
You make plenty of isk.... purchase tags and go do some mission running. Eve is not meant to be easy. |

Erich Einstein
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Posted - 2017.02.28 00:55:57 -
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Faylee Freir wrote: Thats very selective data. Go through the kills for miniluv in the last year and you will see youre wrong. Miniluv makes up for the obvious majority of highsec freighter ganks. Probably best to use data from them?
Please share it and we can compare! |

Erich Einstein
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Posted - 2017.02.28 01:06:20 -
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Faylee Freir wrote: What if the data proves youre wrong? What then?
One thing at a time... |

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Posted - 2017.02.28 17:13:17 -
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baltec1 wrote: The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does.
Stop Trolling.... The OP clearly states that you manage your security status properly and you can do whatever you want in highsec. I know you dont like hearing that someone wants to take your free lunch away but an infinite isk grab is bad for the game. |

Erich Einstein
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Posted - 2017.02.28 20:11:16 -
[175] - Quote
baltec1 wrote: Literally anyone can shoot at a -10 in highsec plus they have faction navies and gate guns attack. Why do we need this further draconian nerf?
Do these things ever prevent -10.0 status criminals (and most specifically gankers) from ganking in HighSec? The answer is no. Gankers trail faction police until they warp ontop of their target, target is dead, and then gate guns, Concord, and Faction Police wreck (but who really cares at this point because the gank is done and the target wrecked). |

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Posted - 2017.02.28 20:13:27 -
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Danika Princip wrote:I left this thread twenty pages ago and you're still screaming that fighting in lowsec means you should not be allowed into highsec?
And you're still completely incapable of saying how that would be good for the game in any way, shape or form?
Wow.
Read the posts and maybe you will figure it out. Just coming into a thread and basing your question on nothing is meningless. Pick a previous post and quote what doesnt make sense to you and I will be glad to explain it. |

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Posted - 2017.02.28 20:26:32 -
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Danika Princip wrote: Nobody has ever explained why it is a good idea to lock me out of highsec because I am pathologically incapable of not shooting the pod in lowsec.
The fact the you keep using the the word 'locked out' just makes it look like you cant read or refuse to acknowledge the OP and are just trolling. I know you dont want to have to fix a security status to stay out of what the OP describes as phase two aggression against criminals but if the game says you are a criminal for podding in lowsec, then you are a criminal. CCP always has the option of changing the hit lowsec pirates take for podding to go along with the proposed OP. CCP has nullsec for a reason, which does not damage your security status. Currently, if you want to be a pirate, do it in nullsec. If you want to be a lowsec pirate, be prepared to have to do some security status fixing if you want to enter highsec in anything more than a pod or shuttle that is instant warping. This is what the OP is proposing. |

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Posted - 2017.02.28 20:37:45 -
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Danika Princip wrote:
And at no point has anyone even attempted to explain WHY that would be a good thing. Are you intending to, at any point, or are you just going to continue to talk like a politician?
Why is this?
I placed an edit in the OP that addresses the concerns of lowsec pirates and how much of a security status hit they take for podding. |

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Posted - 2017.02.28 20:39:50 -
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Danika Princip wrote:
Please explain how instantly webbing and scramming me on jumping in to highsec does not lock me out of highsec.
This would only ever happen if you refused to manage your security status properly. I did edit the OP to address your lowsec concerns though. |

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Posted - 2017.02.28 20:45:25 -
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Dark Lord Trump wrote: So if you make it harder, I can do less ganks, and since apparently ganking is an infinite faucet of ISK for gankers, I make less money. If CCP halved the amount of minerals in highsec ore, that would mean miners make less. That's a nerf. If freighters suddenly had their cargoholds halved, they'd make less money moving things since they can't fit as much. That's also a nerf. So why, pray tell, is allowing me less ganks not a nerf but a "balance?"
Zkill and you will see that gankers are due for a paycut: 5 trillion wrecked vs 12 billion lost. Kusion is at: 10 trillion wrecked vs 31 billion lost. These figures are slightly rounded and I have provided these links in previous comments. |

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Posted - 2017.02.28 20:53:22 -
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Dark Lord Trump wrote: The entire point of being an outlaw is that you don't follow the laws. In turn, you forfeit CONCORD protection and are pursued by the faction police. Being effectively locked out by gates that instantly scram and web you while the faction police warps in to finish you off is stupid. You want justice, go get it yourself. Find some ganker staging system, probe down their instaundock, and drop some instalockers or smartbombing battleships there and get some justice against the "invincible" gankers.
Ganking isn't free ISK either. It merely capitalizes on the extreme risk that someone takes when they fit triple cargo expanders and fills their hold with PLEX while autopiloting through Uedama. If everyone got a clue and stopped doing dumb things with freighters, gankers would probably find themselves harder up for cash.
Im just playing by the mechanics of EVE ... Highsec means keep the damn criminals from taking over. Thats why they live in lowsec as criminals. You shouldnt just get to stroll up into highsec whenever you need something (Especially with player owned citadels now) because its convinent for your agenda. If you happen to have a reason for frequently needing to visit highsec, then the solution is simle and stated in the OP. Say your sorry (tags and mission running) so that you stay out of phase two aggression and then you can come into highsec all day long exactly similar to how it works now.
I know you dont like that the OP proposes that you cant tote that -10.0 status in lowsec and then bring it into highsec but thats what the OP proposes. |

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Posted - 2017.02.28 21:03:49 -
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Danika Princip wrote:It isn't just podding though. you take a sec status hit just for shooting a guy in lowsec.
Go fight over a lowsec moon and you could very easily find yourself unable to enter highsec, possibly even trapped in one of those silly little lowsec pockets (Kubinen in The Citadel, or Sarline in solitude, for example. Both in three system lowsec pockets only accessible through highsec)
And nowhere have you said WHY this is good. Nor have you explained why there should be a pve requirement to get your sec status up high enough to actually be able to move around after you go pvp in a manner that you, personally, disapprove of.
Like I said... I sure CCP would address these issues and the hits lowsec pilots take to their security status if implementing a version of this OP. The issue is not with lowsec pirates, but out of control ganking teams in Jita who get to avoid any effort in repairing their criminal actions. Given that, lowsec pirates are still criminal so Im sure that something like this would still affect you to a certain extent. If you want to be a criminal... you just need to own it and be a badass. |

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Posted - 2017.02.28 21:14:47 -
[183] - Quote
Dark Lord Trump wrote:
Ganking isn't free ISK either. It merely capitalizes on the extreme risk that someone takes when they fit triple cargo expanders and fills their hold with PLEX while autopiloting through Uedama. If everyone got a clue and stopped doing dumb things with freighters, gankers would probably find themselves harder up for cash.
Everyone is not going to get a clue. Eve has been out for how long? You think people would have a clue by now. I know you think auto-piloters are the only ones getting hit but my twitch videos show that I know how to fly in all security statuses. I was in a triple iStab faction fit providence and some random mach on a gate still had no problem bumping my freighter. I was running another character in a mach and still could not prevent from being bumped for 10min. Empty cargo too.
Many try to claim that is the reason for this post but that was months ago ... Look at the dates on my videos and you will see that I have been raping code long before that freighter got popped.
Anyone trying to say that only over-loaded auto-piloting freighters are the problem is sadly mistaken. |

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Posted - 2017.02.28 21:22:33 -
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ShahFluffers wrote:
High-sec is simply a place where things are meant to be REALATIVELY safer than in low-sec... which is RELATIVELY safe than 0.0 space.
No... morality and ethical (in-game or RL) arguments are not usable. Give a gameplay reasons why a lack of effort and diligence from one person should trump the efforts of many.
Please show me where any corp runs a day-in / day-out gank squad in low or null sec. I assure you that on an average day, those jita gankers are wrecking boat loads of more isk without resistance than all of lowsec faction warfare. Sure you can get a major cap battle from time to time that dumps a tons of isk in lowsec but its not frequent enough to compare to all the freighter / Jump-Freighter losses. Highsec is getting absoutely raped by these gank teams...
again Kusion alone 10 trillion vs 31bil ... KarmaFleet: 5 trillion vs 12billion ... check for yourself on zkill. |

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Posted - 2017.02.28 21:27:53 -
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Wander Prian wrote:
Then you should not be able to leave highsec without being a criminal either as you don't have any reason to go there, as only criminals live in low or null. I'm just working from your interpretation of the mechanics by the way. That would only be balanced and fair.
We have already discussed this in previous posts but you just love hanging on to this idea for some reason. Criminals lose their privledges, not law-abiding pilots. Plus, I highly doubt CCP wants to keep more people from moving into low and null sec. If anything they want more people to operate in those security spaces. Fortunately, the OP pushes people who want to protect their security status to nullsec so that they wouldnt have to do any repairing of their security status to come back into highsec. |

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Posted - 2017.02.28 21:53:46 -
[186] - Quote
Wander Prian wrote: You are the one that suggested that "only criminals live in lowsec" and simply by using your interpredation of the rules, only criminals should be allowed into lowsec. See how stupid it is? If you limit some people from accessing certain types of space, the same rules need to apply the other way as well. You shouldn't have the right to reap the rewards of lowsec if you aren't willing to go criminal.
If you would like to generate a separate forum post to address your issue of keeping non-criminals out of low and null sec than by all means do so. This does not change what is proposed in the OP. The "only criminals..." comment should be considered a stereotype to describe the majority. |

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Posted - 2017.02.28 22:13:31 -
[187] - Quote
Dark Lord Trump wrote:Erich Einstein wrote:Wander Prian wrote: You are the one that suggested that "only criminals live in lowsec" and simply by using your interpredation of the rules, only criminals should be allowed into lowsec. See how stupid it is? If you limit some people from accessing certain types of space, the same rules need to apply the other way as well. You shouldn't have the right to reap the rewards of lowsec if you aren't willing to go criminal.
If you would like to generate a separate forum post to address your issue of keeping non-criminals out of low and null sec than by all means do so. This does not change what is proposed in the OP. The "only criminals..." comment should be considered a stereotype to describe the majority. The point is that what you propose is stupid, and he's using an example that runs on similar logic to highlight its absurdity.
I dont expect everyone to agree. People have their own agendas. Try to keep things constructive instead of just throwing out generalized negative comments. |

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Posted - 2017.02.28 22:19:56 -
[188] - Quote
Dark Lord Trump wrote: If I have to repair my sec status after every gank/every X ganks, that takes time away from ganking, and I only have so much time to play. Ergo, I am forced to gank less. It's also balanced. The gankers ARE the risk, and they wouldn't get nearly as much reward if people didn't autopilot 10bil freighters through known gank systems.
Use some of that dank isk you make from ganking to buy tags instead of mission running. If you are ganking in a way that is not profitable to you, then buy plex. You can also enjoy plenty of the other PVP experiences in EVE such as lowsec faction warfare, pirating in lowsec, etc until you can afford to buy more tags and come back to highsec and gank some more. |

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Posted - 2017.02.28 22:52:42 -
[189] - Quote
baltec1 wrote:
What out of control ganking teams?
KarmaFleet Gimme Da Loot Kusion - moved from Uedama recently. Not sure if its permanent but he runs out of here a lot now. etc
See their zkillboard isk destroyed vs isk lost.
Im only taking into account those near Jita. Not sure of any major operations near Amarr or elsewhere.
Jita V - Moon 17 station - Feel free to jump in-game and follow them around for a day.
I want to note that many have mistaken this as a temporary burn jita event but zkill will quickly show that is false. |

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Posted - 2017.02.28 22:55:09 -
[190] - Quote
baltec1 wrote:
Why don't you just shoot them rather than beg CCP to destroy an entire playstyle?
CCP could always increase the drop-rate of tags to something that they find fair. Market control of these tags is an intended dynamic though about by the OP. |

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Posted - 2017.02.28 23:13:18 -
[191] - Quote
Well I did give Kusion a really hard time in Uedama - twitch.tv/agsperry/videos/all/. I took like 95% (check zkill) of all his isk in a three day period and then he took a few months off after that.
These gankers also seem to be coming together in Jita V - Moon 17 and working as a large fleet to focusing exclusively on freighters. You can still see poddington and others going after miners occasionally but there is a good amount of them sitting idle in station when to many of them are online. (No need to lose any more ships than you have too.)
I wish I had a concrete answer for you but Kusion taking a few months off will definitely lower that statistic. |

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Posted - 2017.02.28 23:38:45 -
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baltec1 wrote:
More than half the ganks that happened in 2013 are not happening today. Clearly ganking is not out of control, its getting strangled.
Trying to prove the nature of ganking with one statistic that deals with CONCORD kills is not exactly ethical statistics. We all know that when alphas were introduced, the player base increased largely and alphas were getting wiped out in herds. Player numbers have also been steadily decreasing over the years. That statistic does not say anything about ganking and how it's trending. |

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Posted - 2017.03.01 00:00:11 -
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Wander Prian wrote:Erich Einstein wrote:baltec1 wrote:
More than half the ganks that happened in 2013 are not happening today. Clearly ganking is not out of control, its getting strangled.
Trying to prove the nature of ganking with one statistic that deals with CONCORD kills is not exactly ethical statistics. We all know that when alphas were introduced, the player base increased largely and alphas were getting wiped out in herds. Player numbers have also been steadily decreasing over the years. That statistic does not say anything about ganking and how it's trending. Show us the numbers you are referring to. Show us the proof. I have provided my proof many times. Stop ignoring the trillions in isk lost on zkill ganker reports. Kushion's 10 trillion destroyed vs. 31bil lost satisfies me many times over. |

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Posted - 2017.03.01 00:02:06 -
[194] - Quote
Removed |

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Posted - 2017.03.01 00:11:27 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Trying to prove the nature of ganking with one statistic that deals with CONCORD kills is not exactly ethical statistics. Why not? The number of people that Concord kill has a direct relationship with how much suicide ganking is going on. They kill all of the active aggressors involved in a suicide gank, and those kills are recorded. The suicide ganking figures are probably lower than the graph suggests, a percentage of the people that Concord kill are people making silly mistakes. Quote:We all know that when alphas were introduced, the player base increased largely and alphas were getting wiped out in herds. Citation needed for alphas getting wiped out in herds. Quote:Player numbers have also been steadily decreasing over the years. That is irrelevant to the graph supplied, and the claim that Baltec1 is making. If you want to add PCU numbers to it, the data is freely available via Eve-offline.net. Go for it. Quote:That statistic does not say anything about ganking and how it's trending. It records a statistic over a time period, and that statistic has a relationship with suicide ganking. The fact that the 6 month rolling average is considerably lower than it was 4 years ago is a trend, a downwards one that demonstrates Concord are killing less people than they did 4 years ago, which suggests that there are less suicide ganks happening now than there were then. One thing that is obvious on the graph is Burn X events, massive spikes of Concord kills and a sizeable bump in the 6 month average. So many things wrong with your post that I'm not even going to reply to it. |

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Posted - 2017.03.01 00:33:34 -
[196] - Quote
I'm not going to repeat myself and me explaining statistics to you don't not benefit the OP in any way. |

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Posted - 2017.03.01 08:13:25 -
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Jonah Gravenstein wrote:
What does that graph represent, in terms of data recorded? What do you think that the data plotted shows? Is there a relationship between how many people Concord kill, how many people are actively participating in suicide ganking, and how much of it they are doing? If not, why not?
The graph is meaningless in understanding how ganking has been trending in EVE. There are a number of factors that go into making those numbers what they are. The simple fact that you dont understand that a decrease in players on the sever since 2013 would very-likely also cause a decrease in CONCORD kill numbers shows that you dont know how to analyze data properly. If server numbers and CONCORD kills decrease at the same rate over the years, it is actually very likely that ganking number are remaining constant or roughly the same.
I have listened to other people's stances and updated the OP to take into consideration those who have made fair points. If you would like to contribute something meaningful that improves the OP then by all mean I am happy to discuss those things with you.
What i'm not going to do is junk my thread by running off on a tangent that has no intention of constructively improving the OP. CCP's forum rules are clear in stating that threads should remain as clean and polished as possible. |

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Posted - 2017.03.01 21:04:09 -
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Scipio Artelius wrote:Naye Nathaniel wrote:Scipio Artelius wrote:Naye Nathaniel wrote:Really? So you just admited that you are fine that you can do a lot of ganks "because you are short for a gameplay time" and don't give a **** about players which u ganged and have to work out their 10 b cargo and ship by itself ? BECAUSE if the thing would be ballanced then you will loose your fun?
WTF is wrong with you people?! You know people can already nearly eliminate their gameplay by not carrying 10B in cargo and simply using a Webber. No changes are needed except the behaviour of people. And why you force them to change their behaviour? Because you wan't? You can? or what? No one is forced to do anything. It's their choice; and choices have consequences. If they want to take the extra risk and get ganked, like you ganked that badger in the past, then more fool them. Totally voluntary to expose themselves to that much risk. Please read previous posts. You are just bringing things up that have already been brought up by others. If you have something that hasn't already been talked about, then by all means. |

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Posted - 2017.03.01 21:05:11 -
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baltec1 wrote:NightmareX wrote: I has been answered several times that it's not a nerf, but a balance.
No matter how many times you say this it will never be true. Asking to lock people out of highsec is a big nerf. NightmareX wrote: You haven't even explained why it's is a nerf other than saying 'boohoo, it will be more work to gank the more you do it'.
3 times I highlighhted the part that makes it a nerf. Again, having the faction navies scram and web you the instant you enter highsec is a nerf. NightmareX wrote: Not only that, criminals who are in high sec breaking the rules are SUPPOSED to work way harder to break the rules over what the law abiding players in high sec do.
They already do. We are all still waiting on you telling us why this massive nerf is required. I'm going to start flagging your posts if you don't stop junking the thread. |

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Posted - 2017.03.01 21:09:20 -
[200] - Quote
Please review the forum rules on properly quoting others. You need to remove unnecessary quote tags that make posts unnecessarily long. Forum rules prohibit it because it makes things harder to read and follow. Quote one point and leave all the other unnecessary content out.
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Posted - 2017.03.01 21:16:06 -
[201] - Quote
Scipio Artelius wrote: You know people can already nearly eliminate their gameplay by not carrying 10B in cargo and simply using a Webber.
No changes are needed except the behaviour of people.
THE OP.is not about how "targets" play, it's addressing the mechanics gankers are able to completely ignore. |

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Posted - 2017.03.01 21:20:56 -
[202] - Quote
Wander Prian wrote:
Baltec is not breaking any rules. Using the flagging-system to weed out people whose opinion you don't like is not going to work. You made your thread, now you must face to fact that not everyone feels the same way as you and they are going to be vocal about that fact.
We are still waiting for the proof of this magical explosion of ganking...
Read the forum posts, he has been recycling the same point for pages now. It's making others repeats things over and over and does not constructively contribute to the OP. It's becoming a troll. |

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Posted - 2017.03.01 21:30:36 -
[203] - Quote
Jonah Gravenstein wrote: We know player numbers have been low, nobody is saying otherwise.
Drop the PCU numbers over the graph, show a correlation between the number of players online and the number of people being killed by Concord, support your claim rather than just evading the question.
At the moment, you've got nothing.
The graph was presented to me and I was asked for a reason the graph does what it do. I have already provided the reasons why it's not valid proof of ganking numbers. If you would like to prove that it is, then by all means. To me though, it has no meaning when trying to invalidate the OP. |

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Posted - 2017.03.01 21:46:20 -
[204] - Quote
Hiasa Kite wrote:No, he's saying freighters aren't expected to carry high value cargoes, they excel in the transport of vast quantities of low value goods. If you want to carry very large, expensive items such as certain deployables, then escorts become a necessity. Quote:Why have freighters in the first place if they can't be used for more than what a normal hauler is, just because of alot of value for carrying alot of stuffs is being transported by freighters? Because freighters, much like any other ship in the game excel at a given task but aren't the ultimate solution to all logistical problems.
This is a known fact, but how does it relate to the OP suggestions that gankers need to be accountable for their actions as criminals instead of people being able to treat ganking as an infinite isk grab without hardly any resistance at all. |

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Posted - 2017.03.01 23:59:01 -
[205] - Quote
Hiasa Kite wrote:
Have you considered the possibility that other freighter pilots are simply better at the profession than you?
Please explain to me why you think Kusion and others have the right in sit in Highsec day in and day out destroying and taking mountains of isk without ever having grind any other part of the game like everyone else. KUSION alone has 10 trillion isk destroyed vs 31 billion which is just laughable. I'm seriously surprised that these people have been able get get away with it for so long. I don't know if CCP let's it go on because it's and it's drain or what but it's unethical game design at best. The game has this fake security status that doesn't to anything to keep anyone from getting an endless free meal in high-sec. |

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Posted - 2017.03.02 00:18:49 -
[206] - Quote
Hiasa Kite wrote:
"[iTheir cargo value shouldn't determinte if they should go into an instant death trap or not." Wait, I thought we [i]weren't talking about the profitability of freighter ganking. So, we are now, right?
No one cares what the targets are doing. People will always overload and ganking will always be in the game. Please explain why you think its ok for criminals to overstay their welcome in Highsec without having to grind any other mechanics of the game so that they can continue ganking in highsec. EVE is not meant to be easy, if you cant keep your security status in check, you should not be able to treat ganking as your source of income indefinitely. |

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Posted - 2017.03.02 00:31:13 -
[207] - Quote
Dark Lord Trump wrote: First of all, it's more like 341 billion lost, because he uses 11 characters. Second of all, less than half drops as loot, since you have to factor in the hull cost. Third of all, why should he have to grind if he's found a far more efficient way to get ISK? There's no rule saying you can only make so much ISK per hour. Should we ban market trading since you can make too much ISK from that too? Fourth of all, what the hell is "unethical game design" anyway? We're capsuleers. We slaughter thousands on a daily basis. We don't care if it's ethical, so long as it's profitable.
I must have missed the memo where CCP is handing out free Jump Freighters. Why should anyone have to grind if they can just gamble their isk... because they are taking no risk for a maximum reward in an infinite loop. |

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Posted - 2017.03.02 00:51:16 -
[208] - Quote
Freighter pilots and what they do have no relation to the OP. The OP suggests that criminals be required to manage their security status properly. This is based on gankers being able to stay invulnerable (by staying in warp) as well as being able to avoid Faction Police indefinitely until their gank is complete.
Those who continue to troll their own agenda about freighter pilots and how they are irresponsible have been reported. I have told you that this issue has already been talked to death in previous posts and has no bearing on what the OP is seeking to accomplish. |

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Posted - 2017.03.02 01:08:44 -
[209] - Quote
NightmareX .... Don't run in circles with them. They are merely trolling. Only respond to meaningful things related to the OP. If they want to go back and read your previous posts, then they are free to do so. |

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Posted - 2017.03.02 01:29:21 -
[210] - Quote
Hiasa Kite wrote: Depending on circumstances, gankers have 2 - 24 seconds to complete their gank from the instant they open fire. Faction police do not impose this limit, CONCORD do and this limit cannot be evaded (doing so is an actionable offence).
Faction Police are the ones who pursue in system based on security status. The issue arises when you have maxed out your security status and you can still warp around, trailing faction police around in Highsec all day long if you desire. Once you go forth with a gank, CONCORD comes in and wrecks, essentially rendering Faction Police useless against "career gankers" who do nothing else but gank all-day everyday every 15min. They are not prevented for staging right in jita so that they can purchase and manufacture new gank ships without every having to jump one gate with their freighter who travels to 4-4 for materials. |

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Posted - 2017.03.02 01:41:11 -
[211] - Quote
Thank you for continually bumping my OP. It continues to receive more likes and attention. |

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Posted - 2017.03.02 01:48:38 -
[212] - Quote
baltec1 wrote:NightmareX wrote: It's a fact that the current system treats you as a criminal as 'you are a naught boy for 15 minutes' and that's pretty much it. Doing a criminal act of ganking should gain you way more penalties than just being a naughty boy for 15 mins.
Ship destroyed by a force that cannot be tanked, cannot be avoided and which will both jam and neut you dry near instantly upon spawning.
6-19 seconds to carry out their hostile actions
Security standing hit for every target they kill
No insurance payout for their ship loss
15 minute timer where if they undock or enter a new ship in space CONCORD will attack and destroy their ship
any loot that drops has a 50/50 chance of being destroyed per stack of items
killrights are placed against them that can be sold on the open market or claimed at any point.
When their security status hits -5 they can be openly attacked by anyone
at -5 security status the faction police and gate guns will also open fire, web and scram
assuming the same tactics are employed that gankers use, the gank ship will be profitable itself to gank (up to 18 mil drop + salvage for the bomber, 46 mil + salvage for the talos, 7 mil + salvage for the catalyst)
any loot will need to be scooped by a hauler which will be put at risk.
attempting to avoid concord is a bannable offence
attempting to avoid negative sec status by deleting your character is a bannable offence
Cost to improve your security status from -10 using tags currently stands at 308,373,365.59 isk
No guarantee the attack will work
Thats quite a list of punishments and risks they face. Compare to that the freighters 0.20% chance of getting ganked over 1.7 million highsec gates is somewhat laughable.
We all know this... you are not educating anyone here. This has been talked about already. Trolling it doesnt make it more important. You know there are 50 pages of content right. |

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Posted - 2017.03.02 01:55:08 -
[213] - Quote
baltec1 wrote:Erich Einstein wrote:
We all know this... you are not educating anyone here. This has been talked about already. Trolling it doesnt make it more important. You know there are 50 pages of content right.
Clearly some do not know this because they keep on insisting there are no risks or punishments for ganking. Is it really worth arguing with one person. Wouldn't you just rather be playing EVE at this point. |

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Posted - 2017.03.02 01:59:59 -
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Jonah Gravenstein wrote:Erich Einstein wrote:baltec1 wrote:~list of consequences~
Compare to that the freighters 0.20% chance of getting ganked over 1.7 million highsec gates is somewhat laughable. We all know this... you are not educating anyone here. This has been talked about already. Trolling it doesnt make it more important. You know there is 50 pages of content right. Why are these consequences for ganking not adequate? Taking into account the game lore, the game premise, the long standing history of the game and the fact that it is a game; what metric of justice are you using?
Thats like me asking you why are they enough? Please explain in 10 more posts with walls of text. |

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Posted - 2017.03.02 02:01:28 -
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Hiasa Kite wrote:NightmareX wrote:Hiasa Kite wrote:The harder ganking becomes, the fewer people will engage in it for profit.
As of this writing, in the last 24 hours, there has been one, ONE suicide gank on a freighter in HiSec.
And you think that suicide ganking of high value targets is so endemic that we need a mechanics change to stymie the activity.
Really? You're really advocating this argument right here? Because you are lazy and because you simply doesn't want to work for your criminal actions. Lazy criminal players shouldn't gain massive profits or gains without taking alot of risks or without doing some work for it. But it's totally fine to set course, autopilot and AFK to victory. Because that's compelling game play that's totally sustainable. Quote:And if the ganking is so rarely happening as you say outside of Burn Jita, then what's the problem then with my idea as you can just continue to do ganking as normal? Because it is unnecessary. Why impose a system that attempts to slow down ganking activity when only a handful of profitable suicide ganks happen per day, anyway? Quote:Yes. And you haven't explained why it would make things worser either, so there you go. A freighter carrying 5bil in goodies attracts ganker attention. His webber escort didn't land webs in time, Mach pilot has bump tackle. (Competent) antigankers arrive, prepared with ECM and counter bumping ships. They might make use of bookmarks and/or fast ships to create warp points on the freighter's current trajectory. The antigankers might be friends of the freighter, they might be asking for payment for their services, they might just be white knights. The freighter falls. A flurry of activity ensues. High alpha antiganker ships attempt to blap the wreck before it gets looted, attempting to deny the gankers their spoils. They may also attempt to ninja loot. simultaneously, a 3rd party (or parties) arrive and attempt their own ninja loot - they don't care about the piracy or the drama, they simply spotted a chance for some easy loot. Services are offered to escort and protect freighters to prevent similar situations. Players share information about the current activity of known prolific gankers and whether or not known hotspots are camped. Alternative services such as JFs are offered (for a fee) to help freighter pilots out. The inevitable destruction of at least some of the loot means gaps in the market remain open, maintaining and possibly opening new trade opportunisties for entrepreneurs. All manner of player interaction can happen at any given gank. The mere possibility of their existence gives rise to player movements to hinder or help people on either side of the fight. These are all examples of player interaction, be it cooperative, competitive, combative or indirect. Adversity drives player interaction. In an MMO, particularly EVE who's strongest selling point is indeed the opportunity to interact with many thousands of other people through a space age dystopia; adversity creates opportunity for us to make friends and make enemies - who can later become our friends. These are awesome things to have in an MMO and player conflict is how EVE does it. It's not only awesome, but it's unique in the MMO genre and every nerf is an attempt to kill it off. It's why I stand against it, because I want more opportunities to interact with other players, not more opportunities to simply ignore them.
you must be copy and pasting these silly pre-recorded responses... LUL |

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Posted - 2017.03.02 02:15:09 -
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baltec1 wrote:NightmareX wrote:
I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on.
Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp aside from gross incompetence.
Yeah NO, freighter pilots should not be required to run a web alt in highsec to be able to not get ganked. CONTROL the rate of criminal behavior in Highsec by any one person is all that is needed. |

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Posted - 2017.03.02 02:19:32 -
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Hiasa Kite wrote: Faction Police aren't intended to stop gankers from playing the game. They're there to prevent them from doing anything but flying around and ganking.
That's the entirety of their purpose and it's a stupid one. If gankers could reship and attempt to run some missions, for example, then other players would have opportunity to get some revenge for earlier transgressions, causing the ganker potentially substantial loss.
The solution to your issue with ganking isn't to buff the likes of FacPo, but to nerf or even remove them. Instead of trying to make mechanical fixes to a non-issue, create opportunities for gankers' victims to actually get some meaningful revenge.
No ganker is going to stop to go do some mission running in Highsec ... lol, you are a funny guy. |

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Posted - 2017.03.02 02:22:05 -
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Jonah Gravenstein wrote:
Hisec has an extremely low crime rate, it wouldn't surprise me to find out that on average gankers account for a couple of hundred players online out of a hisec population that numbers in the 10's of thousands at the same time. I don't know, but I don't think I'm far wrong.
That's why the current consequences are enough, they do a good enough job that the vast majority don't want to incur them.
Gankers destroy more isk in Highsec alone than all of Black Rise on a given day where there are no major cap battles down in lowsec. Highsec is supposed to be safer than lowsec, yet it is not. |

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Posted - 2017.03.02 02:30:54 -
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Hiasa Kite wrote:NightmareX wrote:Hiasa Kite wrote:That's not a fact, that's an opinion. I'm of the opinion that the penalties for ganking are overbearing and create a false sense of security amongst the unwary. It's a fact that the current system treats you as a criminal as 'you are a naught boy for 15 minutes' and that's pretty much it. Doing a criminal act of ganking should gain you way more penalties than just being a naughty boy for 15 mins. Obligatory: Why? Quote:Hiasa Kite wrote:The 15 minute timer is a game mechanic which CCP controls. The gains from piracy are not, which CCP do not control. You can't fix the latter by tweaking the former. Yes, the Concord timer is something CCP controls. And they also are the ones who are the ones who can change that for the better if there are many ideas on how to improve it, like this topic is meant for in the first place. "You can't fix the latter by tweaking the former." -" OK. Go kill someone that deserves some death in HiSec. No? Looks like those deterrents are doing something after all." -" LOL, you didn't even give me an argument on why i was wrong on that one. Does that mean i'm right that the current penalties has no effects on punishing the gankers enough?" You've missed the point. Ganking penalties don't exist to prevent chain ganking (save for the 15 minute crim timer, ofc), it exists to provide players with a reason NOT to kill that random guy they spotted at the gate. Take a look around next time you're in HiSec. You'll see systems with dozens, hundreds of players happily sitting next to each other not killing each other - or doing much interaction at all, to be frank. You have CONCORD to thank for that, plus the associated punishments for ganking. If they were as ineffective as you claim, the systems of HiSec would be a lot less crowded and a lot more violent. " Ganking is fine which this topic clearly states. But because you are stubborn and can't read, you still haven't figured out that this topic and what i'm saying has nothing to do with the actual ganking in itself, but what kind of penalties and consequences the actual players that DOES a criminal act or ganking should face AFTER the intital ganking has happened." Oh look, it's the root of the One More Nerf argument: "Ganking is fine, I just think there is an issue with..." " Do you even read bro?" Do you? Moreover, do you think about why such a statement is mocked? report this guy for continually including random copy and paste text in his posts. Admins will eventually remove him. |

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Posted - 2017.03.02 02:32:53 -
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baltec1 wrote:NightmareX wrote:baltec1 wrote:NightmareX wrote:
I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on.
Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp aside from gross incompetence. Care to prove that? Time to get a freighter into warp using duel webs is 2-3 seconds. Time to spool up the MWD on the mach and get up to speed tends to take little over one cycle of the MWD which is 10 seconds. That does not include the few seconds to align the battleship towards the freighter. This also assumes the battleship will with within 10km of the target which is rarely will be. Distance can be anything up to 40km so times can and will be far higher to get a bump.
So now freighters need two webs ... next its will be three webs and a fleet for protection. |

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Posted - 2017.03.02 02:37:32 -
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baltec1 wrote:Erich Einstein wrote:
So now freighters need two webs ... next its will be three webs and a fleet for protection.
You can fit multiple webs to a single ship. Do you seriously need to be told these things?
Yeah, and when I get ganked still .... You shouldnt have put all your webs on one ships right.... |

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Posted - 2017.03.02 08:35:58 -
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Hiasa Kite wrote:NightmareX wrote:Hiasa Kite wrote:Obligatory: Why? Because. It's been explained several times already. I'm not gonna spoonfeed you just because you are lazy reading what i have said. Wrong. You have stated your opinion several times already. Here's the basic gist of the conversation so far: YOU: Gankers should be punished more harshly ME: Why have you come to that conclusion and why do you feel it would benefit the game? YOU: (worded slightly differently) Gankers should be punished more harshly ME: Yes, I got that, but why? YOU: (worded slightly differently) Gankers should be punished more harshly ME: Why? YOU: (worded slightly differently) Gankers should be punished more harshly So, are we going to move on with this conversation or are you going to endless repeat your opinion, hoping to sway the denizens of F&I with zero substance? I'll clarify if that helps: A nerf to gankers, be it to force them to pay for sec status repairs or to force them to slow the rate at which thye suicide gank people will impact the overall rate that ganking occurs in HiSec. Some players will take the changes in stride and work harder for their ganks - just as you've proposed. However, there will be many other gankers that aren't willing to do the extra work for the same reward, reducing the overall ganking activity and making HiSec safer to some extent. The question raised by myself and others is: How does reducing the amount of ganking improve EVE Online? How does it make it more enjoyable for its current players (and as just about every suggestion goes) how does it encourage new players to join?
Ask the freighter pilots if it's fun losing freighters and especially jump freighters. Sure there is always a risk, but when you know that freighting pays **** and gankers are not ever prevented from endless ganking, it's gets not fun really fast. Now sure, if CCP wants to start handing out free Jump Freighter hulls, then by all means, gank away until your fingers fall off. This will never happen though which is why the rate a which a ganker can gank needs to be controlled. |

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Posted - 2017.03.02 08:46:55 -
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Scipio Artelius wrote:
If the risk is already small (which it is), then why should it be made even smaller and therefore harder for gankers? That doesn't seem like improving things for everyone. It seems more like improving things for only 1 group, which isn't a balanced change.
Please explain to me how you are claiming the risk is small. (Which it is) is not valid at all. I highly doubt you are going to convince anyone of this. |

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Posted - 2017.03.02 09:39:35 -
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Black Pedro wrote:He doesn't need to convince me. I know risk is objectively small. 1. CCP Quant's January numbers show 3.1T ISK in total destruction (not just ganked freighters; all destruction) in The Forge, while ~1970T ISK was transported in or out. That's means there is a maximum loss of 0.16% to gankers there and it must, in fact just be a fraction of that due to gankers only making up a portion of that destruction. 2. Red Frog Freight failed 0.11% of their contracts last year. That was for all reasons, not just ganking. I think flying a freighter with greater than 99.9% safety means the risk of losing one is small. In fact, I am surprised you don't agree. How safe do you think flying a freighter should be? 99.99%? 99.999%? At what point would you call the risk "small"?
The fact that I just saw you post in another thread saying that you are a career ganker ensures me that you don't need convincing either way. Why would it be in your best interest to say the risk is high. Gankers operate on the choke points from jita to amarr, not every gate in the whole region. Stop trying to inflate your numbers with unrelavant data. And this has no bearing on how much gankers are able to walk away with and destroy every 15min of the day in a never-ending loop without ever having to repair their security status. KARMAFleet has destroyed 5trillion in people's hard-earned isk that took some serious grinding while only losing 12 billion in cheap Gank ships was lost. The OP is attempting to limit this highly unbalanced isk grab that gankers are able to get away with in a never-ending loop. It's essentially cheap mode in terms of earning isk in-game. |

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Posted - 2017.03.02 09:48:32 -
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Scipio Artelius wrote:
In a balanced change, It can't be that only one side needs to be affected. If change is needed, then if you want to take something away from one side, you need to also offer them something else. That's how a balanced change works (and has been stated in similar terms by CCP Fozzie).
If something is unbalanced, it is because one side is "heavier" than the other. This means to take some away form the "heavy" side and move it to the lighter side until there is balance. I habe no idea what you are even trying to claim with this stayement. |

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Posted - 2017.03.02 09:55:24 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:
If the risk is already small (which it is), then why should it be made even smaller and therefore harder for gankers? That doesn't seem like improving things for everyone. It seems more like improving things for only 1 group, which isn't a balanced change.
Please explain to me how you are claiming the risk is small. (Which it is) is not valid at all. I highly doubt you are going to convince anyone of this. I don't need to convince anyone, the data is freely available. It wasn't my claim. I just agreed with the statement made by NightmareX in this post. However, there is plenty of evidence available: http://red-frog.org/annual-report-2015.php
It's all there is see and it's been discussed to death in the forums for the last couple of years.
This has already been discussed and redfrogs reporting of data is not exactly fact. They can report whatever they want to report because their haulers done belong to any particular Corp. This is specifically to avoid war dec mechanics on their haulers. Why would people use redfrog if they reported high loss rates. You have no idea how factual that data really is. |

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Posted - 2017.03.02 09:59:24 -
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Scipio Artelius wrote:
But if people are going to argue for change, then there needs to be evidence to make an argument for change, not just emotional statements that at their core are hypocritical. They are all based on a view that only some people have a right to choose how they want to play and others don't have an equal right. That's no basis for change.
THE fact that you won't even acknowledge the proof given by zkill is just baffling to me.
5 trillion to 12 billion is highly unbalanced no matter how you CUT it, and that's just KarmaFleet. |

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Posted - 2017.03.02 10:04:07 -
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Scipio Artelius wrote:Erich Einstein wrote:This has already been discussed and redfrogs reporting of data is not exactly fact. They can report whatever they want to report because their haulers done belong to any particular Corp. This is specifically to avoid war dec mechanics on their haulers. Why would people use redfrog if they reported high loss rates. You have no idea how factual that data really is. Then present counter evidence. If you want to claim the information on contracts presented in their annual reports is a lie, then there also has to be suspicion that it's being dismissed because it doesn't reinforce your own exisiting view. There's no evidence that the information is incorrect and it's only the hauling characters that are not in red frog. Every hauler has an aly in red frog that accepts the contract and then delivers the package at the other end. The figures on completed contracts are all in red frog records. I have an alt in red frog. I know how it works.
Sorry that's not how proof works. I only need to provide why it isn't factual and the rest is mute. |

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Posted - 2017.03.02 10:09:47 -
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Scipio Artelius wrote:You can't patch stupid. The ISK value lost is 100% player controllable. It's not a game issue and just pointing at zkill isn't itself evidence. It's just a way of telling others to go look at things you think are already true. That isn't an argument. CCP Fozzie said it best here: "...we like to pair buff and nerfs to suicide ganking to keep things in balance..." To keep things in balance....paired nerfs and buffs to keep things in balance. But all this thread is, is a call to nerf. No consideration that 'everyone' is equal, despite the statements above.
AGAIN... The OP has nothing to do with the targets. It has to do with what mechanics criminals are able to avoid indefinitely in highsec space. Go back and read previous posts because you are arguing points that others have already posted a few times now. |

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Posted - 2017.03.02 10:15:15 -
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Scipio Artelius wrote:Erich Einstein wrote:Sorry that's not how proof works. I only need to provide why it isn't factual and the rest is mute. Ok, then show that it isn't factual. Not opinion. Opinions mean nothing. My opinion means nothing. No one else's opinion means anything more. If you want to provide why it isn't factual, then provide that.
Simple, it's not VERIFYABLE ilinformation that comes from an official source (CCP). Now if redfrogs operated under one corp, you would be able to easily use zkill to determine which freighter loses belong to them... but they don't so ...sorry!!! |

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Posted - 2017.03.02 10:19:50 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:You can't patch stupid. The ISK value lost is 100% player controllable. It's not a game issue and just pointing at zkill isn't itself evidence. It's just a way of telling others to go look at things you think are already true. That isn't an argument. CCP Fozzie said it best here: "...we like to pair buff and nerfs to suicide ganking to keep things in balance..." To keep things in balance....paired nerfs and buffs to keep things in balance. But all this thread is, is a call to nerf. No consideration that 'everyone' is equal, despite the statements above. AGAIN... The OP has nothing to do with the targets. It has to do with what mechanics criminals are able to avoid indefinitely in highsec space. Go back and read previous posts because you are arguing points that others have already posted a few times now. Then why are you claiming ISK value as the issue? Right here, in the post that I responded to: https://forums.eveonline.com/default.aspx?g=posts&m=6856470#post6856470 It's not the issue, but it does support and back up the claimed issue. |

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Posted - 2017.03.02 10:25:15 -
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Scipio Artelius wrote:Erich Einstein wrote:Simple, it's not VERIFYABLE ilinformation that comes from an official source (CCP). Now if redfrogs operated under one corp, you would be able to easily use zkill to determine which freighter loses belong to them... but they don't so ...sorry!!! Ok, I'll stop that line there. It's obvious that there is no way to provide proof that it isn't factual. Saying it isn't verifiable isn't proof that it's wrong. It's a suspicion, which is also fine, but it's doesn't provide that the information from red frog isn't fact. It could well be fact, but since you can't verify it, you would prefer to dismiss it. That's fine and everyone has a right to their own beliefs. So there is no point continuing down that line. Again, that's not how it works...lol |

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Posted - 2017.03.02 10:33:58 -
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Black Pedro wrote:Erich Einstein wrote:Gankers operate on the choke points from jita to amarr, not every gate in the whole region. Stop trying to inflate your numbers with unrelavant data. And this has no bearing on how much gankers are able to walk away with and destroy every 15min of the day in a never-ending loop without ever having to repair their security status. KARMAFleet has destroyed 5trillion in people's hard-earned isk that took some serious grinding while only losing 12 billion in cheap Gank ships was lost. The OP is attempting to limit this highly unbalanced isk grab that gankers are able to get away with in a never-ending loop. It's essentially cheap mode in terms of earning isk in-game. There is no inflation. You can take any of the highsec regions and divide the destruction by the amount of goods transported and get a number that is a fraction of a percent. Let me answer my question for you. The answer is zero. You will not think flying a freighter is "safe enough" until the number of suicide ganks in highsec is zero. You have a moral problem with players taking other players "hard-earned isk" through criminal actions and it bothers you so much, you cannot accept it happening once to another player, no matter little effort that player made to defend themselves, or how much effort a large group of players spent to take their stuff. That's fine. You can subscribe to whatever moral code you wish. However it points the fundamental problem that this is intended gameplay. It always has been, and always will be. You are intended to be able to get ahead in this game by "hard work" and grinding, or by taking resources from other players by force. While I find your emotionally-driven and belligerent flailing about all over the forums, reddit and Facebook amusing, I see no happy outcome for you. Criminals are intended to ply the trade lanes of New Eden, taking the "hard-earned isk" of the weak, complacent, lazy and incompetent through piracy. It is an intended profession. Sure, specific aspects of game play have and will need to be balanced, but that is not ever going to include locking players out from the profession or making it impossible to repeatedly attack other players, no matter how loud and hard you whine or beg CCP. I am so sorry for you. Did you ever consider you might just be playing the wrong game? I hear Elite Dangerous has a mode where you can turn off your PvP flag and get the 100% safety you seem to be craving? In any case, this is going nowhere. I will again ignore this thread and watch it fade into the dustbin of history along with all the other one begging CCP to make highsec safe.
O/ - don't let the door hit you on the way out. |

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Posted - 2017.03.02 10:36:10 -
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Scipio Artelius wrote:Erich Einstein wrote:It's not the issue, but it does support and back up the claimed issue. It doesn't though. Players can already completely eliminate the issue of value. It's 100% within player control. That's not a game mechanics issue. It's purely a player issue. If I put 30 PLEX in a shuttle and then get ganked on the Jita undock by a Tornado, the ganker loses 100 million ISK ship, but my killmail would still be 30 Billion. That's so unbalanced. 100 million lost. 30 Billion killed. Yet, the only thing required to prevent that is for me to not undock with 30 PLEX in my cargo in a shuttle. Then he loses 100 million for a 10K killmail. The whole balance issue is flipped, simply by how I act. There is nothing in the mechanics that can prevent my behaviour there. The only person who can change that ISK ratio is me. Unfortunately, that is the type of thing that happens every day (not necessarily with PLEX, though that happens regularly). People are the issue when it comes to ISK ratios. They are completely irrelevant as a game balsance issue when talking about player actions.
Please don't jump back on the ... It's the freighter guy's fault train. We have beat that claim to death in this thread. |

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Posted - 2017.03.02 10:37:52 -
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Scipio Artelius wrote:Erich Einstein wrote:Again, that's not how it works...lol OK. Then if you want to continue down that line, then explain how proof works. From what I have seen above, you don't seem to understand what a proof actually is. That's not criticism, just a limitation of this sort of discussion on an internet forum.
I would beg to differ, my computer science and engineering degree suggests I do thoroughly understand how proof works. |

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Posted - 2017.03.02 18:15:25 -
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Hiasa Kite wrote:Naye Nathaniel wrote:baltec1 wrote:
Security standing hit for every target they kill
No insurance payout for their ship loss
15 minute timer where if they undock or enter a new ship in space CONCORD will attack and destroy their ship
Cost to improve your security status from -10 using tags currently stands at 308,373,365.59 isk
U made my day - especially the last what i bolded; So much "punishment" for ganking few freighters per day in 1-2 system (of milions gates hahaha) over and over - and u have to pay what... a penny?... How much u got ISK from ganking a freighters befor you hit a standing which doesn't let u park in a safespot with your ganking fleet? 10 Bilions? What is 300 mil in compare of your 10B; I can't get of feeling that Baltec1 is a massive troll out here; If you're killing freighters, it's not unusual to be doing it alongside twenty other people, all taking sec huts that need repair. So now, the bill is 6bil. Think before you post, you'll save yourself a lot of embarrassment. Hence, controlling the rate at which you gank. There are many players in lowsec who enjoying pvpng but don't really have the time to grind isk for the cost of ships that they use. They still find it completely worth it to buy a plea one or two times a month to avoid the grind needed to maintain the costs of what they find enjoyable. Why is it wrong to enforce this thing on career criminals as well. |

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Posted - 2017.03.02 18:24:56 -
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baltec1 wrote:
If its easy to multibox 11 accounts then how is it hard to have a webbing...
Are you saying if you don't use illegal software to do it...
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Posted - 2017.03.02 18:27:29 -
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Ima Wreckyou wrote:54 pages and all just because he is too butthurt to purchase a mining permit for only 10mil ISK....
I stole a bunch of mining permits from Kushion when I stole 95% of all his isk for three days straight in Uedama. Trust me, I'm good on mining permits. |

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Posted - 2017.03.02 18:29:00 -
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Dom Arkaral wrote:Hey Erich Do you still think people agree with you? Because all I see is people wrecking you hahahaha And like Ima said, all these pages for a lack of a permit  Gotta love carebears P.s. no one in Black Rise cares who you are, and no one cares about your twitch either 
Obviously you do or you wouldn't be trying to bash it so much... |

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Posted - 2017.03.02 18:32:23 -
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Dom Arkaral wrote:Naye Nathaniel wrote:Dom Arkaral wrote:Naye Nathaniel wrote:baltec1 wrote:
If its easy to multibox 11 accounts then how is it hard to have a webbing alt with the freighter?
Well i'm not a pussy to abuse a game mechanic (webbing a freighter is using a game mechanic for your favor - as it's an exploit) Problem is still a Gangers which got at last NO enough punishment for their crimes; And hello Code'y Guy - I'm not a miner ; ) and even if I would refuse something that stupid like "mining permit" ;] Since when is webbing an exploit?! Hahahahah Does that mean every pvp'er ever is exploiting the game? And definitely a miner if you say you aren't.... So miner, calm down  I see another piece of Wood came here so his "friend" can feel an e-peen growing; blocked :) That's the easiest "block" I've managed to get hahahahah These guys are so easily triggered Trigger all you want. All your are doing is ensuring that this thread stays at the top of the forum list so that others can ready the OP. You think they are really going to read all of your trolls. |

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Posted - 2017.03.02 18:36:58 -
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Dom Arkaral wrote:Erich Einstein wrote:baltec1 wrote:
If its easy to multibox 11 accounts then how is it hard to have a webbing...
Are you saying if you don't use illegal software to do it... He does 12 toons in compliance with CCP rulesInb4 backfire effect I can count more than a few times hes been banned. |

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Posted - 2017.03.02 18:42:00 -
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Dom Arkaral wrote:Erich Einstein wrote: Trigger all you want. All your are doing is ensuring that this thread stays at the top of the forum list so that others can ready the OP. You think they are really going to read all of your trolls.
Best start believing in troll threads Erich, you're in one Denial is all you have left  Especially since everyone is calling you out (and not supporting like you keep saying hahahahaha) That's why I have received 60+ likes from comments on this thread alone. |

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Posted - 2017.03.02 18:50:37 -
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Dom Arkaral wrote:Erich Einstein wrote:Dom Arkaral wrote:Erich Einstein wrote: Trigger all you want. All your are doing is ensuring that this thread stays at the top of the forum list so that others can ready the OP. You think they are really going to read all of your trolls.
Best start believing in troll threads Erich, you're in one Denial is all you have left  Especially since everyone is calling you out (and not supporting like you keep saying hahahahaha) That's why I have received 60+ likes from comments on this thread alone. From what? 5 people? Likes don't mean much little man, look at Facebook and reddit (you know the place where you got down voted to hell lol) But "everyone supports me"  Cry me a river. There is a reason you took time out of your ganks to troll my thread.... Your playing my game when you actually want to be playing EVE. I know can't just walk away though... It's ok. I don't blame you. |

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Posted - 2017.03.02 18:52:46 -
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Ima Wreckyou wrote:Dom Arkaral wrote:Erich Einstein wrote: I can count more than a few times hes been banned.
You don't even know the cause of his only ban hahahaha This isn't the place to talk about that either ;) Everytime he makes a game break for a few days they first celebrate because he is obviously banned. I mean people don't take breaks from playing a game. After celebrating for a few minutes, they realise that they are out of content and start to make up stories about CODE. dying. Seen it a few times now
Funny how he took a break the day after I got finished wrecking him. |

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Posted - 2017.03.02 18:56:19 -
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Ima Wreckyou wrote:Erich Einstein wrote:There is a reason you took time out of your ganks to troll my thread.... Your playing my game when you actually want to be playing EVE. I'm ganking right now. There is a 15min timer you know
And you want to spend that 15min with me.... I'm flattered. |

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Posted - 2017.03.02 18:59:33 -
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Dom Arkaral wrote: You're actually on my playground kiddo I don't gank, and I already wasn't playing EVE (Yay for lunch breaks hahahah) All that bark but no bite at all hahhaha
LUL...last I checked I owned this OP |

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Posted - 2017.03.02 19:05:11 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Dom Arkaral wrote: You're actually on my playground kiddo I don't gank, and I already wasn't playing EVE (Yay for lunch breaks hahahah) All that bark but no bite at all hahhaha
LUL...last I checked I owned this OP We'll add how a discussion forum works to the list of things you don't know. You lost ownership of this thread the moment you posted it.
Please, edit the OP then. |

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Posted - 2017.03.02 19:13:13 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:Erich Einstein wrote:Dom Arkaral wrote: You're actually on my playground kiddo I don't gank, and I already wasn't playing EVE (Yay for lunch breaks hahahah) All that bark but no bite at all hahhaha
LUL...last I checked I owned this OP We'll add how a discussion forum works to the list of things you don't know. You lost ownership of this thread the moment you posted it. Please, edit the OP then. You have ownership of your posts, you don't have ownership of the thread, and never have done.
Has nothing to do with you taking time out of your day to spend it me ... |

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Posted - 2017.03.02 20:40:59 -
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Ima Wreckyou wrote:
Was that before or after you felt the urge to whine on the forums about how CCP needs to change the game mechanics in your favour?
I mean if I dunk miners the whole day and win constantly all the time I don't then feel the urge to run to the forums and start a thread about how mining needs fixing. I think that's more someone who fails all day continuously, all the time without a break, speak our typical AG.
But cool story bro
I'm a menace to everyone in-game, not just gankers. I have billions stored down in lowsec where I operate primarily. In my latest venture (#codeCONTROL - freighter destruction) I've noticed mechanics that gankers are able ignore completely, rendering certain systems useless against them. |

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Posted - 2017.03.02 21:58:59 -
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Dom Arkaral wrote:Erich Einstein wrote:I've noticed mechanics that gankers are able ignore completely, rendering certain systems useless against them. What are those mechanics? Hmm? *prepares more popcorn*
Hence the ability to read 60 pages of previous posts. Well you can Ignore the last ten pages of trolling ... |

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Posted - 2017.03.02 22:17:47 -
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Teckos Pech wrote:Erich Einstein wrote:Wander Prian wrote:Erich Einstein wrote:baltec1 wrote:
More than half the ganks that happened in 2013 are not happening today. Clearly ganking is not out of control, its getting strangled.
Trying to prove the nature of ganking with one statistic that deals with CONCORD kills is not exactly ethical statistics. We all know that when alphas were introduced, the player base increased largely and alphas were getting wiped out in herds. Player numbers have also been steadily decreasing over the years. That statistic does not say anything about ganking and how it's trending. Show us the numbers you are referring to. Show us the proof. I have provided my proof many times. Stop ignoring the trillions in isk lost on zkill ganker reports. Kushion's 10 trillion destroyed vs. 31bil lost satisfies me many times over. Dude you wouldn't know good data analysis if it came along and bit you on the ass. Just because there have been trillions lost to Kusion tells us nothing about the trillions that have moved around HS unmolested. You keep trotting out Kusion's trillions as if that by itself is sufficient. It isn't.
*prepares popcorn to watch your rant* |

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Posted - 2017.03.02 22:28:59 -
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Hiasa Kite wrote:OP appears to have given up. He's realised he's lost the argument but he's too proud to admit it, hence he's simply trolling. You can't help but feel a little sorry for the poor tyke.
No... You are just trolling ... ask a serious question that isnt a wall of text and I'd be happy to address it. And relate it to the OP or im not interested. |

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Posted - 2017.03.02 22:31:05 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:
Dude you wouldn't know good data analysis if it came along and bit you on the ass.
Just because there have been trillions lost to Kusion tells us nothing about the trillions that have moved around HS unmolested. You keep trotting out Kusion's trillions as if that by itself is sufficient. It isn't.
*prepares popcorn to watch your rant* Yup, as I thought you have nothing. About how much ISK value in production is there in New Eden each day? And about how much is destroyed? Here is a hint: CCP Quandt prepares reports on these kinds of things.
Make your statement using your stats and I will respond. I dont have time to do all the research you need to help you make your point. |

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Posted - 2017.03.02 22:35:34 -
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Teckos Pech wrote:
Here, I'll ask again:
About how much ISK value in production is there in New Eden each day? And about how much is destroyed?
You believe this production vs destruction of a regioin is important. I do not believe its related to finding an issue on why criminals in highsec can avoid capture by faction police and others (through warp invulnerability) until they are ready to be destroyed (ie after the 20bil Jump Freighter is down). |

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Posted - 2017.03.02 22:37:27 -
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Dom Arkaral wrote:What mechanics Erich? Still haven't answered ;) This is the only serious question you get from me, so unless you give me a serious answer, this whole thread is just a way for you to get the attention people ingame aren't giving you.. because let's be honest, I'm pretty sure AG is laughing bosoms at this whole thread, and more particularly at you. 
See #1151 |

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Posted - 2017.03.02 22:43:03 -
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Teckos Pech wrote:Erich Einstein wrote:Teckos Pech wrote:
Here, I'll ask again:
About how much ISK value in production is there in New Eden each day? And about how much is destroyed?
You believe this production vs destruction of a regioin is important. I do not believe its related to finding an issue on why criminals in highsec can avoid capture by faction police and others (through warp invulnerability) until they are ready to be destroyed (ie after the 20bil Jump Freighter is down). So, you continue to dodge and weasel. So, since you don't think production and destruction have anything to do with it you can now STFU about Kusion's trillions of ISK. The ISK value has nothing to do with it. And HS criminals do not have "warp invulnerability". They are relegated to ships that can enter warp quickly which means there are entire classes of ships a person with a low sec status are more or less barred from using.
again... *popcorn* Im not interested in trolling that topic with you. |

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Posted - 2017.03.02 22:46:09 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:OP appears to have given up. He's realised he's lost the argument but he's too proud to admit it, hence he's simply trolling. You can't help but feel a little sorry for the poor tyke. No... You are just trolling ... ask a serious question that isnt a wall of text and I'd be happy to address it. And relate it to the OP or im not interested. Why do you feel the change proposed in your OP is necessary? Do note that I'm already aware of your opinion that ganking is too easy. I would like to know how you reach this conclusion. In addition, I'm interested to know how you think that such a change to HiSec criminality would benefit the game, not just the victims.
Since you understand that ganking is too easy. Feel free to tell me how the OP doesnt effectively work and provide an alternative or fix and Im not opposed to editing the OP if your point is valid. I have done this for others such as lowsec pvpers who pod. |

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Posted - 2017.03.02 22:51:34 -
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Teckos Pech wrote:Perhaps you could try to explain what "warp invulnerability" is? No? Didn't think so. 
I have extensively explained this in a previous post. Please find it if you dont understand how targeting works. |

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Posted - 2017.03.02 22:56:49 -
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Teckos Pech wrote:
Liar. He quite clearly asked why you think it is too easy, what lead you to that conclusion. Besides Kusion's trillions in ISK destroyed which you have already admitted is actually irrelevant.
Go back and read the first 40 posts and maybe you will understand. Im sorry you are having sure a hard time understanding. Unless you have something constructive to add, I really dont have time to troll your agenda. |

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Posted - 2017.03.02 23:08:29 -
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Dom Arkaral wrote:LOL OP is out of arguments Seems like we bled the sheep dry boys  GF
Just not interested in trolling. I've already flagged many of your posts. |

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Posted - 2017.03.03 00:32:07 -
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Hiasa Kite wrote:Erich Einstein wrote:Teckos Pech wrote:Perhaps you could try to explain what "warp invulnerability" is? No? Didn't think so.  I have extensively explained this in a previous post. Please find it if you dont understand how targeting works. Smart bombs are a thing.
Not without going criminal and being wrecked yourself. |

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Posted - 2017.03.04 22:11:57 -
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Teckos Pech wrote:
Not only that but from the video we see he got 2 tornadoes, that alone could be enough for foil a specific gank. Yes, they may very well reship and come back, but the freighter they did have in mind of ganking may very well be in a 0.8 or even a 0.9 system. That is, you don't have to kill them all, just enough so that their DPS drops low enough to prevent the gank.
You can also try to scan these guys down too ya know. Scan them down, warp into the middle of them, scram some release drones and start shooting.
But nooo. That isn't good enough.
Anyone getting the impression these guys are just fecking lazy as Hell?
Those who operate out of jita v do not gank in tornados like this. These tornados are not the ones who are ignoring faction police mechanics. They are keeping their security status in check to continue their ganks in highsec. The problem is the 30-40 man fleet running out of jita V (goons, karmafleet, gimme da loot, etc) that stay invulnerable in warp until the target is reached (the one being bumped and not able to get away). Then within a few seconds of attacking the freighter is wrecked. There is not much you can do to prevent the freighter loss unless a small AG fleet criminally ganks the bumper before the squad arrives. This logic is useless though because now AG takes security status hits and is viewed as a criminal without even making any profit. That's why no one cares to gank the bumper. The tornado guy's are banking the the way it should be done (managing security status). The fleet gankers are the ones abusing system mechanics. |

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Posted - 2017.03.04 22:15:44 -
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Mara Pahrdi wrote:Erich Einstein wrote:hardly! I expected to lose that ship. Note that its completely empty!!  You put 360m in mods on a freighter and do not expect to get ganked  .  
I was using as a test. It shows that you can not equip a freighter which is fast enough to get away from a bumper. I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. |

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Posted - 2017.03.04 22:31:22 -
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@Hiasa Kite
I've never seen someone spew out so much random BS. You did not address the point of my post, you just threw out random comments. You seriously need to go to the doctor and get checked out for trollidous. |

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Posted - 2017.03.04 22:32:26 -
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Scipio Artelius wrote:Erich Einstein wrote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. Should get rid of that Mach and go for a Rapier, Huginn or web Loki instead. No need to worry about trying to bump the bumper. Just avoid it completely.
You completely missed the point I was making. |

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Posted - 2017.03.04 22:35:34 -
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Hiasa Kite wrote:Erich Einstein wrote:I was using as a test. It shows that you can not equip a freighter which is fast enough to get away from a bumper. When faced with violence, freighters fare much better with an escort, preferably one with dual webs to get them into warp long before bump tackle can be established. Quote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. What about creating warp points on the trajectory that the bumper(s) is keeping the freighter on?
Hence you can not play the game as a freighter unless you pay twice as much as everyone else in subscription fees. |

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Posted - 2017.03.04 22:36:32 -
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Dom Arkaral wrote:oy Erich, 5 pages later and I'm still waiting for those mechanics  Wait as long as you wish because you are a confirmed ganker and will troll anything anyone says. |

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Posted - 2017.03.04 22:40:10 -
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Dom Arkaral wrote:Erich Einstein wrote: you are a confirmed ganker As is every player who does pvp #burn Another proof that this whole thread is just you trying to get attention hahahahahaha
You are seriously stupid ... faction warfare is not considered ganking. |

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Posted - 2017.03.04 22:43:55 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:I was using as a test. It shows that you can not equip a freighter which is fast enough to get away from a bumper. When faced with violence, freighters fare much better with an escort, preferably one with dual webs to get them into warp long before bump tackle can be established. Quote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. What about creating warp points on the trajectory that the bumper(s) is keeping the freighter on? Hence you can not play the game as a freighter unless you pay twice as much as everyone else in subscription fees. Or team up with someone else. Shocking concept in a MASSIVELY MULTIPLAYER ONLINE game, I know.
So now you have to split the pathetic contract rewards with someone else. Ok 10 gates. That's 1.5mil for and 1.5mil for me. |

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Posted - 2017.03.04 22:45:37 -
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Hiasa Kite wrote:Erich Einstein wrote:Dom Arkaral wrote:Erich Einstein wrote: you are a confirmed ganker As is every player who does pvp #burn Another proof that this whole thread is just you trying to get attention hahahahahaha You are seriously stupid ... faction warfare is not considered ganking. In your opinion. LLLLLLLOOOOOOLLLLLLLLLL!!!!!!!!!!!!!! |

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Posted - 2017.03.04 22:46:53 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:Erich Einstein wrote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. Should get rid of that Mach and go for a Rapier, Huginn or web Loki instead. No need to worry about trying to bump the bumper. Just avoid it completely. You completely missed the point I was making. No, I didn't at all. I understood what you were saying, but there's really no excuse for Freighter pilots who end up in a bumped situation. It's totally avoidable to begin with.
Yeah, by paying twice as much to play the game. |

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Posted - 2017.03.04 22:48:21 -
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Scipio Artelius wrote:Dom Arkaral wrote:Scipio Artelius wrote: Dom Arkaral 4.92
hahahahah this is gold edit: wooo for 1k likes love you too Most of your kills in the last 2500 ganks by CODE. are wardec kills, not ganks.
Who cares about code, they have already been shut down and no longer run any major ops. Just a few miners here and there. It's the goons in jita that are the focus. I need to update my slogan #codeCONTROL to #goonCONTROL so that you guys stop getting confused as to what the issue is hete. |

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Posted - 2017.03.04 22:56:13 -
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Hiasa Kite wrote:Erich Einstein wrote:So now you have to split the pathetic contract rewards with someone else. Ok 10 gates. That's 1.5mil for you and 1.5mil for me. Or chance it and go solo. The majority of freighters do just fine, anyway. If they didn't, you wouldn't be settling for a lousy 3mil ISK for a 10 jump courier contract, would you?
It's like miners, who knows why they do it for just low wages, but they do... |

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Posted - 2017.03.04 23:01:20 -
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Scipio Artelius wrote:Erich Einstein wrote:Who cares about code, they have already been shut down and no longer run any major ops. Just a few miners here and there. It's the goons in jita that are the focus. I need to update my slogan #codeCONTROL to #goonCONTROL so that you guys stop getting confused as to what the issue is hete. Another case of if the data doesn't support your claim, you'll ignore it, even though you can totally go and repeat the analysis and look at whoever you like. You aren't interested in evidence at all; and certainly not in validating whether your own views are true.
Sorry ... what were you trying to say here. |

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Posted - 2017.03.04 23:05:44 -
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Dom Arkaral wrote:Erich Einstein wrote:Scipio Artelius wrote:Dom Arkaral wrote:Scipio Artelius wrote: Dom Arkaral 4.92
hahahahah this is gold edit: wooo for 1k likes love you too Most of your kills in the last 2500 ganks by CODE. are wardec kills, not ganks. Who cares about code, they have already been shut down and no longer run any major ops. Just a few miners here and there. It's the goons in jita that are the focus. I need to update my slogan #codeCONTROL to #goonCONTROL so that you guys stop getting confused as to what the issue is hete. hahahahaha someone didn't get the memo hahahahahaahha
Cute.... |

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Posted - 2017.03.04 23:07:01 -
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Mara Pahrdi wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:I was using as a test. It shows that you can not equip a freighter which is fast enough to get away from a bumper. When faced with violence, freighters fare much better with an escort, preferably one with dual webs to get them into warp long before bump tackle can be established. Quote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. What about creating warp points on the trajectory that the bumper(s) is keeping the freighter on? Hence you can not play the game as a freighter unless you pay twice as much as everyone else in subscription fees. That's actually true. Freighters are capital ships. One could assume that not ganking is the problem here, especially since a serious group is required to kill one +¡n highsec. As a capital ship they are an asset that requires a group to properly field it. And one could raise the question, whether they should be allowed in highsec at all as a capital ship.
Preach it sister.... |

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Posted - 2017.03.04 23:07:57 -
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Mara Pahrdi wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:I was using as a test. It shows that you can not equip a freighter which is fast enough to get away from a bumper. When faced with violence, freighters fare much better with an escort, preferably one with dual webs to get them into warp long before bump tackle can be established. Quote:I even had a mach myself and bumping the aggressive mach away still was not enough to give the freighter enough time to get into warp. What about creating warp points on the trajectory that the bumper(s) is keeping the freighter on? Hence you can not play the game as a freighter unless you pay twice as much as everyone else in subscription fees. That's actually true. Freighters are capital ships. One could assume that not ganking is the problem here, especially since a serious group is required to kill one +¡n highsec. As a capital ship they are an asset that requires a group to properly field it. And one could raise the question, whether they should be allowed in highsec at all as a capital ship.
Too bad I know plenty of lowsec pilots who run solo in a cap. |

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Posted - 2017.03.04 23:10:56 -
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Hiasa Kite wrote:Erich Einstein wrote:Mara Pahrdi wrote:That's actually true. Freighters are capital ships. One could assume that not ganking is the problem here, especially since a serious group is required to kill one +¡n highsec. As a capital ship they are an asset that requires a group to properly field it. And one could raise the question, whether they should be allowed in highsec at all as a capital ship. Preach it sister.... In a very selfish point of view: I wouldn't mind seeing freighters and jump freighters disappearing. They're used far too much as catch-all logistics solutions IMO. In your opinion. Got any proof to back that up. |

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Posted - 2017.03.04 23:17:31 -
[279] - Quote
Dom Arkaral wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:Mara Pahrdi wrote:That's actually true. Freighters are capital ships. One could assume that not ganking is the problem here, especially since a serious group is required to kill one +¡n highsec. As a capital ship they are an asset that requires a group to properly field it. And one could raise the question, whether they should be allowed in highsec at all as a capital ship. Preach it sister.... In a very selfish point of view: I wouldn't mind seeing freighters and jump freighters disappearing. They're used far too much as catch-all logistics solutions IMO. In your opinion. Got any proof to back that up. Do you have any proof to back up the implementation of your idea? /me gets some more popcorn
Your pathetic trolling and excuses are all the proof anyone needs. You wouldnt be so interested in trying to trash the tread for days at a time if the OP didn't have merit. |

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Posted - 2017.03.04 23:19:12 -
[280] - Quote
Scipio Artelius wrote:
He isn't claiming it as fact. That whole section of his post starts "In a very selfish point of view: I wouldn't mind..."
What more proof do you want that he thinks that?
Why is his opinion what it is. There has to be proof that has lead him to his own opinion. Otherwise hes just crazy. |

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Posted - 2017.03.04 23:23:32 -
[281] - Quote
Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:Mara Pahrdi wrote:That's actually true. Freighters are capital ships. One could assume that not ganking is the problem here, especially since a serious group is required to kill one +¡n highsec. As a capital ship they are an asset that requires a group to properly field it. And one could raise the question, whether they should be allowed in highsec at all as a capital ship. Preach it sister.... In a very selfish point of view: I wouldn't mind seeing freighters and jump freighters disappearing. They're used far too much as catch-all logistics solutions IMO. In your opinion. Got any proof to back that up. It's an opinion. It comes from me and is based purely on my interpretation of the game. I am not pushing this idea on anyone as I'm not even convinced it would be a good thing for the game as a whole - I just see (jump) freighters as something that inhibits my enjoyment of the game and would like to see them changed because of that. That's the difference between you and me. We both have opinions, but I'm not deluded into thinking that just because it seems good at a glance for me that it would be good for the game overall. How is the OP good for my gameplay again. Wouldn't #SwoopSalvage be losing isk with this. |

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Posted - 2017.03.04 23:24:31 -
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Scipio Artelius wrote:Erich Einstein wrote:You pathetic trolling and excuses are all the proof anyone needs. You wouldnt be so interested in trying to trash the tread for days at a time if the OP didn't have merit. The OP doesn't have merit based on anything factual posted, because nothing factual has been posted. It's all just opinion. Opinions are fine, but time and time again, some evidence to support what you are saying has been requested and ignored, time and time again, in favour of instead calling people trolls and repeating already stated opinions. Let's start with some evidence and work from there. So, for example, the thesis of your OP is: Given that, CONCORD (edit: Faction Police) and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.Well, it's actually not a given at all. Where is the evidence that supports what you are claiming is a given? Its in the first 40 pages before you started trolling. |

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Posted - 2017.03.04 23:29:40 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:Erich Einstein wrote:You pathetic trolling and excuses are all the proof anyone needs. You wouldnt be so interested in trying to trash the tread for days at a time if the OP didn't have merit. The OP doesn't have merit based on anything factual posted, because nothing factual has been posted. It's all just opinion. Opinions are fine, but time and time again, some evidence to support what you are saying has been requested and ignored, time and time again, in favour of instead calling people trolls and repeating already stated opinions. Let's start with some evidence and work from there. So, for example, the thesis of your OP is: Given that, CONCORD (edit: Faction Police) and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.Well, it's actually not a given at all. Where is the evidence that supports what you are claiming is a given? Its in the first 40 pages before you started trolling. Link it for me. I've looked and cannot find any evidence posted. So if it is there as you claim, then you should be able to point me to it, surely. I'm not trolling. If you are getting all emotional over my posts, I apologise. It's not my intent. I'm just trying to get a factual basis for what is being argued here. Well go through and read all the posts, pick out what everyone has said and write it down, being sure not to repeat things. Then list it here in a post and we can discuss it from there. Be sure not to inject your own biased into this list. |

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Posted - 2017.03.04 23:36:17 -
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Scipio Artelius wrote:Erich Einstein wrote:You pathetic trolling and excuses are all the proof anyone needs. You wouldnt be so interested in trying to trash the tread for days at a time if the OP didn't have merit. The OP doesn't have merit based on anything factual posted, because nothing factual has been posted. It's all just opinion. Opinions are fine, but time and time again, some evidence to support what you are saying has been requested and ignored, time and time again, in favour of instead calling people trolls and repeating already stated opinions. Let's start with some evidence and work from there. So, for example, the thesis of your OP is: Given that, CONCORD (edit: Faction Police) and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.Well, it's actually not a given at all. Where is the evidence that supports what you are claiming is a given? Your next claim in the OP is: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.Show us that this is occuring. Where is the evidence of characters being created, used for a short period to gank, then biomassed or just abandoned and new ones rolled. Where is the evidence that this is occurring and if you have the evidence, have you reported that via a support ticket?
Jump in-game and follow them around for a day. Then tell me what faction police did besides follow them around the whole time.
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Posted - 2017.03.04 23:38:05 -
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Dom Arkaral wrote:He asked you to link it, you can't link it because it's not there  what are you trying to get out of this attention whoring? 
I'm not going to waist my time... It's already there. When I post it, you will quickly troll it and it will become one of the "previous posts" again |

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Posted - 2017.03.04 23:46:44 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:Dom Arkaral wrote:Scipio Artelius wrote: Dom Arkaral 4.92
hahahahah this is gold edit: wooo for 1k likes love you too Most of your kills in the last 2500 ganks by CODE. are wardec kills, not ganks. Who cares about code, they have already been shut down and no longer run any major ops. Just a few miners here and there. It's the goons in jita that are the focus. I need to update my slogan #codeCONTROL to #goonCONTROL so that you guys stop getting confused as to what the issue is hete. Same analysis repeated for Goonswarm Federation for the last 1200 ship ganks: Total ganks:1200 % outlaw:25.2% % not outlaw:74.8% % outlaw attackers:60.0% % not outlaw attackers:40.0% 60% of Goon attackers appearing on ganks are outlaw. They have far more people involved than CODE. (given Burn Jita, it's no surprise), but the bulk of ganking involves outlaw characters. So back to the request to show proof that many do not repair their sec status, what more do you want? Oh; and if you want to go look yourself, here's the data I pulled: https://drive.google.com/open?id=0B1nitFwBo5aAWTI3RU5nQ0IwTEU
Where are you getting the term oitlaw... This isn't the wild west. Please explain why you are not just using the word criminal.
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Posted - 2017.03.04 23:56:48 -
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Dom Arkaral wrote:Scipio Artelius wrote:Erich Einstein wrote:Well go through and read all the posts, pick out what everyone has said and write it down, being sure not to repeat things. Then list it here in a post and we can discuss it from there. Be sure not to inject your own biased into this list. So, you can't even point to even a single piece of evidence posted earlier in this thread that can be discussed that supports your claims? Not even one? At least that confirms my own reading of the thread. he has evidence, but it's hidden like the ghostly reputation he has in Black Rise XD Says the individual who sits in Uedama day in / day-out |

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Posted - 2017.03.05 00:02:49 -
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Hiasa Kite wrote:Erich Einstein wrote:Jump in-game and follow them around for a day. Then tell me what faction police did besides follow them around the whole time. Yeah, I totally did that once. While in HiSec: They never ran any missions, didn't run exploration sites, didn't camp gates, had to rely on other people to scout targets for them. Faction police are so effective at what they do you simply they're not doing their jobs properly.
And why would a gank team such as karmafleet be interested in anything in highsec but ganking . |

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Posted - 2017.03.05 00:09:05 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:Jump in-game and follow them around for a day. Then tell me what faction police did besides follow them around the whole time. Yeah, I totally did that once. While in HiSec: They never ran any missions, didn't run exploration sites, didn't camp gates, had to rely on other people to scout targets for them. Faction police are so effective at what they do you simply they're not doing their jobs properly. And why would a gank team such as karmafleet be interested in anything in highsec but ganking . Same reason why anyone would be interested in anything: Fun and profit.
That's what their lowsec goon mains are for. Karma fleet is for insane isk generation so that they don't have to pay subscriptions ever. |

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Posted - 2017.03.05 00:35:47 -
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Come on guys... We can make it to 10000 views. OP needs all-day everyday exposure. I believe in your troll.... |

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Posted - 2017.03.05 00:53:15 -
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Scipio Artelius wrote:
Everything else is a complete distraction and more likely to make them take one look, see the rubbish and leave.
So you admit you have been intentionally trashing the thread for the last 20 pages.... |

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Posted - 2017.03.05 01:09:14 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:
Everything else is a complete distraction and more likely to make them take one look, see the rubbish and leave.
So you admit you have been intentionally trashing the thread for the last 20 pages.... If by asking for evidence of what you claim and posting evidence of my own where I can, then I guess so, but I'm not sure I've been taking part for all of the last 20 pages. But, I'd be happy to discuss this objectively and look at what evidence there is to support the claims in the OP. If you can post some (or a link to even one piece of evidence that I haven't been able to find after looking through the whole thread), that would be a good start.
Im sorry that you keep insisting I repeat myself just because you joined the thread during its troll stages but if you cant go back and read anything then thats on you. If you need easy proof that gankers are ignoring faction police mechanics, just go to Jita V - Moon 17 station and follow them around. You will see that faction police do nothing but trail them around all day long. You will also see that they dont quit warping (to prevent other players targeting their fleet) until they hit their target. Please post a video of yourself preventing them from ganking their target without going criminal yourself. You say that preventing a gank is easy, walk the walk and show us (throught a video) what you are insisting is so easy. |

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Posted - 2017.03.05 01:11:18 -
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Hiasa Kite wrote:
So, we'll he troll again or will he add something new to the conversation.
... and this guy started copy and pasting walls of texts into his posts and has been flagged many times already. Go back and look at his posts 10 to 15 pages ago. |

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Posted - 2017.03.05 01:23:14 -
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Scipio Artelius wrote:Erich Einstein wrote:Im sorry that you keep insisting I repeat myself just because you joined the thread during its troll stages but if you cant go back and read anything then thats on you. I've already gone back and read the whole thread, but I'm not necessarily the sharpest knife in the drawer, so may have missed it. However, having not been able to find even one piece of evidence, I'm just asking because you say it is there. Even just one link to evidence posted earlier? Even a rough guide to the page number of one piece of evidence is enough. It's been stated several times that it is there, so I'll happily go back and read it. Unfortunately, 'in the first 40 pages' is not much help, possibly because I'm just not smart enough to recognise where it has been posted.
Im sorry if you dont understand... not my problem. |

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Posted - 2017.03.05 01:24:11 -
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Hiasa Kite wrote:If the evidence existed, he would've linked it right in the OP. This thread has gone on for over a thousand posts and nothing has been presented.
I think it's safe to say at this point it's just a troll thread. Ugh, and I've posted so much in it.
Well, 9/10 OP. You got me.
You'll be here for the next 20 pages making of the wall comments ... Im not concerned about you going anywhere anytime soon. |

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Posted - 2017.03.05 01:28:19 -
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Scipio Artelius wrote:Erich Einstein wrote:Scipio Artelius wrote:Erich Einstein wrote:Im sorry that you keep insisting I repeat myself just because you joined the thread during its troll stages but if you cant go back and read anything then thats on you. I've already gone back and read the whole thread, but I'm not necessarily the sharpest knife in the drawer, so may have missed it. However, having not been able to find even one piece of evidence, I'm just asking because you say it is there. Even just one link to evidence posted earlier? Even a rough guide to the page number of one piece of evidence is enough. It's been stated several times that it is there, so I'll happily go back and read it. Unfortunately, 'in the first 40 pages' is not much help, possibly because I'm just not smart enough to recognise where it has been posted. Im sorry if you dont understand... not my problem. Well, it kind of is. It's not me you need to ultimately convince. It's CCP. Without evidence, your suggestion is going nowhere fast.
Im not concerned about that. CCP knows how to guage the situation themselves. They don't need anyone doing it for them. They just need to see and be aware of the OP and what is suggests. |

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Posted - 2017.03.05 01:36:13 -
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Jonah Gravenstein wrote:
You keep insisting that it's so easy and that the consequences are nil, you should be able to do it easily.
Im a solo hero.... My alt Erika Einstein already has a fair amount of Tornado ganks under her belt. If you don't believe me, just check zkill. I've eeven been kicked out of AG channels on that character. |

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Posted - 2017.03.05 01:37:20 -
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Scipio Artelius wrote:Erich Einstein wrote:Im not concerned about that. CCP knows how to guage the situation themselves. They don't need anyone doing it for them. They just need to see and be aware of the OP and what is suggests. You're wrong. This has been explained by CCP staff and by members of the CSM in the past. You're case is improved by a solid, objective argument, supported with evidence. Just like us, CCP staff don't want to have to go looking for evidence to support every claim here. They already have their own work programs and go collect the data they need for that. In fact, in relation to ganking they have gone and looked for evidence to support it being a problem and concluded that it is not a problem, in the areas they have looked at. So, good luck with your thread. At least it has contained you here pretty much. That's a win for the rest of the forum. bye now ... o/ |

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Posted - 2017.03.05 01:39:12 -
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Dom Arkaral wrote: he has evidence, but it's hidden like the ghostly reputation he has in Black Rise XD
Why don't you ask quickswipe collier how much of a menace I am. He has worked with Kusion more than once in Uedama. We roll together all the time in low / null sec. |

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Posted - 2017.03.05 01:41:37 -
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Hiasa Kite wrote: They no doubt already are and have already chalked it up as another "ganking QQ" thread. There's nothing of value in the OP.
Yet the thread remains unlocks, even after all of your trolling attempts to get it shut down. |

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Posted - 2017.03.05 01:45:08 -
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Hiasa Kite wrote:Scipio Artelius wrote:Erich Einstein wrote:Im not concerned about that. CCP knows how to guage the situation themselves. They don't need anyone doing it for them. They just need to see and be aware of the OP and what is suggests. You're wrong. This has been explained by CCP staff and by members of the CSM in the past. You're case is improved by a solid, objective argument, supported with evidence. Just like us, CCP staff don't want to have to go looking for evidence to support every claim here. In fact, in relation to ganking they have gone and looked for evidence to support it being a problem and concluded that it is not a problem. So, good luck with your thread. At least it has contained you here pretty much. That's a win for the rest of the forum. I envy them.
Hey.... your still here. I thought you figured out I was trolling you or something. 9/10 remember. Like I said... your not going anywhere. |

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Posted - 2017.03.05 01:46:19 -
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Scipio Artelius wrote:Erich Einstein wrote:Hiasa Kite wrote: They no doubt already are and have already chalked it up as another "ganking QQ" thread. There's nothing of value in the OP.
Yet the thread remains unlocks, even after all of your trolling attempts to get it shut down. It's a containment thread. ISDs have explained before that they leave threads open well beyond their usefulness at times, because discussion here is at least contained to here and doesn't spill over to other areas of the forum. Leaving idiotic idea threads open is ultimately good for the rest of the threads and everyone not interested in certain issues.
Not really, I've already commented on other threads about this issue whenever it relates. I link it to social media as well. |

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Posted - 2017.03.05 01:49:17 -
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Hiasa Kite wrote: They no doubt already are and have already chalked it up as another "ganking QQ" thread. There's nothing of value in the OP.
ganking QQ .... please explain ... #codeCONTROL nothing but owning code here.... |

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Posted - 2017.03.05 01:50:15 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Jonah Gravenstein wrote:
You keep insisting that it's so easy and that the consequences are nil, you should be able to do it easily.
Im a solo hero.... My alt Erika Einstein already has a fair amount of Tornado ganks under her belt. If you don't believe me, just check zkill. Not what I asked for, yet again you're evading the fact that you have failed to provide any evidence whatsoever to support your claim that suicide ganking is too easy and has no consequences. I wrote:You made your claim first, show us a video of you organising the logistics, coordination and finding enough people to gank a freighter, and then executing the plan. Here's the part you edited out in your attempt to evade my request for evidence. While my request for a video may seem onerous it's the standard of proof that you asked for from Scipio.
see initial posts.... |

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Posted - 2017.03.05 01:58:12 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote: They no doubt already are and have already chalked it up as another "ganking QQ" thread. There's nothing of value in the OP.
Yet the thread remains unlocks, even after all of your trolling attempts to get it shut down. I don't troll. There's plenty of troll posts by yourself, though.
Specifically, your trolls start here. Hiasa_Kite_Troll_Posts Each one of your posts grabs a few random quotes and the you paste a huge paragraph of random text into the bottom of your posts to make them super long. |

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Posted - 2017.03.05 02:01:31 -
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Scipio Artelius wrote:Teckos Pech wrote:They won't repeat **** because they know it will undermine their case.
Bottomline is they are lazy, stupid or both.
The guy claims to be a computer scientist. He should be able to do it in his sleep in a few minutes. The data is all there.
... get over it ... |

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Posted - 2017.03.05 02:03:22 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote: They no doubt already are and have already chalked it up as another "ganking QQ" thread. There's nothing of value in the OP.
Yet the thread remains unlocks, even after all of your trolling attempts to get it shut down. I don't troll. There's plenty of troll posts by yourself, though. Specifically, your trolls start here. Hiasa_Kite_Troll_Posts Wow, you can link stuff. I honestly thought that was beyond you. Having checked the post, there is no troll present. Maybe you just don't know what a troll is. I'll give you a hint: It's not pointing out the flaws in your posts.
Look at your next ten posts from that point. You see the random paragraphs posted in at the bottom.... nothing but a pissed off troll. |

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Posted - 2017.03.05 02:10:57 -
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Teckos Pech wrote:Scipio Artelius wrote:Erich Einstein wrote:You pathetic trolling and excuses are all the proof anyone needs. You wouldnt be so interested in trying to trash the tread for days at a time if the OP didn't have merit. The OP doesn't have merit based on anything factual posted, because nothing factual has been posted. It's all just opinion. Opinions are fine, but time and time again, some evidence to support what you are saying has been requested and ignored, time and time again, in favour of instead calling people trolls and repeating already stated opinions. Let's start with some evidence and work from there. So, for example, the thesis of your OP is: Given that, CONCORD (edit: Faction Police) and the security status are completely useless against repeat offenders (mainly -5.0 and lower) who fleet gank every 15min - 24hours a day. Yeah, im talking about those staged up in Jita V - Moon 17 station. Ganking as a profession and source of income should come with the requirement of having to manage and repair your security status based on the system that you are ganking in.Well, it's actually not a given at all. Where is the evidence that supports what you are claiming is a given? Your next claim in the OP is: To prevent alpha clones from continually being rolled and used as disposable gank toons, I propose that only omega pilots be allowed to set their safety to red, while alpha clones can only set their safety to yellow at most.Show us that this is occuring. Where is the evidence of characters being created, used for a short period to gank, then biomassed or just abandoned and new ones rolled. Where is the evidence that this is occurring and if you have the evidence, have you reported that via a support ticket? The OP is, in a word, a liar. 1. Nobody ganks every 15 minutes for 24 hours a day. An organization might, but an organization is not a player, drawing an equivalence there is incredibly dishonest. 2. People with a low sec status are effectively locked out of cruisers and above. Get in a cruisers and chances are the FacPo or players will catch you and kill you. 3. To become a criminal you pretty much have to build up a list of kill rights, which anyone can activate so long as they pay the ISK, and if you want your killer to be killed sooner vs. later, set the kill right to "free to all" vs. trying to get 100 million ISK. So clearly there are consequences to having a low sec status. The OPs claim there is not one is just a blatant lie to further his own personal agenda.
1. Jita V - Moon 17 Station - KarmaFleet Zkill 2. Great - This pushes people that refuse to manage their security status into null so that they dont have too. More null content. Something that CCP wants. 3.You can activate the low isk killrights yourself to clear them. People wont pay 500mil to activate a killright on you when you are in a destroyer. |

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Posted - 2017.03.05 02:13:36 -
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Teckos Pech wrote:
But instead all he does is make shrill posts about Kusion have 9.6 trillion ISK in kills. As if that proves his point.
This supports how much isk is being too easily stolen from other hard-working players without any real effort or resistance at all. |

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Posted - 2017.03.05 02:15:27 -
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Jonah Gravenstein wrote:Erich Einstein wrote:Look at your (Hiasa Kite's) next ten posts from that point. You see the random paragraphs posted in at the bottom.... Yep, we'll definitely add how forums work to the list of things that you don't understand. The forum has a quote limit, those "random paragraphs" are an attempt to bypass that limit. The first part of each one is quoting you, and the second is his rebuttal. If you'd have actually read them you'd already know this.
Forum rules require that you attempt to keep it easy to follow and read. You can also see that he posted a wall of text ever minute or so. No one types that fast. Others have posted saying that the trolling is BS as well. |

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Posted - 2017.03.05 02:22:13 -
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Dark Lord Trump wrote: Then get off your ass and give him some resistance instead of posting here calling everyone who disagrees with you trolls. It's CONCORD's job to blow up the gank ship after a certain period of time. Anything more is the job of the players. Also, they're not very hard-working if they don't bother to take precautions against a gank.
We have not been talking about CONCORD for a long time. Get your facts straight. |

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Posted - 2017.03.05 02:24:43 -
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Scipio Artelius wrote:Erich Einstein wrote:1. Jita V - Moon 17 Station - KarmaFleet Zkill Ok, lets look at some evidence and pull it for you. Since ganking in a station is not possible, which systems are you saying should be checked? Jita obviously. However, which of Perimeter, Sobaseki, Niyabainen, New Caldari? All of them? Others also? Just want to make sure we get this right. I personally doubt they are ganking 24/7 every 15 minutes, but happy to see what the data actually shows.
Obviously, this is where they stage. Easy access to 4-4 without even having to take their material transport freighter through one gate. They fact that they are able to stage in highsec is even more ridiculous.
Look-up on zkill if you need the systems they hit all the time. They are the paths / choke points from jita to amarr. |

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Posted - 2017.03.05 02:26:53 -
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Hiasa Kite wrote:Erich Einstein wrote:Hiasa Kite wrote:Wow, you can link stuff. I honestly thought that was beyond you. Having checked the post, there is no troll present. Maybe you just don't know what a troll is. I'll give you a hint: It's not pointing out the flaws in your posts. Look at your next ten posts from that point. You see the random paragraphs posted in at the bottom.... nothing but a pissed off troll. Roger dodger. I'll include the post linked for verbosity. Pointing out to NightmareX that freighters aren't actually subject to guaranteed instant death.Explaining to NightmareX that player interaction, both competitive and cooperative represent a major selling point for EVE and thus, shouldn't be nerfed.Continuation of conversation with NightmareX, mocking his claim that his objection to ganking wasn't the profitability. In an earlier post, he claimed that ganking shouldn't be so easy, considering how profitable it is. When challenged with the notion that profitability is dictated by the targets, not the gankers, he claimed he wasn't arguing about profitability.Pointing out that HiSec freighter suicide ganking is already a comparatively rare event.Correcting your suggestion that ganking is "unethical game design". The possibility of being killed while trying to make a profit offers a level of excitement rarely experienced in computer games./[url]
Asking for evidence.Asking why ganking should be changed.The NightmareX pendulum has swung back again, he's claiming his idea won't impact the value of anything. He's wrong, it would. He's also not explaining how such a change would benefit the game.[url=https://forums.eveonline.com/default.aspx?g=posts&m=6856040#post6856040]Pointing out, yet again, that profitability of ganking comes from the targets, not the gankers and not CCP. It always comes from other players making mistakes. [url=https://forums.eveonline.com/default.aspx?g=posts&m=6856045#post6856045]Mockery of the "one more nerf" stream of ganking nerf requests. Often times, when a player has a problem with ganking, they struggle to simply admit it - honestly, I don't know why. Instead, they insist there's some convoluted system that ganking violates and and as such, should be changed so it can't be profitable, can only be done when profitable, can only be done with RP, without RP, or only done on weekdays. Simply put: They're lying about what they're trying to achieve or they've genuinely deceived themselves. [url=https://forums.eveonline.com/default.aspx?g=posts&m=6856048#post6856048]Pointing out that CONCORD will ALWAYS shut down a ganker in 2-24 seconds. Admittedly, you mentioned Faction Police, but your reference to a gank threw me and I assumed you were talking about the period between opening fire and CONCORD shutting a ganker down. There, done. I've analysed the next ten posts as you requested. There are no trolls present. The vast majority are helpful and critical, offering insight into some of the mechanics and behaviours associated with ganking.
Dude no one cares. @scipio Artellus, if you were interested in having a serious conversation, you would be telling this guys to stop posting walls of text. |

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Posted - 2017.03.05 02:27:50 -
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Dark Lord Trump wrote: I was under the impression that talking about CONCORD mechanics in a thread about CONCORD mechanics was always permissible. Unless you admit you're derailing your own thread, which would suggest you are a troll.
Hence the edits in the OP CONCORD(edit:Faction Police) |
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